Player Matchup

Horus
Horus
Gold III
AJM XXIII
Horus
Gold III
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,754 MMR
Party 1
Hel
Hel
Gold II
BBakes99
Hel
Gold II
Level 138
God Stats
1W - 2L
1,387 SR
Queue Stats
19W - 8L
1,809 MMR
Party 1
Hercules
Hercules
Gold III
ReIentlless
Hercules
Gold III
Level 151
God Stats
5W - 4L
1,938 SR
Queue Stats
20W - 11L
1,754 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,608 SR
1,772 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,614 SR
1,753 MMR
Cupid
Cupid
Gold IV
THEZCT
Cupid
Gold IV
Level 144
God Stats
11W - 16L
1,925 SR
Queue Stats
172W - 191L
1,768 MMR
Party 2
Bacchus
Bacchus
Gold II
blitzer652_
Bacchus
Gold II
Level 143
God Stats
4W - 6L
1,624 SR
Queue Stats
21W - 24L
1,709 MMR
Solo
Agni
Agni
Gold III
iJuana
Agni
Gold III
Level 172
God Stats
0W - 3L
1,294 SR
Queue Stats
14W - 13L
1,781 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AJM XXIII
Horus
15
0 / 1 / 10
9,289
664
7,262
19,262
18,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 0 / 4
10,832
774
11,575
9,456
4,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
ReIentlless
Hercules
16
4 / 0 / 6
9,983
713
15,929
19,524
24,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesSetVulcanHe BoOdin

VS

Bans
ShivaAtlasAresGebCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
THEZCT
Cupid
12
0 / 5 / 1
8,305
593
10,310
13,020
5,306
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
blitzer652_
Bacchus
13
0 / 1 / 1
9,149
654
11,418
14,546
17,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
iJuana
Agni
15
1 / 4 / 0
9,362
669
14,971
11,184
4,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
1
1
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
AJM XXIII
Horus
0
1
10
5
W
6
0
4
8
W
Hercules
ReIentlless
Hercules
4
0
6
7
L
Cupid
THEZCT
Cupid
0
5
1
0.1
L
Bacchus
blitzer652_
Bacchus
0
1
1
0.5
L
Agni
iJuana
Agni
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,766
Damage
36,699
48,242
Taken
38,750
47,918
Mitigated
26,936
31,917
Healing
10,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AJM XXIII
Horus
7,262
2,226
2,861
6,880
19,262
18,413
521
9,791
9,386
0
20,281
W
11,575
641
9,213
6,383
9,456
4,926
1,698
5,216
4,158
63,880
477
W
Hercules
ReIentlless
Hercules
15,929
2,383
0
6,580
19,524
24,579
586
10,178
9,137
7,238
26,662
L
Cupid
THEZCT
Cupid
10,310
4,975
1,223
4,276
13,020
5,306
0
4,627
7,925
0
40,305
L
Bacchus
blitzer652_
Bacchus
11,418
1,679
0
4,103
14,546
17,272
0
7,336
6,442
23,999
0
L
Agni
iJuana
Agni
14,971
362
0
500
11,184
4,358
0
3,558
7,254
53,067
1,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,104
Gold Earned
26,816
167
Minions Killed
164
0
Camps Cleared
0
820,740
Distance Traveled
770,643
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,289
664
22
2
0
275,386
0
W
Hel
10,832
774
107
8
0
268,687
0
W
Hercules
9,983
713
38
3
0
276,667
2
L
Cupid
8,305
593
53
4
0
243,291
0
L
Bacchus
9,149
654
23
2
0
281,572
1
L
Agni
9,362
669
88
6
0
245,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role