Player Matchup

Baron Samedi
Baron Samedi
Enail
Baron Samedi
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 84L
1,542 Elo+
Solo
Hercules
Hercules
Gamer32
Hercules
Level 66
God Stats
1W - 2L
1,725 SR
Queue Stats
38W - 35L
1,506 Elo+
Solo
Chang'e
Chang'e
Gunterinho
Chang'e
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 27L
1,672 Elo+
Party 1
Ishtar
Ishtar
Rezlord
Ishtar
Level 123
God Stats
1W - 1L
1,285 SR
Queue Stats
32W - 18L
1,500 Elo+
Solo
Loki
Loki
ZaHandoGeKesu
Loki
Level 109
God Stats
8W - 4L
1,626 SR
Queue Stats
67W - 43L
1,672 Elo+
Party 1
Team Averages
Level 104
1,527 SR
1,579 Elo+

VS

Team Averages
Level 111
1,587 SR
1,409 Elo+
Cu Chulainn
Cu Chulainn
DarkenGrance
Cu Chulainn
Level 60
God Stats
3W - 6L
1,185 SR
Queue Stats
7W - 14L
1,307 Elo+
Solo
Anhur
Anhur
KnightofGemini
Anhur
Level 126
God Stats
2W - 1L
1,717 SR
Queue Stats
52W - 43L
1,488 Elo+
Solo
Fenrir
Fenrir
SmokeW0lf
Fenrir
Level 105
God Stats
8W - 8L
1,689 SR
Queue Stats
137W - 138L
1,443 Elo+
Solo
Ymir
Ymir
ZenRage
Ymir
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 115L
1,306 Elo+
Solo
Poseidon
Poseidon
spacetokyo
Poseidon
Level 160
God Stats
26W - 29L
1,844 SR
Queue Stats
455W - 431L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Enail
Baron Samedi
11
0 / 4 / 0
6,847
403
4,821
14,993
13,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hercules
Gamer32
Hercules
13
4 / 4 / 0
8,630
508
15,905
18,068
19,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Gunterinho
Chang'e
15
3 / 0 / 2
8,370
492
6,330
11,312
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
Rezlord
Ishtar
13
2 / 3 / 1
7,678
452
7,930
11,900
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 3
8,589
505
9,305
16,805
6,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DarkenGrance
Cu Chulainn
15
4 / 3 / 1
9,433
555
10,017
17,544
16,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 2 / 1
8,404
494
6,125
12,609
5,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
SmokeW0lf
Fenrir
15
3 / 5 / 5
9,357
550
13,410
20,970
10,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
ZenRage
Ymir
12
0 / 0 / 6
7,674
451
4,113
10,630
6,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Poseidon
spacetokyo
Poseidon
17
4 / 2 / 1
9,906
583
15,154
7,552
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
12
Kills
13
13
Deaths
12
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
DarkenGrance
Cu Chulainn
4
3
1
1.5
L
Baron Samedi
Enail
Baron Samedi
0
4
0
0
L
Hercules
Gamer32
Hercules
4
4
0
1
L
Chang'e
Gunterinho
Chang'e
3
0
2
4
W
2
2
1
1.25
L
Ishtar
Rezlord
Ishtar
2
3
1
0.83
W
Fenrir
SmokeW0lf
Fenrir
3
5
5
1.1
L
3
2
3
2.25
W
Ymir
ZenRage
Ymir
0
0
6
3
W
Poseidon
spacetokyo
Poseidon
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,291
Damage
48,819
73,078
Taken
69,305
46,928
Mitigated
41,295
28,326
Healing
22,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
DarkenGrance
Cu Chulainn
10,017
3,281
0
4,041
17,544
16,322
231
141
16,429
0
76,935
L
Baron Samedi
Enail
Baron Samedi
4,821
739
779
4,796
14,993
13,507
0
8,019
6,974
23,666
0
L
Hercules
Gamer32
Hercules
15,905
7,496
122
5,205
18,068
19,360
28
1,430
16,638
0
71,790
L
Chang'e
Gunterinho
Chang'e
6,330
553
1,528
4,939
11,312
4,636
0
5,357
5,955
72,633
711
W
6,125
3,327
0
6,771
12,609
5,330
634
675
11,934
0
68,764
L
Ishtar
Rezlord
Ishtar
7,930
5,217
0
4,297
11,900
3,096
0
446
11,454
0
55,130
W
Fenrir
SmokeW0lf
Fenrir
13,410
5,002
0
4,454
20,970
10,152
0
3,811
17,025
0
79,211
L
9,305
2,290
0
6,660
16,805
6,329
0
3,961
12,844
0
74,690
W
Ymir
ZenRage
Ymir
4,113
749
1,057
3,153
10,630
6,997
0
3,629
6,909
17,531
0
W
Poseidon
spacetokyo
Poseidon
15,154
1,965
662
2,320
7,552
2,494
0
2,803
4,749
95,750
833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,114
Gold Earned
44,774
462
Minions Killed
514
0
Camps Cleared
0
1,690,574
Distance Traveled
1,639,127
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,433
555
124
7
0
327,379
0
L
Baron Samedi
6,847
403
23
1
0
308,484
5
L
Hercules
8,630
508
108
6
0
318,094
0
L
Chang'e
8,370
492
129
8
0
330,759
2
W
Anhur
8,404
494
115
7
0
285,863
3
L
Ishtar
7,678
452
96
6
0
335,022
0
W
Fenrir
9,357
550
102
6
0
364,511
0
L
Loki
8,589
505
106
6
0
398,215
1
W
Ymir
7,674
451
21
1
0
307,303
8
W
Poseidon
9,906
583
152
9
0
354,071
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role