Player Matchup

Sobek
Sobek
Silver IV
 
Sobek
Silver IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Silver IV
Ghost--1324
Bastet
Silver IV
Level 146
God Stats
8W - 7L
1,681 SR
Queue Stats
160W - 172L
1,355 MMR
Solo
Ymir
Ymir
Silver II
Hur4K4N
Ymir
Silver II
Level 185
God Stats
3W - 9L
1,500 SR
Queue Stats
410W - 428L
1,338 MMR
Solo
Merlin
Merlin
Silver II
Meliodas4
Merlin
Silver II
Level 110
God Stats
21W - 18L
1,387 SR
Queue Stats
47W - 56L
1,362 MMR
Solo
Neith
Neith
Silver IV
s0k4d1k
Neith
Silver IV
Level 124
God Stats
3W - 2L
1,704 SR
Queue Stats
163W - 177L
1,401 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,555 SR
1,391 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 150
1,469 SR
1,400 MMR
Thor
Thor
Gold V
 
Thor
Gold V
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hercules
Hercules
Bronze III
EYMEL
Hercules
Bronze III
Level 125
God Stats
9W - 12L
1,500 SR
Queue Stats
46W - 48L
1,354 MMR
Party 1
Janus
Janus
Silver II
FADT2x
Janus
Silver II
Level 141
God Stats
1W - 2L
1,288 SR
Queue Stats
15W - 26L
1,355 MMR
Solo
Anhur
Anhur
Silver IV
LH Y0CK3L
Anhur
Silver IV
Level 184
God Stats
2W - 1L
1,753 SR
Queue Stats
178W - 181L
1,377 MMR
Party 1
Geb
Geb
Silver I
Oni Mac Daddy
Geb
Silver I
Level 129
God Stats
3W - 3L
1,303 SR
Queue Stats
55W - 70L
1,415 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
1 / 1 / 0
3,589
718
1,246
4,452
2,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bastet
6
0 / 1 / 0
3,059
612
1,655
3,023
862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Hur4K4N
Ymir
5
0 / 2 / 0
3,033
607
1,720
4,411
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Meliodas4
Merlin
1
0 / 0 / 0
2,424
485
0
0
0
Neith
s0k4d1k
Neith
6
1 / 1 / 0
3,250
650
2,049
3,029
771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SusanoYu HuangAthenaAo KuangLoki

VS

Bans
MauiLancelotThanatosFenrirMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
1 / 0 / 2
3,740
748
1,482
3,106
1,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
EYMEL
Hercules
7
1 / 1 / 0
3,882
776
2,151
3,048
1,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
FADT2x
Janus
6
0 / 1 / 1
3,607
721
797
2,317
484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
LH Y0CK3L
Anhur
6
3 / 0 / 0
3,592
718
2,346
3,712
909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 0 / 3
3,693
739
1,637
4,216
1,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
2
Kills
5
5
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
0
1
W
Thor
 
Thor
1
0
2
2
W
Hercules
EYMEL
Hercules
1
1
0
1
W
Janus
FADT2x
Janus
0
1
1
0.5
L
Bastet
0
1
0
0
L
Ymir
Hur4K4N
Ymir
0
2
0
0
W
Anhur
LH Y0CK3L
Anhur
3
0
0
3
L
Merlin
Meliodas4
Merlin
0
0
0
0
W
0
0
3
1.5
L
Neith
s0k4d1k
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,670
Damage
8,413
14,915
Taken
16,399
5,899
Mitigated
6,111
5,282
Healing
9,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,246
225
0
2,282
4,452
2,695
0
0
4,174
13,207
0
W
Thor
 
Thor
1,482
351
0
2,382
3,106
1,019
0
259
2,793
0
17,181
W
Hercules
EYMEL
Hercules
2,151
977
0
1,638
3,048
1,812
0
1,246
1,802
0
17,920
W
Janus
FADT2x
Janus
797
44
0
500
2,317
484
0
0
2,317
17,709
0
L
Bastet
1,655
325
0
1,108
3,023
862
0
797
2,226
0
11,738
L
Ymir
Hur4K4N
Ymir
1,720
476
0
500
4,411
1,571
0
630
3,781
8,737
0
W
Anhur
LH Y0CK3L
Anhur
2,346
1,371
0
1,721
3,712
909
0
673
2,897
0
17,364
L
Merlin
Meliodas4
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
1,637
489
286
2,532
4,216
1,887
0
498
3,624
11,179
0
L
Neith
s0k4d1k
Neith
2,049
935
0
1,392
3,029
771
0
1,007
2,022
0
15,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,355
Gold Earned
18,514
81
Minions Killed
143
0
Camps Cleared
0
400,872
Distance Traveled
517,889
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,589
718
20
4
0
109,424
0
W
Thor
3,740
748
30
6
0
123,967
0
W
Hercules
3,882
776
46
9
0
99,835
0
W
Janus
3,607
721
35
7
0
102,325
0
L
Bastet
3,059
612
19
4
0
107,518
0
L
Ymir
3,033
607
17
3
0
88,552
0
W
Anhur
3,592
718
23
5
0
91,566
0
L
Merlin
2,424
485
0
0
0
0
0
W
Geb
3,693
739
9
2
0
100,196
0
L
Neith
3,250
650
25
5
0
95,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role