Player Matchup

Cu Chulainn
Cu Chulainn
AkentWB
Cu Chulainn
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,519 Elo+
Party 2
Thoth
Thoth
Bokka
Thoth
Level 66
God Stats
5W - 1L
1,586 SR
Queue Stats
25W - 16L
1,491 Elo+
Party 2
Ishtar
Ishtar
Destiny18
Ishtar
Level 40
God Stats
3W - 0L
1,790 SR
Queue Stats
62W - 74L
1,290 Elo+
Solo
Sobek
Sobek
Kubernes
Sobek
Level 62
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 24L
1,500 Elo+
Party 2
Bakasura
Bakasura
StexCG
Bakasura
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 25L
1,433 Elo+
Solo
Team Averages
Level 50
1,575 SR
1,446 Elo+

VS

Team Averages
Level 58
1,432 SR
1,482 Elo+
Ah Muzen Cab
Ah Muzen Cab
Galipac
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,161 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
Joostmen5
Nemesis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Surtr
Surtr
KitchenBeku
Surtr
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 43L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
LuLmurmeli
Jormungandr
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TheGreenYosh1
Morgan Le Fay
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 43L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AkentWB
Cu Chulainn
14
4 / 4 / 1
8,734
546
12,996
16,041
16,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
Bokka
Thoth
15
7 / 0 / 6
9,567
598
13,348
8,989
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
Destiny18
Ishtar
14
4 / 1 / 4
8,773
548
10,530
9,222
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Kubernes
Sobek
10
2 / 1 / 3
7,244
453
3,692
12,052
10,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bakasura
StexCG
Bakasura
14
4 / 2 / 6
8,821
551
9,455
15,633
6,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Galipac
Ah Muzen Cab
9
0 / 5 / 2
6,313
395
4,412
9,674
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
Joostmen5
Nemesis
13
3 / 3 / 2
8,011
501
8,589
13,142
5,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 3 / 2
8,061
504
10,244
17,861
10,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr
LuLmurmeli
Jormungandr
10
2 / 2 / 0
7,353
460
9,107
16,055
10,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
TheGreenYosh1
Morgan Le Fay
11
0 / 8 / 0
6,919
432
5,576
11,871
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
21
Kills
8
8
Deaths
21
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AkentWB
Cu Chulainn
4
4
1
1.13
W
Thoth
Bokka
Thoth
7
0
6
10
W
Ishtar
Destiny18
Ishtar
4
1
4
6
L
Ah Muzen Cab
Galipac
Ah Muzen Cab
0
5
2
0.2
L
Nemesis
Joostmen5
Nemesis
3
3
2
1.33
L
3
3
2
1.33
W
Sobek
Kubernes
Sobek
2
1
3
3.5
L
Jormungandr
LuLmurmeli
Jormungandr
2
2
0
1
W
Bakasura
StexCG
Bakasura
4
2
6
3.5
L
Morgan Le Fay
TheGreenYosh1
Morgan Le Fay
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,021
Damage
37,928
61,937
Taken
68,603
41,308
Mitigated
34,346
17,166
Healing
17,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AkentWB
Cu Chulainn
12,996
1,866
0
2,479
16,041
16,906
0
1,488
14,553
0
62,651
W
Thoth
Bokka
Thoth
13,348
628
126
2,817
8,989
3,529
260
4,159
4,830
72,466
3,838
W
Ishtar
Destiny18
Ishtar
10,530
6,283
0
5,977
9,222
3,680
453
2,166
7,056
0
75,077
L
Ah Muzen Cab
Galipac
Ah Muzen Cab
4,412
1,881
153
1,978
9,674
4,069
234
2,794
6,805
0
25,031
L
Nemesis
Joostmen5
Nemesis
8,589
5,297
0
1,348
13,142
5,112
0
1,989
10,492
0
69,885
L
10,244
4,015
0
6,126
17,861
10,507
508
1,167
15,410
1,045
50,290
W
Sobek
Kubernes
Sobek
3,692
702
0
3,145
12,052
10,666
0
3,776
8,276
11,095
0
L
Jormungandr
LuLmurmeli
Jormungandr
9,107
2,218
2,010
5,211
16,055
10,971
0
4,776
10,498
49,790
0
W
Bakasura
StexCG
Bakasura
9,455
6,310
0
2,622
15,633
6,527
639
3,575
12,058
0
50,948
L
Morgan Le Fay
TheGreenYosh1
Morgan Le Fay
5,576
811
0
829
11,871
3,687
0
5,841
5,444
43,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,139
Gold Earned
36,657
477
Minions Killed
335
0
Camps Cleared
0
1,622,968
Distance Traveled
1,564,073
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,734
546
104
7
0
305,150
2
W
Thoth
9,567
598
119
7
0
316,452
3
W
Ishtar
8,773
548
140
9
0
276,723
3
L
Ah Muzen Cab
6,313
395
29
2
0
267,629
0
L
Nemesis
8,011
501
96
6
0
395,929
0
L
Surtr
8,061
504
76
5
0
306,663
0
W
Sobek
7,244
453
21
1
0
340,400
7
L
Jormungandr
7,353
460
59
4
0
303,530
6
W
Bakasura
8,821
551
93
6
0
384,243
0
L
Morgan Le Fay
6,919
432
75
5
0
290,322
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role