Player Matchup

Hercules
Hercules
ArchmageVel
Hercules
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,733 Elo+
Solo
Yu Huang
Yu Huang
BathTubb
Yu Huang
Level 121
God Stats
2W - 3L
1,339 SR
Queue Stats
21W - 19L
1,528 Elo+
Party 3
Ganesha
Ganesha
GuyAllSmighty_
Ganesha
Level 181
God Stats
19W - 27L
1,479 SR
Queue Stats
149W - 180L
1,542 Elo+
Party 1
Da Ji
Da Ji
ImagineWagonz
Da Ji
Level 133
God Stats
3W - 4L
1,245 SR
Queue Stats
261W - 258L
1,570 Elo+
Party 1
Neith
Neith
RubberDuckky
Neith
Level 129
God Stats
0W - 2L
1,262 SR
Queue Stats
21W - 20L
1,495 Elo+
Party 3
Team Averages
Level 144
1,365 SR
1,574 Elo+

VS

Team Averages
Level 134
1,549 SR
1,616 Elo+
Artemis
Artemis
Batteddegree
Artemis
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 30L
1,706 Elo+
Party 2
Ganesha
Ganesha
BugXHunter
Ganesha
Level 106
God Stats
2W - 0L
1,744 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Thor
Thor
Ctons17
Thor
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 53L
1,776 Elo+
Party 2
Janus
Janus
Heartbreak808s
Janus
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 7L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Seiler28
Sun Wukong
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 5L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ArchmageVel
Hercules
10
0 / 1 / 0
6,073
506
4,520
7,956
5,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
BathTubb
Yu Huang
10
1 / 4 / 2
6,525
544
5,188
9,587
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 3 / 3
6,016
501
1,996
8,769
6,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 3 / 1
7,096
591
4,758
10,494
4,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 1
6,033
503
3,074
8,563
2,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Batteddegree
Artemis
13
4 / 1 / 3
7,805
650
9,940
6,523
2,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
BugXHunter
Ganesha
10
0 / 0 / 7
6,818
568
3,430
7,019
6,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
Ctons17
Thor
12
4 / 2 / 3
7,175
598
4,988
10,202
4,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
6 / 2 / 0
8,096
675
7,049
6,758
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Seiler28
Sun Wukong
12
1 / 0 / 2
7,042
587
5,092
9,044
6,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
15
15
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
ArchmageVel
Hercules
0
1
0
0
L
Yu Huang
BathTubb
Yu Huang
1
4
2
0.5
W
Artemis
Batteddegree
Artemis
4
1
3
5.5
W
Ganesha
BugXHunter
Ganesha
0
0
7
3.5
W
Thor
Ctons17
Thor
4
2
3
2.75
L
0
3
3
0.5
W
6
2
0
3
L
3
3
1
1.17
L
1
4
1
0.38
W
Sun Wukong
Seiler28
Sun Wukong
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,536
Damage
30,499
45,369
Taken
39,546
23,272
Mitigated
21,558
7,171
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ArchmageVel
Hercules
4,520
1,353
0
1,720
7,956
5,822
0
787
7,169
0
45,020
L
Yu Huang
BathTubb
Yu Huang
5,188
947
0
750
9,587
3,960
0
6,226
3,361
46,817
0
W
Artemis
Batteddegree
Artemis
9,940
4,853
0
3,221
6,523
2,414
731
334
6,189
0
59,085
W
Ganesha
BugXHunter
Ganesha
3,430
609
0
1,845
7,019
6,390
0
1,672
5,347
17,201
0
W
Thor
Ctons17
Thor
4,988
385
0
1,082
10,202
4,026
0
1,605
8,597
0
53,912
L
1,996
214
258
2,464
8,769
6,296
0
1,964
6,805
12,852
0
W
7,049
669
0
1,477
6,758
2,426
0
3,923
2,835
74,373
0
L
4,758
929
0
500
10,494
4,494
0
1,002
9,492
0
57,638
L
3,074
1,068
0
1,479
8,563
2,700
0
602
7,961
0
36,824
W
Sun Wukong
Seiler28
Sun Wukong
5,092
1,009
0
3,984
9,044
6,302
0
244
8,800
102
54,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,743
Gold Earned
36,936
331
Minions Killed
425
0
Camps Cleared
0
1,173,698
Distance Traveled
1,213,508
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,073
506
80
7
0
208,061
2
L
Yu Huang
6,525
544
86
7
0
226,884
4
W
Artemis
7,805
650
118
10
0
218,671
5
W
Ganesha
6,818
568
2
0
0
241,701
4
W
Thor
7,175
598
71
6
0
278,384
2
L
Ganesha
6,016
501
0
0
0
228,665
4
W
Janus
8,096
675
136
11
0
251,007
2
L
Da Ji
7,096
591
87
7
0
276,936
0
L
Neith
6,033
503
78
7
0
233,152
4
W
Sun Wukong
7,042
587
98
8
0
223,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role