Player Matchup

Fenrir
Fenrir
OG Progarian
Fenrir
Level 65
God Stats
4W - 2L
1,598 SR
Queue Stats
49W - 49L
1,370 Elo+
Party 1
Agni
Agni
OGMeeks
Agni
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 34L
1,510 Elo+
Solo
Ra
Ra
ULIKECBT8689
Ra
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 45L
1,259 Elo+
Party 1
Eset
Eset
Uedro81
Eset
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 68L
1,199 Elo+
Solo
Khepri
Khepri
benkaswag
Khepri
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 22L
1,106 Elo+
Solo
Team Averages
Level 31
1,520 SR
1,289 Elo+

VS

Team Averages
Level 54
1,500 SR
1,451 Elo+
Bacchus
Bacchus
CIAKILLEDJFK
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 16L
1,495 Elo+
Solo
Izanami
Izanami
McPippington
Izanami
Level 122
God Stats
9W - 5L
1,500 SR
Queue Stats
779W - 758L
1,421 Elo+
Solo
Poseidon
Poseidon
Racheall
Poseidon
Level 24
God Stats
2W - 0L
1,715 SR
Queue Stats
25W - 31L
1,381 Elo+
Solo
Lancelot
Lancelot
THE_SANDMANx_x
Lancelot
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
315W - 325L
1,492 Elo+
Solo
Ra
Ra
banans521
Ra
Level 28
God Stats
1W - 1L
1,285 SR
Queue Stats
117W - 103L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 6 / 3
8,273
689
7,005
14,643
11,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Agni
OGMeeks
Agni
19
3 / 1 / 6
10,296
858
22,563
11,299
5,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 5 / 4
9,039
753
11,661
11,919
5,377
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Eset
Uedro81
Eset
13
0 / 8 / 3
7,685
640
2,000
13,854
5,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
benkaswag
Khepri
13
1 / 6 / 4
8,094
675
3,207
17,681
15,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CIAKILLEDJFK
Bacchus
18
3 / 2 / 14
10,356
863
8,365
18,744
25,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
McPippington
Izanami
16
2 / 2 / 11
9,621
802
9,964
11,144
6,003
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Racheall
Poseidon
18
13 / 2 / 8
10,788
899
29,405
10,445
5,695
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
9
0 / 3 / 7
7,290
608
2,146
9,163
5,359
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
8 / 2 / 12
11,348
946
14,963
8,848
4,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
78
11
Kills
26
26
Deaths
11
20
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CIAKILLEDJFK
Bacchus
3
2
14
5
W
Izanami
McPippington
Izanami
2
2
11
3.75
L
Fenrir
2
6
3
0.58
L
Agni
OGMeeks
Agni
3
1
6
6
W
Poseidon
Racheall
Poseidon
13
2
8
8.5
W
Lancelot
0
3
7
1.17
L
5
5
4
1.4
L
Eset
Uedro81
Eset
0
8
3
0.19
W
8
2
12
7
L
Khepri
benkaswag
Khepri
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,436
Damage
64,843
69,396
Taken
58,344
43,139
Mitigated
47,676
14,736
Healing
29,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CIAKILLEDJFK
Bacchus
8,365
1,100
4,032
6,585
18,744
25,733
0
8,655
9,768
14,223
0
W
Izanami
McPippington
Izanami
9,964
5,500
1,064
3,239
11,144
6,003
2,097
9,460
1,598
0
27,723
L
Fenrir
7,005
577
781
1,477
14,643
11,139
0
11,402
3,241
88
9,011
L
Agni
OGMeeks
Agni
22,563
1,432
1,312
3,596
11,299
5,374
0
7,266
4,033
48,539
0
W
Poseidon
Racheall
Poseidon
29,405
3,276
719
1,399
10,445
5,695
2,313
8,449
1,948
39,217
2,037
W
Lancelot
2,146
380
1,689
789
9,163
5,359
0
5,315
3,713
0
3,620
L
11,661
1,727
2,383
1,831
11,919
5,377
0
9,691
2,228
22,125
0
L
Eset
Uedro81
Eset
2,000
1,043
228
571
13,854
5,601
0
9,509
4,345
10,419
1,359
W
14,963
958
6,799
3,338
8,848
4,886
437
7,310
1,499
35,018
1,070
L
Khepri
benkaswag
Khepri
3,207
320
497
2,060
17,681
15,648
25
12,833
4,848
5,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,387
Gold Earned
49,403
128
Minions Killed
141
0
Camps Cleared
0
1,042,094
Distance Traveled
1,094,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,356
863
2
0
0
224,672
0
W
Izanami
9,621
802
46
4
0
220,819
0
L
Fenrir
8,273
689
9
1
0
210,480
0
L
Agni
10,296
858
70
6
0
222,727
0
W
Poseidon
10,788
899
26
2
0
240,992
0
W
Lancelot
7,290
608
1
0
0
167,559
0
L
Ra
9,039
753
23
2
0
214,991
0
L
Eset
7,685
640
21
2
0
191,296
0
W
Ra
11,348
946
66
6
0
240,129
0
L
Khepri
8,094
675
5
0
0
202,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role