Player Matchup

Anubis
Anubis
MoisTako
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,749 Elo+
Party 1
Ah Puch
Ah Puch
Zorqo
Ah Puch
Level 60
God Stats
1W - 4L
1,731 SR
Queue Stats
2W - 5L
1,749 Elo+
Party 1
King Arthur
King Arthur
thehighestofIQ
King Arthur
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,394 Elo+
Solo
Team Averages
Level 57
1,577 SR
1,631 Elo+

VS

Team Averages
Level 76
1,484 SR
1,517 Elo+
Sol
Sol
Cadmon
Sol
Level 69
God Stats
4W - 3L
1,500 SR
Queue Stats
36W - 27L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Magnamalos
Jormungandr
Level 29
God Stats
3W - 1L
1,452 SR
Queue Stats
11W - 9L
1,506 Elo+
Party 2
Hun Batz
Hun Batz
TheSenintai
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MoisTako
Anubis
13
3 / 9 / 9
9,300
715
9,064
14,893
6,888
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
Zorqo
Ah Puch
16
9 / 3 / 5
10,826
833
15,636
15,105
6,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
thehighestofIQ
King Arthur
14
2 / 2 / 11
9,358
720
10,826
15,245
14,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Cadmon
Sol
17
4 / 3 / 9
11,291
869
12,000
12,368
5,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Magnamalos
Jormungandr
15
1 / 5 / 8
9,919
763
8,269
16,808
9,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Hun Batz
TheSenintai
Hun Batz
16
9 / 6 / 4
11,508
885
16,067
13,615
5,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
35
14
Kills
14
14
Deaths
14
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
Cadmon
Sol
4
3
9
2.83
W
Jormungandr
Magnamalos
Jormungandr
1
5
8
1
L
Anubis
MoisTako
Anubis
3
9
9
0.83
W
Hun Batz
TheSenintai
Hun Batz
9
6
4
1.83
L
Ah Puch
Zorqo
Ah Puch
9
3
5
3.83
L
King Arthur
thehighestofIQ
King Arthur
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,526
Damage
36,336
45,243
Taken
42,791
28,253
Mitigated
20,717
11,759
Healing
7,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Cadmon
Sol
12,000
2,835
0
3,939
12,368
5,488
2,270
6,617
5,751
40,520
2,419
W
Jormungandr
Magnamalos
Jormungandr
8,269
3,189
1,546
1,863
16,808
9,747
459
11,921
4,887
28,115
0
L
Anubis
MoisTako
Anubis
9,064
1,090
153
3,847
14,893
6,888
0
6,723
8,170
25,128
0
W
Hun Batz
TheSenintai
Hun Batz
16,067
4,329
0
540
13,615
5,482
0
5,869
7,746
0
62,343
L
Ah Puch
Zorqo
Ah Puch
15,636
1,908
0
7,009
15,105
6,826
792
6,262
8,843
39,027
2,377
L
King Arthur
thehighestofIQ
King Arthur
10,826
1,446
0
750
15,245
14,539
244
6,888
8,357
0
26,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,484
Gold Earned
32,718
118
Minions Killed
202
0
Camps Cleared
0
680,408
Distance Traveled
669,334
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,291
869
79
6
0
235,641
0
W
Jormungandr
9,919
763
54
4
0
179,059
0
L
Anubis
9,300
715
37
3
0
177,948
0
W
Hun Batz
11,508
885
69
5
0
254,634
0
L
Ah Puch
10,826
833
53
4
0
235,615
0
L
King Arthur
9,358
720
28
2
0
266,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role