Player Matchup
VS
Match Stats
![Sentinel's Gift](https://static.smite.guru/i/items/19609.jpg)
Sentinel's Gift
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
![Evolved Gauntlet of Thebes](https://static.smite.guru/i/items/15594.jpg)
Evolved Gauntlet of Thebes
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
![Breastplate of Valor](https://static.smite.guru/i/items/7641.jpg)
Breastplate of Valor
![Contagion](https://static.smite.guru/i/items/23873.jpg)
Contagion
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
![Heartward Amulet](https://static.smite.guru/i/items/11116.jpg)
Heartward Amulet
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.
![Spirit Robe](https://static.smite.guru/i/items/9361.jpg)
Spirit Robe
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
![Y10 Bancroft's Talon](https://static.smite.guru/i/items/8551.jpg)
Y10 Bancroft's Talon
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
![Chronos' Pendant](https://static.smite.guru/i/items/7784.jpg)
Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
![Y10 Typhon's Fang](https://static.smite.guru/i/items/15579.jpg)
Y10 Typhon's Fang
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.
![Y10 Telkhines Ring](https://static.smite.guru/i/items/9351.jpg)
Y10 Telkhines Ring
PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.
![Restored Artifact](https://static.smite.guru/i/items/9861.jpg)
Restored Artifact
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
![Warding Sigil](https://static.smite.guru/i/items/19751.jpg)
Warding Sigil
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
![Cannoneer's Cuirass](https://static.smite.guru/i/items/23974.jpg)
Cannoneer's Cuirass
PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.
![Arondight](https://static.smite.guru/i/items/17356.jpg)
Arondight
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.
![Shogun's Kusari](https://static.smite.guru/i/items/14178.jpg)
Shogun's Kusari
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
![Mystical Mail](https://static.smite.guru/i/items/7537.jpg)
Mystical Mail
AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.
![Bumba's Dagger](https://static.smite.guru/i/items/19502.jpg)
Bumba's Dagger
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
![Y10 Evolved Transcendence](https://static.smite.guru/i/items/15767.jpg)
Y10 Evolved Transcendence
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
![Hydra's Lament](https://static.smite.guru/i/items/8550.jpg)
Hydra's Lament
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
![Titan's Bane](https://static.smite.guru/i/items/7523.jpg)
Titan's Bane
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
![Malicious Deathbringer](https://static.smite.guru/i/items/21500.jpg)
Malicious Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.
![Demon Blade](https://static.smite.guru/i/items/12674.jpg)
Demon Blade
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
![Bluestone Pendant](https://static.smite.guru/i/items/23855.jpg)
Bluestone Pendant
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
![Y10 Evolved Transcendence](https://static.smite.guru/i/items/15767.jpg)
Y10 Evolved Transcendence
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
![The Crusher](https://static.smite.guru/i/items/23858.jpg)
The Crusher
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
![Heartseeker](https://static.smite.guru/i/items/12680.jpg)
Heartseeker
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
![Qin's Sais](https://static.smite.guru/i/items/7593.jpg)
Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
VS
![Bumba's Dagger](https://static.smite.guru/i/items/19502.jpg)
Bumba's Dagger
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
![Spear of Desolation](https://static.smite.guru/i/items/12670.jpg)
Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
![Y10 Telkhines Ring](https://static.smite.guru/i/items/9351.jpg)
Y10 Telkhines Ring
PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.
![Rod of Tahuti](https://static.smite.guru/i/items/7600.jpg)
Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
![Y10 Spear of the Magus](https://static.smite.guru/i/items/18180.jpg)
Y10 Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.
![Tower Shield](https://static.smite.guru/i/items/8566.jpg)
Tower Shield
PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.
![Evolved Gauntlet of Thebes](https://static.smite.guru/i/items/15594.jpg)
Evolved Gauntlet of Thebes
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
![Shogun's Kusari](https://static.smite.guru/i/items/14178.jpg)
Shogun's Kusari
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.
![Contagion](https://static.smite.guru/i/items/23873.jpg)
Contagion
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
![Y10 Warlock's Staff](https://static.smite.guru/i/items/7917.jpg)
Y10 Warlock's Staff
PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.
![Bluestone Brooch](https://static.smite.guru/i/items/23859.jpg)
Bluestone Brooch
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
![Y10 Evolved Soul Eater](https://static.smite.guru/i/items/15316.jpg)
Y10 Evolved Soul Eater
PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.
![Gladiator's Shield](https://static.smite.guru/i/items/23853.jpg)
Gladiator's Shield
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
![Manticore's Spikes](https://static.smite.guru/i/items/23143.jpg)
Manticore's Spikes
PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.
![Genji's Guard](https://static.smite.guru/i/items/12678.jpg)
Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
![Spirit Robe](https://static.smite.guru/i/items/9361.jpg)
Spirit Robe
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
![Pendulum of Ages](https://static.smite.guru/i/items/19509.jpg)
Pendulum of Ages
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
![Y10 Evolved Warlock's Staff](https://static.smite.guru/i/items/15724.jpg)
Y10 Evolved Warlock's Staff
![Y10 Evolved Book of Thoth](https://static.smite.guru/i/items/15725.jpg)
Y10 Evolved Book of Thoth
PASSIVE - You gain Magical Power equal to 7% of your Mana from items.
![Evolved Charon's Coin](https://static.smite.guru/i/items/18314.jpg)
Evolved Charon's Coin
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
![Staff of Myrddin](https://static.smite.guru/i/items/20694.jpg)
Staff of Myrddin
PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.
![Death's Toll](https://static.smite.guru/i/items/19492.jpg)
Death's Toll
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
![Y10 Evolved Devourer's Gauntlet](https://static.smite.guru/i/items/15736.jpg)
Y10 Evolved Devourer's Gauntlet
![Bladed Boomerang](https://static.smite.guru/i/items/23854.jpg)
Bladed Boomerang
PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.
![Demon Blade](https://static.smite.guru/i/items/12674.jpg)
Demon Blade
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
![Silverbranch Bow](https://static.smite.guru/i/items/14084.jpg)
Silverbranch Bow
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.