Player Matchup

Hel
Hel
Allsap
Hel
Level 146
God Stats
2W - 2L
1,820 SR
Queue Stats
128W - 111L
1,455 Elo+
Party 1
Kuzenbo
Kuzenbo
DwCxJokerz
Kuzenbo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,230 Elo+
Party 1
Mulan
Mulan
I-Toy-ko-I
Mulan
Level 129
God Stats
2W - 1L
1,564 SR
Queue Stats
40W - 26L
1,838 Elo+
Solo
Artio
Artio
JETJET007
Artio
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 74L
1,663 Elo+
Party 2
Jing Wei
Jing Wei
RouxSale
Jing Wei
Level 68
God Stats
1W - 1L
1,285 SR
Queue Stats
13W - 6L
1,738 Elo+
Party 2
Team Averages
Level 116
1,534 SR
1,585 Elo+

VS

Team Averages
Level 128
1,500 SR
1,445 Elo+
Yemoja
Yemoja
HAPPELFlApIe
Yemoja
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 105L
1,431 Elo+
Solo
Eset
Eset
Kyūbi
Eset
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,403 Elo+
Solo
Surtr
Surtr
ORASMASH666
Surtr
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
258W - 259L
1,607 Elo+
Solo
Nemesis
Nemesis
Psycen
Nemesis
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
115W - 66L
1,267 Elo+
Solo
Danzaburou
Danzaburou
REESESPUFF8543
Danzaburou
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 80L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Allsap
Hel
19
7 / 3 / 16
11,339
810
14,113
17,476
11,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
DwCxJokerz
Kuzenbo
18
7 / 2 / 22
12,448
889
18,474
26,088
54,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mulan
19
6 / 3 / 21
11,213
801
24,249
24,512
37,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Artio
JETJET007
Artio
19
5 / 2 / 20
11,110
794
15,557
25,612
31,849
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
RouxSale
Jing Wei
18
6 / 2 / 18
11,040
789
21,687
10,415
5,598
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
0 / 3 / 8
9,260
661
7,360
15,641
11,032
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Eset
Kyūbi
Eset
19
6 / 7 / 6
11,370
812
24,422
20,508
11,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
3 / 9 / 5
10,066
719
12,573
32,203
39,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
Psycen
Nemesis
14
2 / 7 / 4
9,174
655
12,472
22,798
17,458
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
REESESPUFF8543
Danzaburou
14
1 / 5 / 8
9,445
675
18,372
13,729
6,575
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
43
31
Kills
12
12
Deaths
31
97
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hel
Allsap
Hel
7
3
16
5
W
Kuzenbo
DwCxJokerz
Kuzenbo
7
2
22
9
L
Yemoja
0
3
8
1.33
W
Mulan
6
3
21
5.5
W
Artio
JETJET007
Artio
5
2
20
7.5
L
Eset
Kyūbi
Eset
6
7
6
1.29
L
3
9
5
0.61
L
Nemesis
Psycen
Nemesis
2
7
4
0.57
L
Danzaburou
REESESPUFF8543
Danzaburou
1
5
8
1
W
Jing Wei
RouxSale
Jing Wei
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,080
Damage
75,199
104,103
Taken
104,879
140,655
Mitigated
86,665
59,655
Healing
36,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Allsap
Hel
14,113
1,532
22,612
9,583
17,476
11,296
1,382
7,640
9,836
28,651
0
W
Kuzenbo
DwCxJokerz
Kuzenbo
18,474
5,130
1,409
2,162
26,088
54,127
346
6,868
19,220
31,878
0
L
Yemoja
7,360
3,501
13,091
3,593
15,641
11,032
483
8,728
6,467
21,453
0
W
Mulan
24,249
1,936
2,357
5,027
24,512
37,785
570
5,953
18,559
0
38,746
W
Artio
JETJET007
Artio
15,557
1,526
7,074
6,514
25,612
31,849
1,199
5,979
19,633
28,426
0
L
Eset
Kyūbi
Eset
24,422
1,221
2,098
4,127
20,508
11,690
0
8,868
11,206
41,664
3,317
L
12,573
1,985
1,387
4,855
32,203
39,910
240
10,684
20,372
225
22,304
L
Nemesis
Psycen
Nemesis
12,472
3,707
1,080
3,788
22,798
17,458
0
11,622
10,275
0
22,099
L
Danzaburou
REESESPUFF8543
Danzaburou
18,372
4,901
336
2,022
13,729
6,575
2,086
6,788
6,553
0
33,296
W
Jing Wei
RouxSale
Jing Wei
21,687
15,133
930
1,987
10,415
5,598
4,719
3,936
6,479
0
39,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,150
Gold Earned
49,315
188
Minions Killed
154
0
Camps Cleared
0
1,295,769
Distance Traveled
1,054,434
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,339
810
49
4
0
262,221
0
W
Kuzenbo
12,448
889
24
2
0
231,147
0
L
Yemoja
9,260
661
30
2
0
229,542
0
W
Mulan
11,213
801
31
2
0
261,324
0
W
Artio
11,110
794
33
2
0
274,744
0
L
Eset
11,370
812
54
4
0
216,811
0
L
Surtr
10,066
719
13
1
0
221,342
0
L
Nemesis
9,174
655
21
2
0
205,714
0
L
Danzaburou
9,445
675
36
3
0
181,025
0
W
Jing Wei
11,040
789
51
4
0
266,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role