Player Matchup

Thor
Thor
 
Thor
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
SALVITARPD16
Ares
Level 94
God Stats
4W - 1L
1,500 SR
Queue Stats
295W - 303L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
jakita91
Cabrakan
Level 102
God Stats
1W - 4L
1,297 SR
Queue Stats
337W - 338L
1,522 Elo+
Party 1
Susano
Susano
jon130uncharted
Susano
Level 90
God Stats
7W - 8L
1,500 SR
Queue Stats
368W - 382L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
manu_o_grove
Yu Huang
Level 92
God Stats
9W - 14L
1,267 SR
Queue Stats
557W - 596L
1,460 Elo+
Solo
Team Averages
Level 104
1,413 SR
1,496 Elo+

VS

Team Averages
Level 88
1,456 SR
1,493 Elo+
Tyr
Tyr
Albzy
Tyr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Osiris
Osiris
Ershvlad
Osiris
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 203L
1,465 Elo+
Party 2
Raijin
Raijin
HLORIDE
Raijin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 53L
1,642 Elo+
Solo
Artemis
Artemis
Kingspade011
Artemis
Level 82
God Stats
10W - 3L
1,496 SR
Queue Stats
206W - 210L
1,460 Elo+
Party 2
Thoth
Thoth
xskyfall22
Thoth
Level 101
God Stats
0W - 2L
1,285 SR
Queue Stats
49W - 52L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 2 / 6
5,976
996
5,053
6,482
3,401
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 6
6,549
1,092
4,929
8,394
10,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
jakita91
Cabrakan
11
1 / 1 / 6
6,204
1,034
2,113
5,762
6,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
5 / 4 / 5
6,753
1,126
5,292
6,413
2,969
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yu Huang
manu_o_grove
Yu Huang
11
3 / 1 / 6
6,184
1,031
4,974
4,407
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Albzy
Tyr
8
0 / 2 / 3
5,103
851
1,928
4,552
2,192
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
Ershvlad
Osiris
12
5 / 2 / 2
6,399
1,067
5,995
7,942
8,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
HLORIDE
Raijin
10
2 / 3 / 3
6,105
1,018
7,015
4,973
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Kingspade011
Artemis
11
2 / 3 / 6
6,339
1,057
5,954
5,246
2,003
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
12
1 / 3 / 7
6,210
1,035
3,844
5,024
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
13
Kills
10
10
Deaths
13
29
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
2
6
2
L
Tyr
Albzy
Tyr
0
2
3
0.75
L
Osiris
Ershvlad
Osiris
5
2
2
3
L
Raijin
HLORIDE
Raijin
2
3
3
1.17
L
Artemis
Kingspade011
Artemis
2
3
6
1.67
W
3
2
6
3
W
Cabrakan
jakita91
Cabrakan
1
1
6
4
W
5
4
5
1.88
W
Yu Huang
manu_o_grove
Yu Huang
3
1
6
6
L
Thoth
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,361
Damage
24,736
31,458
Taken
27,737
24,960
Mitigated
15,828
10,723
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,053
1,117
1,175
1,894
6,482
3,401
42
1,735
4,747
0
9,465
L
Tyr
Albzy
Tyr
1,928
497
0
478
4,552
2,192
0
1,339
3,213
181
4,367
L
Osiris
Ershvlad
Osiris
5,995
1,711
407
3,309
7,942
8,303
0
3,513
4,429
0
9,530
L
Raijin
HLORIDE
Raijin
7,015
722
99
675
4,973
1,649
0
1,333
3,640
10,011
0
L
Artemis
Kingspade011
Artemis
5,954
2,804
158
936
5,246
2,003
0
2,603
2,643
0
11,588
W
4,929
488
679
1,065
8,394
10,026
0
2,442
5,952
6,624
892
W
Cabrakan
jakita91
Cabrakan
2,113
269
1,300
2,267
5,762
6,337
0
2,865
2,897
4,516
0
W
5,292
422
403
515
6,413
2,969
0
2,548
3,865
0
9,378
W
Yu Huang
manu_o_grove
Yu Huang
4,974
607
453
972
4,407
2,227
0
1,450
2,957
13,237
0
L
Thoth
3,844
450
210
750
5,024
1,681
0
2,336
2,688
11,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,666
Gold Earned
30,156
44
Minions Killed
50
0
Camps Cleared
0
611,647
Distance Traveled
529,921
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,976
996
13
2
0
118,295
0
L
Tyr
5,103
851
10
2
0
70,880
0
L
Osiris
6,399
1,067
9
2
0
121,552
0
L
Raijin
6,105
1,018
9
2
0
114,101
0
L
Artemis
6,339
1,057
8
1
0
120,607
0
W
Ares
6,549
1,092
4
1
0
123,387
0
W
Cabrakan
6,204
1,034
3
1
0
120,824
1
W
Susano
6,753
1,126
8
1
0
127,766
0
W
Yu Huang
6,184
1,031
16
3
0
121,375
0
L
Thoth
6,210
1,035
14
2
0
102,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role