Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DHJCBL1022
Cupid
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,446 Elo+
Party 1
Surtr
Surtr
FlexOffender773
Surtr
Level 84
God Stats
16W - 11L
1,727 SR
Queue Stats
38W - 44L
1,566 Elo+
Solo
Cerberus
Cerberus
K1NGP0T4TO
Cerberus
Level 70
God Stats
1W - 0L
1,306 SR
Queue Stats
3W - 1L
1,446 Elo+
Party 1
Mercury
Mercury
victorious05
Mercury
Level 82
God Stats
26W - 10L
1,576 SR
Queue Stats
1,021W - 985L
1,511 Elo+
Solo
Team Averages
Level 92
1,522 SR
1,494 Elo+

VS

Team Averages
Level 158
1,545 SR
1,543 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Onyx Infinity53
King Arthur
Level 139
God Stats
1W - 5L
1,302 SR
Queue Stats
255W - 242L
1,582 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SONNECA
Kumbhakarna
Level 173
God Stats
2W - 1L
1,715 SR
Queue Stats
44W - 48L
1,418 Elo+
Party 3
Arachne
Arachne
Scruffymagee31
Arachne
Level 142
God Stats
17W - 9L
1,500 SR
Queue Stats
229W - 213L
1,697 Elo+
Party 2
Cernunnos
Cernunnos
SlayBrat
Cernunnos
Level 165
God Stats
1W - 2L
1,706 SR
Queue Stats
82W - 82L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
7 / 0 / 6
8,540
610
13,397
9,078
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
12
0 / 2 / 0
6,949
496
3,212
8,043
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
1 / 2 / 5
8,012
572
11,772
14,908
11,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
K1NGP0T4TO
Cerberus
11
1 / 0 / 5
7,291
521
4,190
13,048
10,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
victorious05
Mercury
14
5 / 2 / 3
8,310
594
6,352
10,938
4,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
3 / 5 / 0
7,330
524
5,088
8,224
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Onyx Infinity53
King Arthur
11
1 / 4 / 0
6,838
488
9,199
14,196
13,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kumbhakarna
SONNECA
Kumbhakarna
11
0 / 2 / 3
6,879
491
4,363
13,406
13,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 3 / 2
7,099
507
5,372
14,046
5,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
SlayBrat
Cernunnos
13
2 / 0 / 1
7,708
551
9,224
8,827
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
14
Kills
6
6
Deaths
14
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
0
6
10
L
Kukulkan
 
Kukulkan
3
5
0
0.6
W
Cupid
0
2
0
0
W
1
2
5
1.75
W
Cerberus
K1NGP0T4TO
Cerberus
1
0
5
3.5
L
King Arthur
Onyx Infinity53
King Arthur
1
4
0
0.25
L
Kumbhakarna
SONNECA
Kumbhakarna
0
2
3
0.75
L
0
3
2
0.33
L
Cernunnos
SlayBrat
Cernunnos
2
0
1
2.5
W
Mercury
victorious05
Mercury
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,923
Damage
33,246
56,015
Taken
58,699
33,189
Mitigated
40,103
17,995
Healing
15,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,397
812
101
1,634
9,078
3,855
894
2,446
6,632
65,855
0
L
Kukulkan
 
Kukulkan
5,088
733
0
548
8,224
3,327
276
4,464
3,760
48,278
0
W
Cupid
3,212
2,115
309
3,431
8,043
2,999
0
1,064
6,979
0
45,954
W
11,772
4,233
0
5,991
14,908
11,548
474
2,171
12,737
918
62,824
W
Cerberus
K1NGP0T4TO
Cerberus
4,190
291
0
5,949
13,048
10,237
123
3,790
9,258
27,605
0
L
King Arthur
Onyx Infinity53
King Arthur
9,199
557
0
3,090
14,196
13,802
0
1,946
12,250
4,721
46,502
L
Kumbhakarna
SONNECA
Kumbhakarna
4,363
267
0
3,170
13,406
13,191
0
5,510
7,896
25,020
0
L
5,372
2,756
0
3,152
14,046
5,759
257
4,195
9,851
0
58,003
L
Cernunnos
SlayBrat
Cernunnos
9,224
5,121
0
5,928
8,827
4,024
0
2,044
6,783
0
70,069
W
Mercury
victorious05
Mercury
6,352
3,941
0
580
10,938
4,550
0
1,497
9,441
0
64,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,102
Gold Earned
35,854
470
Minions Killed
417
0
Camps Cleared
0
1,464,914
Distance Traveled
1,356,937
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,540
610
110
8
0
305,296
0
L
Kukulkan
7,330
524
84
6
0
266,920
7
W
Cupid
6,949
496
93
7
0
265,923
0
W
Surtr
8,012
572
112
8
0
268,101
0
W
Cerberus
7,291
521
58
4
0
277,073
0
L
King Arthur
6,838
488
82
6
0
238,612
0
L
Kumbhakarna
6,879
491
28
2
0
297,436
5
L
Arachne
7,099
507
97
7
0
317,253
0
L
Cernunnos
7,708
551
126
9
0
236,716
2
W
Mercury
8,310
594
97
7
0
348,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role