Player Matchup

Aphrodite
Aphrodite
Contagiosum
Aphrodite
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,372 Elo+
Solo
Izanami
Izanami
CrustyyBunzz
Izanami
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 79L
1,359 Elo+
Solo
Ullr
Ullr
Evra710
Ullr
Level 87
God Stats
5W - 5L
1,500 SR
Queue Stats
137W - 145L
1,486 Elo+
Party 1
Xing Tian
Xing Tian
Ricksworth
Xing Tian
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 48L
1,469 Elo+
Party 1
The Morrigan
The Morrigan
XxSICKOPATOMUSxX
The Morrigan
Level 141
God Stats
5W - 6L
1,500 SR
Queue Stats
238W - 235L
1,442 Elo+
Solo
Team Averages
Level 99
1,500 SR
1,426 Elo+

VS

Team Averages
Level 95
1,408 SR
1,515 Elo+
Skadi
Skadi
TedeoGG6514
Skadi
Level 129
God Stats
7W - 3L
1,285 SR
Queue Stats
381W - 372L
1,622 Elo+
Solo
Thanatos
Thanatos
YYGR
Thanatos
Level 86
God Stats
1W - 3L
1,488 SR
Queue Stats
144W - 107L
1,717 Elo+
Solo
Charybdis
Charybdis
demolisher5134
Charybdis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,261 Elo+
Solo
Sun Wukong
Sun Wukong
guaridatigre
Sun Wukong
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,431 Elo+
Solo
Yemoja
Yemoja
pabzo92
Yemoja
Level 83
God Stats
1W - 4L
1,267 SR
Queue Stats
342W - 324L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Contagiosum
Aphrodite
18
3 / 2 / 19
10,367
741
8,981
21,268
13,980
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
CrustyyBunzz
Izanami
18
6 / 3 / 20
11,188
799
26,973
19,259
11,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ullr
Evra710
Ullr
19
8 / 2 / 17
11,295
807
15,351
15,135
6,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xing Tian
Ricksworth
Xing Tian
18
2 / 2 / 27
11,471
819
19,330
29,449
42,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Morrigan
XxSICKOPATOMUSxX
The Morrigan
19
10 / 3 / 16
11,828
845
13,052
8,642
3,869
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 4
10,132
724
21,106
16,093
7,567
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
YYGR
Thanatos
16
5 / 8 / 3
10,944
782
13,185
15,954
7,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
demolisher5134
Charybdis
16
2 / 7 / 3
9,806
700
17,477
18,492
8,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
guaridatigre
Sun Wukong
17
1 / 4 / 8
9,709
694
11,172
18,953
18,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
pabzo92
Yemoja
15
1 / 5 / 2
9,590
685
9,539
22,638
31,809
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
32
29
Kills
12
12
Deaths
29
99
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Contagiosum
Aphrodite
3
2
19
6.25
W
Izanami
CrustyyBunzz
Izanami
6
3
20
5.33
W
Ullr
Evra710
Ullr
8
2
17
8.25
W
Xing Tian
Ricksworth
Xing Tian
2
2
27
7.75
L
3
5
4
1
W
The Morrigan
XxSICKOPATOMUSxX
The Morrigan
10
3
16
6
L
Thanatos
YYGR
Thanatos
5
8
3
0.81
L
Charybdis
demolisher5134
Charybdis
2
7
3
0.5
L
Sun Wukong
guaridatigre
Sun Wukong
1
4
8
1.25
L
Yemoja
pabzo92
Yemoja
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,687
Damage
72,479
93,753
Taken
92,130
78,393
Mitigated
73,764
54,297
Healing
33,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Contagiosum
Aphrodite
8,981
522
12,175
14,050
21,268
13,980
240
1,743
19,525
23,495
0
W
Izanami
CrustyyBunzz
Izanami
26,973
18,895
1,707
6,792
19,259
11,325
3,189
2,892
16,367
0
62,243
W
Ullr
Evra710
Ullr
15,351
6,383
3,266
2,510
15,135
6,896
3,268
872
14,263
0
28,103
W
Xing Tian
Ricksworth
Xing Tian
19,330
1,163
1,307
7,470
29,449
42,323
529
3,104
26,345
31,359
0
L
21,106
7,575
3,919
4,618
16,093
7,567
992
8,325
7,768
39
40,806
W
The Morrigan
XxSICKOPATOMUSxX
The Morrigan
13,052
3,152
3,009
2,011
8,642
3,869
1,237
967
7,602
17,299
3,551
L
Thanatos
YYGR
Thanatos
13,185
1,278
816
6,182
15,954
7,214
199
7,127
8,827
0
22,321
L
Charybdis
demolisher5134
Charybdis
17,477
6,293
259
3,978
18,492
8,992
0
7,272
11,220
0
37,228
L
Sun Wukong
guaridatigre
Sun Wukong
11,172
1,310
2,617
6,019
18,953
18,182
0
6,852
12,101
0
22,016
L
Yemoja
pabzo92
Yemoja
9,539
1,714
2,142
3,350
22,638
31,809
427
8,674
13,964
19,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,149
Gold Earned
50,181
157
Minions Killed
150
0
Camps Cleared
0
1,409,006
Distance Traveled
1,167,080
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,367
741
38
3
0
315,441
0
W
Izanami
11,188
799
59
4
0
238,477
0
W
Ullr
11,295
807
30
2
0
280,561
0
W
Xing Tian
11,471
819
13
1
0
305,616
0
L
Skadi
10,132
724
51
4
0
263,210
0
W
The Morrigan
11,828
845
17
1
0
268,911
0
L
Thanatos
10,944
782
18
1
0
225,688
0
L
Charybdis
9,806
700
44
3
0
201,061
0
L
Sun Wukong
9,709
694
20
1
0
271,546
0
L
Yemoja
9,590
685
17
1
0
205,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role