Player Matchup

Izanami
Izanami
 
Izanami
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
AoSUmbra
Thor
Level 25
God Stats
1W - 1L
1,280 SR
Queue Stats
27W - 12L
1,681 Elo+
Party 3
Hercules
Hercules
FalconRed64
Hercules
Level 125
God Stats
7W - 4L
1,520 SR
Queue Stats
162W - 176L
1,456 Elo+
Party 2
Sol
Sol
HouseAlone
Sol
Level 170
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 61L
1,643 Elo+
Party 3
Ymir
Ymir
SkinnyOneshot
Ymir
Level 121
God Stats
7W - 4L
1,513 SR
Queue Stats
255W - 266L
1,409 Elo+
Party 2
Team Averages
Level 97
1,463 SR
1,538 Elo+

VS

Team Averages
Level 71
1,510 SR
1,578 Elo+
Atlas
Atlas
Berserkerguko2
Atlas
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 42L
1,545 Elo+
Solo
Hades
Hades
DankHokage420
Hades
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,614 Elo+
Party 1
Pele
Pele
Larvee
Pele
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 62L
1,614 Elo+
Party 1
Tyr
Tyr
MAN_EGgG
Tyr
Level 100
God Stats
12W - 13L
1,234 SR
Queue Stats
120W - 117L
1,327 Elo+
Party 1
Danzaburou
Danzaburou
PopStarPetey
Danzaburou
Level 25
God Stats
2W - 8L
1,814 SR
Queue Stats
16W - 24L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 1 / 6
7,437
620
8,286
8,419
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thor
13
7 / 2 / 6
7,913
659
8,618
10,958
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
FalconRed64
Hercules
13
0 / 0 / 0
7,491
624
7,620
8,963
6,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
8 / 2 / 6
8,775
731
15,662
13,640
4,768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 1 / 2
7,207
601
7,744
10,883
9,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
5,307
442
5,866
14,181
6,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 5 / 3
6,989
582
7,554
11,397
5,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pele
Larvee
Pele
12
3 / 6 / 2
7,439
620
9,157
16,389
6,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 0
6,189
516
4,647
10,860
8,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
PopStarPetey
Danzaburou
9
1 / 5 / 2
5,615
468
5,817
11,296
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
22
Kills
6
6
Deaths
22
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
6
5
W
Thor
7
2
6
5
L
0
6
0
0
L
2
5
3
0.7
W
Hercules
FalconRed64
Hercules
0
0
0
0
W
8
2
6
5.5
L
Pele
Larvee
Pele
3
6
2
0.67
L
0
0
0
0
L
Danzaburou
PopStarPetey
Danzaburou
1
5
2
0.4
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,930
Damage
33,041
52,863
Taken
64,123
28,467
Mitigated
32,129
24,594
Healing
17,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,286
5,821
0
3,906
8,419
3,096
266
3,592
4,827
0
69,709
W
Thor
8,618
2,433
0
4,309
10,958
4,642
0
3,212
7,746
32
55,849
L
5,866
2,043
0
3,353
14,181
6,949
0
4,806
9,375
15,311
0
L
7,554
853
330
3,815
11,397
5,877
0
5,275
6,122
38,534
0
W
Hercules
FalconRed64
Hercules
7,620
3,809
0
3,953
8,963
6,955
386
0
8,963
0
63,072
W
15,662
4,333
0
7,305
13,640
4,768
787
2,821
10,819
65,427
0
L
Pele
Larvee
Pele
9,157
3,826
0
5,623
16,389
6,728
0
9,752
6,637
0
54,789
L
4,647
1,105
0
2,332
10,860
8,734
0
548
9,688
0
42,957
L
Danzaburou
PopStarPetey
Danzaburou
5,817
2,751
0
2,285
11,296
3,841
0
3,520
7,776
0
26,295
W
7,744
2,713
2,032
3,089
10,883
9,006
198
3,795
7,088
22,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,823
Gold Earned
31,539
435
Minions Killed
268
0
Camps Cleared
0
1,209,627
Distance Traveled
1,234,346
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,437
620
105
9
0
204,549
0
W
Thor
7,913
659
90
8
0
282,789
4
L
Atlas
5,307
442
18
2
0
245,971
0
L
Hades
6,989
582
65
5
0
221,657
0
W
Hercules
7,491
624
117
10
0
255,541
1
W
Sol
8,775
731
92
8
0
225,984
0
L
Pele
7,439
620
78
7
0
272,410
0
L
Tyr
6,189
516
72
6
0
253,793
1
L
Danzaburou
5,615
468
35
3
0
240,515
3
W
Ymir
7,207
601
31
3
0
240,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role