Player Matchup

Nu Wa
Nu Wa
Aleee9807
Nu Wa
Level 107
God Stats
46W - 42L
1,362 SR
Queue Stats
211W - 217L
1,278 Elo+
Solo
Ymir
Ymir
Beyawn
Ymir
Level 41
God Stats
4W - 2L
1,584 SR
Queue Stats
5W - 4L
1,549 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DOGGYCHEWTOY
Tsukuyomi
Level 64
God Stats
10W - 4L
1,740 SR
Queue Stats
20W - 8L
1,610 Elo+
Solo
Ishtar
Ishtar
Ray8955
Ishtar
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,197 Elo+
Solo
Mulan
Mulan
Shiftings
Mulan
Level 65
God Stats
3W - 5L
1,720 SR
Queue Stats
102W - 91L
1,595 Elo+
Party 1
Team Averages
Level 69
1,581 SR
1,446 Elo+

VS

Team Averages
Level 66
1,522 SR
1,381 Elo+
Morgan Le Fay
Morgan Le Fay
Koyaanisqatsy
Morgan Le Fay
Level 69
God Stats
13W - 11L
1,470 SR
Queue Stats
41W - 31L
1,354 Elo+
Solo
Thanatos
Thanatos
ParchedDeath
Thanatos
Level 89
God Stats
0W - 2L
1,503 SR
Queue Stats
11W - 17L
1,342 Elo+
Solo
Surtr
Surtr
W33DmAn420kushk
Surtr
Level 102
God Stats
17W - 12L
1,614 SR
Queue Stats
45W - 41L
1,555 Elo+
Solo
Chiron
Chiron
nitroreegan
Chiron
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 52L
1,316 Elo+
Party 2
Izanami
Izanami
winkyonxboxlive
Izanami
Level 7
God Stats
4W - 5L
1,525 SR
Queue Stats
4W - 13L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aleee9807
Nu Wa
16
8 / 2 / 11
10,563
556
14,609
11,347
4,552
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Beyawn
Ymir
13
3 / 2 / 9
9,201
484
6,039
15,213
14,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tsukuyomi
DOGGYCHEWTOY
Tsukuyomi
17
11 / 2 / 5
10,956
577
18,842
16,970
6,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
Ray8955
Ishtar
14
1 / 5 / 5
8,335
439
6,010
14,108
6,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Shiftings
Mulan
16
11 / 1 / 9
10,592
557
24,125
21,768
20,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Koyaanisqatsy
Morgan Le Fay
14
0 / 7 / 3
8,427
444
12,222
19,072
8,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
ParchedDeath
Thanatos
14
4 / 11 / 1
8,658
456
10,361
24,890
9,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 3 / 0
6,441
339
4,354
9,114
5,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
13
5 / 6 / 2
8,159
429
12,742
15,596
5,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 7 / 4
7,547
397
9,519
16,147
7,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
34
Kills
12
12
Deaths
34
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Aleee9807
Nu Wa
8
2
11
6.75
W
Ymir
Beyawn
Ymir
3
2
9
3.75
W
Tsukuyomi
DOGGYCHEWTOY
Tsukuyomi
11
2
5
6.75
L
Morgan Le Fay
Koyaanisqatsy
Morgan Le Fay
0
7
3
0.21
L
Thanatos
ParchedDeath
Thanatos
4
11
1
0.41
W
Ishtar
Ray8955
Ishtar
1
5
5
0.7
W
Mulan
Shiftings
Mulan
11
1
9
15.5
L
1
3
0
0.33
L
Chiron
5
6
2
1
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,625
Damage
49,198
79,406
Taken
84,819
52,601
Mitigated
36,967
31,596
Healing
21,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Aleee9807
Nu Wa
14,609
3,600
485
4,474
11,347
4,552
2,298
3,604
7,743
66,536
0
W
Ymir
Beyawn
Ymir
6,039
1,376
412
4,466
15,213
14,858
350
4,677
10,536
18,028
0
W
Tsukuyomi
DOGGYCHEWTOY
Tsukuyomi
18,842
5,696
39
9,850
16,970
6,844
1,063
2,205
14,726
0
92,940
L
Morgan Le Fay
Koyaanisqatsy
Morgan Le Fay
12,222
1,255
0
4,715
19,072
8,607
0
5,705
13,367
79,760
0
L
Thanatos
ParchedDeath
Thanatos
10,361
2,945
0
11,097
24,890
9,554
0
6,721
18,169
0
41,845
W
Ishtar
Ray8955
Ishtar
6,010
3,317
0
4,487
14,108
6,099
2,008
519
13,589
0
54,416
W
Mulan
Shiftings
Mulan
24,125
3,177
0
7,383
21,768
20,248
1,332
1,403
19,918
0
70,355
L
4,354
1,540
0
1,261
9,114
5,272
0
993
8,121
401
20,263
L
Chiron
12,742
4,548
661
2,589
15,596
5,955
881
4,718
10,877
0
40,344
L
9,519
5,631
264
984
16,147
7,579
832
2,510
13,637
0
43,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,647
Gold Earned
39,232
418
Minions Killed
307
0
Camps Cleared
0
1,758,468
Distance Traveled
1,439,192
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,563
556
98
5
0
309,819
0
W
Ymir
9,201
484
23
1
0
339,916
0
W
Tsukuyomi
10,956
577
105
6
0
396,985
0
L
Morgan Le Fay
8,427
444
122
6
0
316,609
2
L
Thanatos
8,658
456
58
3
0
328,603
3
W
Ishtar
8,335
439
83
4
0
339,068
0
W
Mulan
10,592
557
109
6
0
372,680
6
L
Surtr
6,441
339
32
2
0
195,369
0
L
Chiron
8,159
429
40
2
0
293,556
1
L
Izanami
7,547
397
55
3
0
305,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role