Player Matchup

Ravana
Ravana
 
Ravana
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Agubax45
Tyr
Level 149
God Stats
2W - 8L
1,445 SR
Queue Stats
235W - 192L
1,607 Elo+
Solo
Scylla
Scylla
GabyCarp92
Scylla
Level 199
God Stats
9W - 18L
1,572 SR
Queue Stats
280W - 265L
1,625 Elo+
Party 1
Sobek
Sobek
Stickyrep
Sobek
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
294W - 303L
1,592 Elo+
Solo
Team Averages
Level 145
1,503 SR
1,565 Elo+

VS

Team Averages
Level 144
1,580 SR
1,461 Elo+
Xbalanque
Xbalanque
Fuuuuuuuuuu
Xbalanque
Level 137
God Stats
3W - 2L
1,556 SR
Queue Stats
182W - 132L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
HaythamFox
Nu Wa
Level 250
God Stats
2W - 1L
1,500 SR
Queue Stats
155W - 151L
1,155 Elo+
Solo
Horus
Horus
LadySaadness
Horus
Level 78
God Stats
9W - 4L
1,736 SR
Queue Stats
93W - 77L
1,549 Elo+
Party 2
Thor
Thor
VulgoThPlay
Thor
Level 134
God Stats
33W - 17L
1,610 SR
Queue Stats
275W - 236L
1,509 Elo+
Party 2
Sun Wukong
Sun Wukong
ßlackØut
Sun Wukong
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
3 / 3 / 2
6,418
583
4,967
7,817
3,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
 
Medusa
10
0 / 4 / 0
5,590
508
3,152
8,675
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 2
6,307
573
4,853
12,642
8,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
GabyCarp92
Scylla
11
0 / 2 / 3
6,418
583
1,815
5,171
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sobek
Stickyrep
Sobek
10
2 / 2 / 0
6,363
578
2,585
9,925
7,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Fuuuuuuuuuu
Xbalanque
12
3 / 1 / 4
6,677
607
6,930
6,388
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
13
4 / 2 / 4
7,420
675
5,491
5,130
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 7
6,082
553
2,345
8,754
5,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 2 / 5
7,022
638
5,920
10,516
4,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sun Wukong
ßlackØut
Sun Wukong
11
0 / 0 / 3
6,387
581
8,257
7,923
6,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
12
12
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
3
3
2
1.33
L
Medusa
 
Medusa
0
4
0
0
L
0
1
2
1
W
Xbalanque
Fuuuuuuuuuu
Xbalanque
3
1
4
5
L
Scylla
GabyCarp92
Scylla
0
2
3
0.75
W
Nu Wa
4
2
4
3
W
1
0
7
4.5
L
Sobek
Stickyrep
Sobek
2
2
0
1
W
4
2
5
3.25
W
Sun Wukong
ßlackØut
Sun Wukong
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,372
Damage
28,943
44,230
Taken
38,711
23,863
Mitigated
20,716
15,393
Healing
12,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,967
1,393
0
842
7,817
3,321
0
1,691
6,126
0
42,059
L
Medusa
 
Medusa
3,152
1,657
0
2,445
8,675
3,140
401
450
8,225
0
41,654
L
4,853
752
0
7,452
12,642
8,834
0
1,843
10,799
0
48,740
W
Xbalanque
Fuuuuuuuuuu
Xbalanque
6,930
3,739
0
2,134
6,388
2,194
1,589
273
6,115
0
52,106
L
Scylla
GabyCarp92
Scylla
1,815
199
0
587
5,171
1,460
0
953
4,218
50,899
0
W
Nu Wa
5,491
891
0
1,393
5,130
1,709
651
1,534
3,510
53,593
0
W
2,345
1,115
2,260
3,769
8,754
5,977
270
1,579
7,135
0
11,178
L
Sobek
Stickyrep
Sobek
2,585
195
0
4,067
9,925
7,108
0
1,666
8,259
16,595
0
W
5,920
1,001
0
948
10,516
4,158
0
736
9,758
0
49,924
W
Sun Wukong
ßlackØut
Sun Wukong
8,257
1,443
0
2,214
7,923
6,678
112
130
7,793
2,980
50,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,096
Gold Earned
33,588
355
Minions Killed
353
0
Camps Cleared
0
1,198,302
Distance Traveled
1,174,073
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,418
583
63
6
0
273,610
1
L
Medusa
5,590
508
76
7
0
215,270
3
L
Tyr
6,307
573
90
8
0
236,685
2
W
Xbalanque
6,677
607
78
7
0
206,316
1
L
Scylla
6,418
583
111
10
0
230,752
0
W
Nu Wa
7,420
675
95
9
0
218,971
4
W
Horus
6,082
553
14
1
0
244,493
2
L
Sobek
6,363
578
15
1
0
241,985
4
W
Thor
7,022
638
81
7
0
240,448
0
W
Sun Wukong
6,387
581
85
8
0
263,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role