Player Matchup

Sol
Sol
BratkaFox
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,351 Elo+
Party 2
Sun Wukong
Sun Wukong
Hashror
Sun Wukong
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,210 Elo+
Party 2
Izanami
Izanami
Marccalka12
Izanami
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,241 Elo+
Party 2
Cerberus
Cerberus
Zaches
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,210 Elo+
Party 2
Cliodhna
Cliodhna
dmtrix
Cliodhna
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 59L
1,402 Elo+
Party 2
Team Averages
Level 19
1,500 SR
1,283 Elo+

VS

Team Averages
Level 47
1,407 SR
1,325 Elo+
Ah Puch
Ah Puch
Aldopagus
Ah Puch
Level 28
God Stats
1W - 2L
1,286 SR
Queue Stats
10W - 24L
1,299 Elo+
Party 3
Thanatos
Thanatos
Cyberkiller555
Thanatos
Level 47
God Stats
3W - 5L
1,273 SR
Queue Stats
77W - 83L
1,299 Elo+
Party 3
Chaac
Chaac
KodaMain05
Chaac
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 14L
1,210 Elo+
Party 1
Izanami
Izanami
Mgoory108
Izanami
Level 5
God Stats
4W - 5L
1,467 SR
Queue Stats
20W - 36L
1,369 Elo+
Party 1
Cthulhu
Cthulhu
Otnayo
Cthulhu
Level 153
God Stats
1W - 0L
1,510 SR
Queue Stats
29W - 40L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,971
498
4,029
9,812
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Hashror
Sun Wukong
13
2 / 3 / 0
7,466
533
7,117
12,968
9,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Marccalka12
Izanami
9
0 / 8 / 1
5,234
374
3,419
10,231
3,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Zaches
Cerberus
9
0 / 3 / 1
5,706
408
1,745
13,066
8,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cliodhna
dmtrix
Cliodhna
10
1 / 7 / 1
6,517
466
7,025
14,981
4,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aldopagus
Ah Puch
13
1 / 1 / 6
7,746
553
6,466
7,201
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
13
11 / 0 / 0
8,409
601
11,586
9,421
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
12
0 / 2 / 2
7,067
505
5,282
10,177
5,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Mgoory108
Izanami
13
5 / 1 / 5
8,055
575
6,633
7,003
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Otnayo
Cthulhu
13
7 / 0 / 8
8,842
632
10,851
13,068
12,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
4
Kills
24
24
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Aldopagus
Ah Puch
1
1
6
4
L
1
3
0
0.33
W
Thanatos
11
0
0
11
L
Sun Wukong
Hashror
Sun Wukong
2
3
0
0.67
W
Chaac
0
2
2
0.5
L
Izanami
Marccalka12
Izanami
0
8
1
0.06
W
Izanami
Mgoory108
Izanami
5
1
5
7.5
W
Cthulhu
Otnayo
Cthulhu
7
0
8
11
L
Cerberus
Zaches
Cerberus
0
3
1
0.17
L
Cliodhna
dmtrix
Cliodhna
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,335
Damage
40,818
61,058
Taken
46,870
28,407
Mitigated
27,306
14,075
Healing
23,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Aldopagus
Ah Puch
6,466
421
0
2,759
7,201
2,477
368
1,977
5,224
54,463
1,234
L
4,029
956
0
3,183
9,812
2,604
0
4,224
5,588
41,391
0
W
Thanatos
11,586
2,891
0
9,639
9,421
4,393
364
880
8,541
0
45,411
L
Sun Wukong
Hashror
Sun Wukong
7,117
680
0
2,992
12,968
9,358
0
781
12,187
0
53,285
W
Chaac
5,282
399
0
3,357
10,177
5,467
0
0
10,177
0
43,791
L
Izanami
Marccalka12
Izanami
3,419
2,315
0
968
10,231
3,040
0
3,927
6,304
0
24,918
W
Izanami
Mgoory108
Izanami
6,633
5,112
0
2,959
7,003
2,624
258
1,728
5,275
0
61,794
W
Cthulhu
Otnayo
Cthulhu
10,851
1,485
236
4,060
13,068
12,345
87
2,308
10,760
38,338
1,414
L
Cerberus
Zaches
Cerberus
1,745
441
0
2,370
13,066
8,910
0
3,462
9,604
22,205
0
L
Cliodhna
dmtrix
Cliodhna
7,025
1,529
0
4,562
14,981
4,495
0
4,493
10,488
0
47,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,894
Gold Earned
40,119
334
Minions Killed
383
0
Camps Cleared
0
1,357,338
Distance Traveled
1,408,693
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,746
553
97
7
0
271,745
0
L
Sol
6,971
498
92
7
0
252,391
0
W
Thanatos
8,409
601
54
4
0
333,776
0
L
Sun Wukong
7,466
533
76
5
0
276,250
0
W
Chaac
7,067
505
78
6
0
236,114
0
L
Izanami
5,234
374
52
4
0
256,734
0
W
Izanami
8,055
575
110
8
0
262,575
0
W
Cthulhu
8,842
632
44
3
0
304,483
2
L
Cerberus
5,706
408
45
3
0
260,775
0
L
Cliodhna
6,517
466
69
5
0
311,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role