Player Matchup

Geb
Geb
Steehl
Geb
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 8L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wolfe342
Ah Muzen Cab
Level 123
God Stats
4W - 2L
1,247 SR
Queue Stats
199W - 174L
1,531 Elo+
Solo
Nike
Nike
ZERO PROPAGANDA
Nike
Level 156
God Stats
5W - 3L
1,500 SR
Queue Stats
435W - 458L
1,374 Elo+
Solo
Nox
Nox
bakabuso
Nox
Level 135
God Stats
4W - 4L
1,500 SR
Queue Stats
474W - 472L
1,553 Elo+
Solo
Ymir
Ymir
greenninja1275
Ymir
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
293W - 286L
1,413 Elo+
Solo
Team Averages
Level 113
1,449 SR
1,474 Elo+

VS

Team Averages
Level 145
1,527 SR
1,525 Elo+
Hera
Hera
ALPHAwolfVAPES
Hera
Level 182
God Stats
5W - 5L
1,483 SR
Queue Stats
248W - 280L
1,568 Elo+
Solo
Athena
Athena
DericusRex
Athena
Level 161
God Stats
11W - 13L
1,466 SR
Queue Stats
572W - 633L
1,434 Elo+
Solo
Rama
Rama
LatchedRacer
Rama
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 23L
1,512 Elo+
Solo
Cerberus
Cerberus
Liam4332
Cerberus
Level 109
God Stats
3W - 1L
1,687 SR
Queue Stats
442W - 428L
1,709 Elo+
Solo
Loki
Loki
justxzack
Loki
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Steehl
Geb
9
0 / 0 / 4
5,349
1,070
869
4,281
3,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Wolfe342
Ah Muzen Cab
11
4 / 0 / 2
6,046
1,209
7,250
3,429
1,699
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

11
2 / 1 / 4
5,541
1,108
3,656
4,127
2,897
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
0 / 0 / 6
5,201
1,040
2,288
2,512
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 1 / 3
5,138
1,028
1,630
4,166
3,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
4,806
961
4,552
2,233
719
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
DericusRex
Athena
5
0 / 0 / 0
4,229
846
0
150
68
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 1 / 2
4,922
984
2,090
2,934
1,171
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Liam4332
Cerberus
10
1 / 2 / 0
5,191
1,038
2,891
7,892
6,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
10
1 / 2 / 1
4,954
991
4,711
4,360
1,988
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
6
Kills
2
2
Deaths
6
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Athena
DericusRex
Athena
0
0
0
0
L
0
1
2
1
L
Cerberus
Liam4332
Cerberus
1
2
0
0.5
W
Geb
Steehl
Geb
0
0
4
2
W
Ah Muzen Cab
Wolfe342
Ah Muzen Cab
4
0
2
5
W
2
1
4
4
W
0
0
6
3
W
0
1
3
1.5
L
Loki
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,693
Damage
14,244
18,515
Taken
17,569
13,267
Mitigated
10,910
7,985
Healing
6,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,552
1,086
586
222
2,233
719
0
86
2,147
15,452
0
L
Athena
DericusRex
Athena
0
0
0
75
150
68
0
0
150
1
0
L
2,090
800
370
595
2,934
1,171
0
495
2,439
0
5,822
L
Cerberus
Liam4332
Cerberus
2,891
103
545
3,224
7,892
6,964
0
2,498
5,394
4,935
0
W
Geb
Steehl
Geb
869
130
570
830
4,281
3,781
0
2,151
2,112
2,565
0
W
Ah Muzen Cab
Wolfe342
Ah Muzen Cab
7,250
1,592
501
1,545
3,429
1,699
344
1,856
1,552
0
18,978
W
3,656
174
997
1,073
4,127
2,897
0
806
3,320
0
6,191
W
2,288
447
826
724
2,512
1,030
0
564
1,948
9,047
0
W
1,630
234
346
573
4,166
3,860
0
2,026
2,140
3,864
0
L
Loki
4,711
282
0
498
4,360
1,988
0
1,708
2,652
0
5,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,275
Gold Earned
24,102
55
Minions Killed
47
0
Camps Cleared
0
535,046
Distance Traveled
413,557
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
4,806
961
21
4
0
95,743
0
L
Athena
4,229
846
1
0
0
23,312
0
L
Rama
4,922
984
17
3
0
87,556
2
L
Cerberus
5,191
1,038
6
1
0
101,775
0
W
Geb
5,349
1,070
3
1
0
109,830
0
W
Ah Muzen Cab
6,046
1,209
20
4
0
121,203
0
W
Nike
5,541
1,108
8
2
0
111,124
0
W
Nox
5,201
1,040
16
3
0
100,506
0
W
Ymir
5,138
1,028
8
2
0
92,383
0
L
Loki
4,954
991
2
0
0
105,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role