Player Matchup

Sylvanus
Sylvanus
Dankinator_420
Sylvanus
Level 109
God Stats
1W - 1L
1,210 SR
Queue Stats
156W - 150L
1,341 Elo+
Solo
Erlang Shen
Erlang Shen
JackMLG
Erlang Shen
Level 82
God Stats
5W - 4L
1,445 SR
Queue Stats
49W - 42L
1,650 Elo+
Solo
Agni
Agni
VerminSermon
Agni
Level 126
God Stats
6W - 12L
1,413 SR
Queue Stats
33W - 43L
1,543 Elo+
Solo
Team Averages
Level 106
1,356 SR
1,511 Elo+

VS

Team Averages
Level 92
1,595 SR
1,630 Elo+
Ishtar
Ishtar
INeedABag
Ishtar
Level 54
God Stats
9W - 4L
1,725 SR
Queue Stats
20W - 12L
1,707 Elo+
Party 1
Achilles
Achilles
chikenparmesan
Achilles
Level 88
God Stats
14W - 3L
1,798 SR
Queue Stats
29W - 25L
1,666 Elo+
Party 1
Hades
Hades
trash-tiger420
Hades
Level 135
God Stats
0W - 2L
1,263 SR
Queue Stats
51W - 53L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
2 / 1 / 6
9,510
679
11,574
17,283
20,340
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Erlang Shen
JackMLG
Erlang Shen
18
4 / 1 / 6
10,459
747
16,968
21,884
21,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
4 / 2 / 6
10,032
717
17,521
11,197
5,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
INeedABag
Ishtar
13
1 / 4 / 1
8,756
625
9,123
17,624
7,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
14
2 / 3 / 2
8,861
633
17,788
18,244
23,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 3 / 3
9,939
710
10,907
16,505
9,856
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
10
Kills
4
4
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
1
6
5
L
Ishtar
INeedABag
Ishtar
1
4
1
0.38
W
Erlang Shen
JackMLG
Erlang Shen
4
1
6
7
W
4
2
6
3.5
L
Achilles
2
3
2
1
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,063
Damage
37,818
50,364
Taken
52,373
47,146
Mitigated
40,764
17,998
Healing
13,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
11,574
3,657
3,113
4,426
17,283
20,340
163
6,196
10,729
32,034
5,525
L
Ishtar
INeedABag
Ishtar
9,123
5,919
0
3,411
17,624
7,644
315
8,615
9,009
0
27,571
W
Erlang Shen
JackMLG
Erlang Shen
16,968
8,815
0
9,709
21,884
21,715
195
5,035
16,053
0
46,539
W
17,521
835
0
750
11,197
5,091
0
4,946
5,657
43,158
1,156
L
Achilles
17,788
2,553
0
2,451
18,244
23,264
0
10,505
7,739
7,954
17,906
L
10,907
1,909
681
7,285
16,505
9,856
0
8,994
7,511
59,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,001
Gold Earned
27,556
172
Minions Killed
173
0
Camps Cleared
0
743,712
Distance Traveled
757,965
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,510
679
51
4
0
204,591
0
L
Ishtar
8,756
625
47
3
0
228,594
0
W
Erlang Shen
10,459
747
59
4
0
285,885
0
W
Agni
10,032
717
62
4
0
253,236
0
L
Achilles
8,861
633
18
1
0
276,518
0
L
Hades
9,939
710
108
8
0
252,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role