Player Matchup

Cernunnos
Cernunnos
Gold II
DEATHBEC0MEZ
Cernunnos
Gold II
Level 86
God Stats
4W - 5L
1,503 SR
Queue Stats
26W - 20L
1,648 MMR
Party 1
Thoth
Thoth
Gold II
Gremloid
Thoth
Gold II
Level 171
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 20L
1,648 MMR
Party 1
Bacchus
Bacchus
Gold II
yksisarvin3n
Bacchus
Gold II
Level 126
God Stats
1W - 0L
1,764 SR
Queue Stats
22W - 19L
1,648 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,589 SR
1,648 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 83
1,450 SR
1,537 MMR
Danzaburou
Danzaburou
Bronze III
Blutilein
Danzaburou
Bronze III
Level 64
God Stats
0W - 1L
1,147 SR
Queue Stats
1W - 2L
1,600 MMR
Solo
Artio
Artio
Bronze III
Guillérmidas
Artio
Bronze III
Level 66
God Stats
1W - 1L
1,702 SR
Queue Stats
7W - 8L
1,510 MMR
Solo
Zeus
Zeus
Bronze III
Ths-Shelby
Zeus
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DEATHBEC0MEZ
Cernunnos
8
0 / 0 / 4
4,658
932
2,840
2,094
711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Gremloid
Thoth
10
5 / 0 / 0
5,765
1,153
5,968
2,419
822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
yksisarvin3n
Bacchus
9
0 / 0 / 5
5,252
1,050
1,722
4,036
3,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AresHadesAtlasKaliSobek

VS

Bans
PoseidonAgniAwilixDiscordiaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blutilein
Danzaburou
7
0 / 3 / 0
3,978
796
1,272
6,454
1,952
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 1 / 0
4,577
915
1,221
5,436
4,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 0
3,835
767
1,291
1,017
332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Blutilein
Danzaburou
0
3
0
0
W
Cernunnos
DEATHBEC0MEZ
Cernunnos
0
0
4
2
W
Thoth
Gremloid
Thoth
5
0
0
5
L
0
1
0
0
L
0
1
0
0
W
Bacchus
yksisarvin3n
Bacchus
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,530
Damage
3,784
8,549
Taken
12,907
5,058
Mitigated
6,323
3,982
Healing
1,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Blutilein
Danzaburou
1,272
253
0
146
6,454
1,952
0
4,580
1,874
0
6,186
W
Cernunnos
DEATHBEC0MEZ
Cernunnos
2,840
1,269
0
939
2,094
711
672
1,160
934
0
9,391
W
Thoth
Gremloid
Thoth
5,968
415
0
561
2,419
822
1,240
330
2,089
26,996
759
L
1,221
118
156
1,204
5,436
4,039
0
2,462
2,974
9,253
0
L
1,291
415
0
20
1,017
332
0
407
610
5,930
0
W
Bacchus
yksisarvin3n
Bacchus
1,722
110
924
1,558
4,036
3,525
82
1,050
2,986
9,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,675
Gold Earned
12,390
95
Minions Killed
46
0
Camps Cleared
0
338,344
Distance Traveled
240,030
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,978
796
17
3
0
92,960
0
W
Cernunnos
4,658
932
25
5
0
110,954
0
W
Thoth
5,765
1,153
56
11
0
105,456
0
L
Artio
4,577
915
13
3
0
113,460
0
L
Zeus
3,835
767
16
3
0
33,610
0
W
Bacchus
5,252
1,050
14
3
0
121,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role