Player Matchup

Fenrir
Fenrir
Silver I
MrILC
Fenrir
Silver I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 MMR
Party 1
Serqet
Serqet
Silver I
NoInsight
Serqet
Silver I
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,702 MMR
Party 1
Chang'e
Chang'e
Silver I
micex10
Chang'e
Silver I
Level 128
God Stats
1W - 1L
1,756 SR
Queue Stats
13W - 7L
1,702 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,585 SR
1,635 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 166
1,550 SR
1,728 MMR
Neith
Neith
Gold I
VVSR
Neith
Gold I
Level 183
God Stats
4W - 2L
1,500 SR
Queue Stats
322W - 320L
1,759 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
ViPeRShasa
Baron Samedi
Gold V
Level 121
God Stats
2W - 3L
1,819 SR
Queue Stats
20W - 25L
1,700 MMR
Solo
Cabrakan
Cabrakan
Platinum III
ilfratello
Cabrakan
Platinum III
Level 193
God Stats
9W - 13L
1,332 SR
Queue Stats
290W - 269L
1,726 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MrILC
Fenrir
14
5 / 4 / 1
9,830
756
6,108
17,370
18,767
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Serqet
NoInsight
Serqet
13
0 / 1 / 5
8,904
685
5,849
16,034
18,503
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
micex10
Chang'e
13
1 / 5 / 5
8,372
644
9,259
12,218
6,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
He BoNe ZhaAo KuangAtlasBacchus

VS

Bans
ThothPoseidonOdinZeusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
VVSR
Neith
17
4 / 0 / 6
10,324
794
15,233
6,108
4,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ViPeRShasa
Baron Samedi
14
2 / 4 / 5
9,238
711
9,673
7,580
4,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
ilfratello
Cabrakan
16
4 / 2 / 6
9,715
747
14,274
14,957
21,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
6
Kills
10
10
Deaths
6
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
MrILC
Fenrir
5
4
1
1.38
L
Serqet
NoInsight
Serqet
0
1
5
2.5
W
Neith
VVSR
Neith
4
0
6
7
W
Baron Samedi
ViPeRShasa
Baron Samedi
2
4
5
1.13
W
Cabrakan
ilfratello
Cabrakan
4
2
6
3.5
L
Chang'e
micex10
Chang'e
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,216
Damage
39,180
45,622
Taken
28,645
43,274
Mitigated
29,919
12,600
Healing
9,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
MrILC
Fenrir
6,108
2,097
610
2,703
17,370
18,767
0
8,331
8,483
1,338
17,859
L
Serqet
NoInsight
Serqet
5,849
1,335
0
1,622
16,034
18,503
0
7,169
8,321
0
27,864
W
Neith
VVSR
Neith
15,233
7,377
0
2,354
6,108
4,447
1,766
1,733
4,135
0
70,952
W
Baron Samedi
ViPeRShasa
Baron Samedi
9,673
1,488
1,858
1,583
7,580
4,163
550
2,704
4,514
41,652
818
W
Cabrakan
ilfratello
Cabrakan
14,274
1,468
0
3,671
14,957
21,309
192
5,555
9,098
27,434
1,049
L
Chang'e
micex10
Chang'e
9,259
1,089
4,174
3,491
12,218
6,004
0
5,926
6,219
37,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,106
Gold Earned
29,277
130
Minions Killed
179
0
Camps Cleared
0
745,125
Distance Traveled
658,535
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,830
756
14
1
0
239,383
0
L
Serqet
8,904
685
46
4
0
279,596
0
W
Neith
10,324
794
100
8
0
239,228
2
W
Baron Samedi
9,238
711
62
5
0
204,371
0
W
Cabrakan
9,715
747
17
1
0
214,936
1
L
Chang'e
8,372
644
70
5
0
226,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role