Player Matchup

Anubis
Anubis
BobbyBills
Anubis
Level 64
God Stats
8W - 7L
1,500 SR
Queue Stats
49W - 46L
1,353 Elo+
Party 2
Izanami
Izanami
Jsorb
Izanami
Level 82
God Stats
16W - 4L
1,371 SR
Queue Stats
53W - 39L
1,359 Elo+
Party 2
Horus
Horus
JustChosen
Horus
Level 86
God Stats
1W - 2L
1,159 SR
Queue Stats
21W - 19L
1,262 Elo+
Party 2
Team Averages
Level 77
1,343 SR
1,325 Elo+

VS

Team Averages
Level 112
1,500 SR
1,403 Elo+
Ymir
Ymir
 
Ymir
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
HitokiriGenzai
Serqet
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 26L
1,210 Elo+
Solo
Sol
Sol
TheJoa6
Sol
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BobbyBills
Anubis
13
7 / 0 / 10
8,425
936
11,921
9,858
5,641
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Jsorb
Izanami
14
5 / 0 / 12
8,417
935
9,548
6,501
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
12
5 / 2 / 10
7,734
859
6,857
9,850
9,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 7 / 1
6,571
730
6,895
15,291
5,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 5 / 0
5,822
647
541
8,742
5,690
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sol
11
1 / 5 / 0
6,498
722
8,124
9,456
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
17
Kills
2
2
Deaths
17
32
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
7
1
0.21
W
Anubis
BobbyBills
Anubis
7
0
10
12
L
0
5
0
0
W
Izanami
Jsorb
Izanami
5
0
12
11
W
Horus
5
2
10
5
L
Sol
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,326
Damage
15,560
26,209
Taken
33,489
17,782
Mitigated
14,432
10,204
Healing
3,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,895
999
144
1,247
15,291
5,784
0
5,910
9,136
18,591
449
W
Anubis
BobbyBills
Anubis
11,921
993
0
3,967
9,858
5,641
408
7,288
2,112
27,239
0
L
541
91
0
271
8,742
5,690
0
3,443
5,220
0
5,313
W
Izanami
Jsorb
Izanami
9,548
6,837
0
2,264
6,501
2,877
2,238
3,224
3,203
0
42,734
W
Horus
6,857
2,413
1,045
2,928
9,850
9,264
289
3,502
6,186
0
15,913
L
Sol
8,124
2,248
0
1,883
9,456
2,958
0
2,621
6,543
27,499
3,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,576
Gold Earned
18,891
123
Minions Killed
92
0
Camps Cleared
0
507,906
Distance Traveled
405,376
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,571
730
33
4
0
142,972
0
W
Anubis
8,425
936
41
5
0
161,083
0
L
Serqet
5,822
647
10
1
0
119,896
0
W
Izanami
8,417
935
64
7
0
170,212
0
W
Horus
7,734
859
18
2
0
176,611
0
L
Sol
6,498
722
49
5
0
142,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role