Player Matchup

Cthulhu
Cthulhu
Spiner362
Cthulhu
Level 17
God Stats
0W - 6L
1,121 SR
Queue Stats
7W - 14L
1,280 Elo+
Party 1
Tiamat
Tiamat
StexCG
Tiamat
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,451 Elo+
Solo
Yu Huang
Yu Huang
Wojtekkqq
Yu Huang
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,445 Elo+
Party 1
Arachne
Arachne
distroyev
Arachne
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,650 Elo+
Party 1
Danzaburou
Danzaburou
itziel13
Danzaburou
Level 37
God Stats
4W - 7L
1,515 SR
Queue Stats
103W - 123L
1,340 Elo+
Party 1
Team Averages
Level 28
1,427 SR
1,433 Elo+

VS

Team Averages
Level 87
1,539 SR
1,475 Elo+
Sol
Sol
BABANINOĞLUKEMAL
Sol
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 100L
1,422 Elo+
Solo
Cu Chulainn
Cu Chulainn
F11nl3y
Cu Chulainn
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 186L
1,478 Elo+
Party 2
Hun Batz
Hun Batz
Lareikai
Hun Batz
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
193W - 190L
1,478 Elo+
Party 2
Athena
Athena
MajesticMarnie
Athena
Level 23
God Stats
9W - 5L
1,781 SR
Queue Stats
43W - 49L
1,439 Elo+
Party 2
Neith
Neith
MiaKabocha
Neith
Level 126
God Stats
3W - 10L
1,412 SR
Queue Stats
58W - 58L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Spiner362
Cthulhu
12
2 / 2 / 3
7,677
480
5,314
10,699
9,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
StexCG
Tiamat
13
0 / 5 / 2
7,447
465
6,172
13,383
7,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
Wojtekkqq
Yu Huang
13
3 / 6 / 1
7,835
490
9,555
13,257
5,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
distroyev
Arachne
14
4 / 2 / 3
8,710
544
10,911
15,919
7,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
itziel13
Danzaburou
13
2 / 3 / 4
7,534
471
7,629
9,542
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 4
9,240
578
11,529
9,556
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
F11nl3y
Cu Chulainn
14
2 / 1 / 4
9,125
570
9,468
13,583
12,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Lareikai
Hun Batz
16
9 / 1 / 5
10,195
637
10,943
11,302
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 0 / 8
8,486
530
3,119
13,722
14,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
13
1 / 6 / 12
8,274
517
8,574
11,593
4,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
11
Kills
18
18
Deaths
11
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
W
Cu Chulainn
F11nl3y
Cu Chulainn
2
1
4
4
W
Hun Batz
Lareikai
Hun Batz
9
1
5
11.5
W
2
0
8
6
W
Neith
1
6
12
1.17
L
Cthulhu
Spiner362
Cthulhu
2
2
3
1.75
L
Tiamat
StexCG
Tiamat
0
5
2
0.2
L
Yu Huang
Wojtekkqq
Yu Huang
3
6
1
0.58
L
Arachne
distroyev
Arachne
4
2
3
2.75
L
Danzaburou
itziel13
Danzaburou
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,581
Damage
43,633
62,800
Taken
59,756
33,622
Mitigated
39,571
12,108
Healing
16,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,529
1,761
0
2,898
9,556
3,681
741
3,897
5,655
62,537
0
W
Cu Chulainn
F11nl3y
Cu Chulainn
9,468
1,292
0
1,661
13,583
12,020
0
4,555
8,606
0
65,180
W
Hun Batz
Lareikai
Hun Batz
10,943
2,694
0
5,208
11,302
4,744
0
3,885
7,345
0
79,209
W
3,119
1,089
551
4,054
13,722
14,529
265
4,536
9,126
19,712
0
W
Neith
8,574
2,668
0
2,108
11,593
4,597
594
3,916
7,649
0
58,476
L
Cthulhu
Spiner362
Cthulhu
5,314
530
97
1,380
10,699
9,420
168
3,214
7,485
23,775
0
L
Tiamat
StexCG
Tiamat
6,172
640
86
1,986
13,383
7,337
41
700
12,683
44,089
0
L
Yu Huang
Wojtekkqq
Yu Huang
9,555
979
0
1,762
13,257
5,570
34
4,761
8,496
41,803
717
L
Arachne
distroyev
Arachne
10,911
7,395
0
3,322
15,919
7,253
0
5,128
10,791
0
70,344
L
Danzaburou
itziel13
Danzaburou
7,629
2,832
0
3,475
9,542
4,042
673
1,771
7,771
0
54,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,203
Gold Earned
45,320
363
Minions Killed
441
0
Camps Cleared
0
1,552,827
Distance Traveled
1,586,908
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,240
578
108
7
0
274,683
0
W
Cu Chulainn
9,125
570
104
7
0
306,631
0
W
Hun Batz
10,195
637
113
7
0
386,593
0
W
Athena
8,486
530
27
2
0
325,817
0
W
Neith
8,274
517
89
6
0
293,184
2
L
Cthulhu
7,677
480
39
2
0
321,100
4
L
Tiamat
7,447
465
97
6
0
285,448
1
L
Yu Huang
7,835
490
75
5
0
271,133
0
L
Arachne
8,710
544
88
6
0
372,295
0
L
Danzaburou
7,534
471
64
4
0
302,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role