Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DntEvenTry
Neith
Level 22
God Stats
1W - 4L
1,286 SR
Queue Stats
13W - 27L
1,271 Elo+
Party 1
Bellona
Bellona
P-7jh
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,500 Elo+
Party 1
Sol
Sol
jgintoki
Sol
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,533 Elo+
Party 1
Medusa
Medusa
Диреон
Medusa
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 29L
1,345 Elo+
Solo
Team Averages
Level 27
1,457 SR
1,430 Elo+

VS

Team Averages
Level 128
1,557 SR
1,781 Elo+
Sun Wukong
Sun Wukong
TonaCod4
Sun Wukong
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,769 Elo+
Party 2
Sobek
Sobek
Xernnas
Sobek
Level 168
God Stats
2W - 0L
1,444 SR
Queue Stats
5W - 2L
1,843 Elo+
Party 2
Anhur
Anhur
apechuga
Anhur
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,843 Elo+
Party 2
Raijin
Raijin
joni300000
Raijin
Level 192
God Stats
1W - 1L
1,524 SR
Queue Stats
5W - 7L
1,769 Elo+
Party 2
Thor
Thor
Üruk
Thor
Level 181
God Stats
1W - 0L
1,816 SR
Queue Stats
6W - 7L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 4 / 0
5,125
513
2,296
9,483
3,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
7
0 / 4 / 0
4,335
434
1,823
7,190
1,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
P-7jh
Bellona
8
0 / 4 / 0
4,308
431
2,071
10,640
7,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

8
0 / 5 / 0
4,456
446
746
7,022
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Medusa
6
0 / 5 / 0
4,121
412
2,387
7,237
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TonaCod4
Sun Wukong
12
4 / 0 / 1
7,281
728
6,882
9,196
6,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Xernnas
Sobek
11
2 / 0 / 7
6,645
665
2,030
5,976
4,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
apechuga
Anhur
11
5 / 0 / 4
6,647
665
7,571
6,672
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
joni300000
Raijin
13
5 / 0 / 4
8,024
802
6,503
4,315
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
Üruk
Thor
11
6 / 0 / 5
6,975
698
6,317
7,248
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
22
22
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
4
0
0
L
Neith
0
4
0
0
L
Bellona
P-7jh
Bellona
0
4
0
0
W
Sun Wukong
TonaCod4
Sun Wukong
4
0
1
4.5
W
Sobek
Xernnas
Sobek
2
0
7
5.5
W
Anhur
apechuga
Anhur
5
0
4
7
L
0
5
0
0
W
Raijin
joni300000
Raijin
5
0
4
7
W
Thor
Üruk
Thor
6
0
5
8.5
L
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,323
Damage
29,303
41,572
Taken
33,407
16,153
Mitigated
17,037
9,265
Healing
15,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,296
287
0
3,617
9,483
3,224
0
2,606
6,877
0
29,938
L
Neith
1,823
1,146
0
1,789
7,190
1,901
0
594
6,596
0
16,860
L
Bellona
P-7jh
Bellona
2,071
1,117
0
2,660
10,640
7,912
0
474
10,166
0
17,132
W
Sun Wukong
TonaCod4
Sun Wukong
6,882
1,325
0
3,586
9,196
6,159
63
0
9,196
0
58,086
W
Sobek
Xernnas
Sobek
2,030
340
0
2,716
5,976
4,657
0
138
5,838
20,354
0
W
Anhur
apechuga
Anhur
7,571
4,391
0
4,787
6,672
2,213
0
0
6,672
0
46,413
L
746
128
0
548
7,022
1,759
0
3,718
3,304
21,044
0
W
Raijin
joni300000
Raijin
6,503
563
0
471
4,315
1,437
0
608
3,707
63,659
1,590
W
Thor
Üruk
Thor
6,317
2,115
0
3,819
7,248
2,571
0
0
7,248
0
44,198
L
Medusa
2,387
1,094
9
642
7,237
1,357
0
917
6,320
0
15,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,345
Gold Earned
35,572
146
Minions Killed
378
0
Camps Cleared
0
995,749
Distance Traveled
1,044,040
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,125
513
50
5
0
222,931
0
L
Neith
4,335
434
24
2
0
202,108
2
L
Bellona
4,308
431
20
2
0
224,775
0
W
Sun Wukong
7,281
728
92
9
0
195,273
0
W
Sobek
6,645
665
22
2
0
214,520
1
W
Anhur
6,647
665
70
7
0
174,295
0
L
Sol
4,456
446
31
3
0
162,131
0
W
Raijin
8,024
802
125
13
0
210,648
3
W
Thor
6,975
698
69
7
0
249,304
2
L
Medusa
4,121
412
21
2
0
183,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role