Player Matchup

Kukulkan
Kukulkan
JiveTurkey123
Kukulkan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,580 Elo+
Solo
Baba Yaga
Baba Yaga
SmrffyyNT
Baba Yaga
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 50L
1,183 Elo+
Party 3
Ishtar
Ishtar
T_X_B_O_S_S
Ishtar
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,329 Elo+
Solo
Hachiman
Hachiman
bigpoppaseal
Hachiman
Level 118
God Stats
6W - 3L
1,500 SR
Queue Stats
178W - 208L
1,429 Elo+
Party 3
Guan Yu
Guan Yu
craftzky
Guan Yu
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
148W - 161L
1,443 Elo+
Party 3
Team Averages
Level 86
1,500 SR
1,393 Elo+

VS

Team Averages
Level 109
1,460 SR
1,491 Elo+
Guan Yu
Guan Yu
Caldeir
Guan Yu
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 18L
1,451 Elo+
Party 1
Merlin
Merlin
Gee515MAN
Merlin
Level 122
God Stats
2W - 1L
1,299 SR
Queue Stats
34W - 47L
1,495 Elo+
Party 2
Athena
Athena
NeptuneeOW
Athena
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 13L
1,471 Elo+
Solo
Chaac
Chaac
RagnarAmsMe
Chaac
Level 144
God Stats
4W - 3L
1,500 SR
Queue Stats
77W - 89L
1,558 Elo+
Party 2
Apollo
Apollo
Wlachen
Apollo
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JiveTurkey123
Kukulkan
19
1 / 3 / 5
10,985
732
25,298
12,563
7,663
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baba Yaga
SmrffyyNT
Baba Yaga
15
1 / 7 / 4
9,258
617
8,581
12,948
5,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
16
3 / 10 / 2
9,772
651
13,268
19,975
9,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
bigpoppaseal
Hachiman
20
14 / 5 / 4
12,636
842
41,240
16,969
8,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
craftzky
Guan Yu
15
0 / 6 / 5
9,065
604
5,078
19,183
25,160
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Caldeir
Guan Yu
17
3 / 6 / 21
11,686
779
8,894
30,997
32,875
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
Gee515MAN
Merlin
16
2 / 3 / 17
10,440
696
13,314
13,171
7,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
NeptuneeOW
Athena
18
6 / 4 / 18
11,951
797
10,177
28,285
55,745
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
9 / 2 / 18
12,893
860
22,885
24,818
38,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Wlachen
Apollo
19
10 / 4 / 16
12,519
835
22,095
20,499
12,069
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
120
19
Kills
30
31
Deaths
19
20
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Caldeir
Guan Yu
3
6
21
2.25
W
Merlin
Gee515MAN
Merlin
2
3
17
3.5
L
Kukulkan
JiveTurkey123
Kukulkan
1
3
5
1.17
W
Athena
NeptuneeOW
Athena
6
4
18
3.75
W
9
2
18
9
L
Baba Yaga
SmrffyyNT
Baba Yaga
1
7
4
0.43
L
Ishtar
3
10
2
0.4
W
Apollo
Wlachen
Apollo
10
4
16
4.5
L
Hachiman
bigpoppaseal
Hachiman
14
5
4
3.2
L
Guan Yu
craftzky
Guan Yu
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,465
Damage
77,365
81,638
Taken
117,770
56,362
Mitigated
147,046
24,773
Healing
60,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Caldeir
Guan Yu
8,894
1,071
19,926
12,192
30,997
32,875
332
8,359
22,638
0
17,645
W
Merlin
Gee515MAN
Merlin
13,314
321
2,171
1,912
13,171
7,562
1,973
2,572
10,599
31,068
0
L
Kukulkan
JiveTurkey123
Kukulkan
25,298
1,716
780
2,970
12,563
7,663
541
3,869
8,694
53,459
5,747
W
Athena
NeptuneeOW
Athena
10,177
2,083
4,073
3,253
28,285
55,745
484
9,123
19,162
18,147
0
W
22,885
932
2,679
9,859
24,818
38,795
1,356
5,312
19,506
0
48,727
L
Baba Yaga
SmrffyyNT
Baba Yaga
8,581
455
1,306
2,166
12,948
5,481
0
3,009
9,939
14,662
0
L
Ishtar
13,268
5,059
7
1,263
19,975
9,864
492
8,215
11,760
0
24,419
W
Apollo
Wlachen
Apollo
22,095
14,950
0
4,207
20,499
12,069
3,696
6,220
14,279
0
45,458
L
Hachiman
bigpoppaseal
Hachiman
41,240
23,879
327
4,027
16,969
8,194
1,418
2,752
14,217
0
52,517
L
Guan Yu
craftzky
Guan Yu
5,078
748
6,925
5,002
19,183
25,160
0
5,646
13,537
0
6,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,716
Gold Earned
59,489
150
Minions Killed
169
0
Camps Cleared
0
1,253,671
Distance Traveled
1,450,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,686
779
16
1
0
306,251
0
W
Merlin
10,440
696
44
3
0
266,663
0
L
Kukulkan
10,985
732
82
5
0
268,682
0
W
Athena
11,951
797
14
1
0
278,803
0
W
Chaac
12,893
860
40
3
0
331,389
0
L
Baba Yaga
9,258
617
15
1
0
232,956
0
L
Ishtar
9,772
651
23
2
0
193,847
0
W
Apollo
12,519
835
55
4
0
267,308
0
L
Hachiman
12,636
842
25
2
0
263,428
0
L
Guan Yu
9,065
604
5
0
0
294,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role