Player Matchup

Shiva
Shiva
LuciferDark-Lord
Shiva
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 22L
1,542 Elo+
Party 1
Medusa
Medusa
SenpaiBoss
Medusa
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,546 Elo+
Party 1
Sol
Sol
YodaFromStartrek
Sol
Level 71
God Stats
19W - 14L
1,592 SR
Queue Stats
114W - 111L
1,543 Elo+
Solo
Team Averages
Level 45
1,531 SR
1,544 Elo+

VS

Team Averages
Level 99
1,720 SR
1,483 Elo+
Achilles
Achilles
EVORICAN
Achilles
Level 29
God Stats
28W - 16L
1,770 SR
Queue Stats
44W - 37L
1,629 Elo+
Party 2
Horus
Horus
HakaiMono-Kami
Horus
Level 121
God Stats
17W - 7L
1,931 SR
Queue Stats
52W - 47L
1,546 Elo+
Party 2
Geb
Geb
SaltyxFatxJesus
Geb
Level 146
God Stats
18W - 22L
1,459 SR
Queue Stats
291W - 294L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
9,362
720
6,380
16,436
16,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
SenpaiBoss
Medusa
15
3 / 1 / 4
9,506
731
13,908
8,551
3,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 0 / 4
9,330
718
15,324
9,868
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EVORICAN
Achilles
12
1 / 2 / 0
8,135
626
9,902
16,043
13,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 3 / 1
8,025
617
9,913
13,696
14,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 2 / 1
7,404
570
5,501
14,171
13,748
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
EVORICAN
Achilles
1
2
0
0.5
L
0
3
1
0.17
W
1
0
5
3.5
L
0
2
1
0.25
W
Medusa
SenpaiBoss
Medusa
3
1
4
5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,612
Damage
25,316
34,855
Taken
43,910
24,802
Mitigated
41,348
8,754
Healing
7,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
EVORICAN
Achilles
9,902
1,924
0
2,181
16,043
13,452
800
5,837
10,206
0
25,821
L
9,913
4,085
1,738
3,407
13,696
14,148
780
4,302
9,394
0
32,171
W
6,380
1,028
746
2,741
16,436
16,804
188
1,963
14,014
298
14,334
L
5,501
388
0
0
14,171
13,748
162
4,691
9,480
21,046
916
W
Medusa
SenpaiBoss
Medusa
13,908
7,205
0
369
8,551
3,463
1,365
1,191
7,102
0
59,356
W
15,324
6,868
0
4,898
9,868
4,535
1,772
1,478
8,202
45,936
4,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,198
Gold Earned
23,564
175
Minions Killed
117
0
Camps Cleared
0
723,444
Distance Traveled
722,396
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,135
626
43
3
0
236,442
0
L
Horus
8,025
617
51
4
0
257,798
0
W
Shiva
9,362
720
12
1
0
246,932
1
L
Geb
7,404
570
23
2
0
228,156
0
W
Medusa
9,506
731
97
7
0
235,550
0
W
Sol
9,330
718
66
5
0
240,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role