Player Matchup

Zeus
Zeus
Kingofhearts302
Zeus
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,514 Elo+
Solo
Ah Puch
Ah Puch
MyNameIsNotClark
Ah Puch
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 18L
1,498 Elo+
Solo
Hel
Hel
SmartScarface
Hel
Level 27
God Stats
2W - 0L
1,715 SR
Queue Stats
63W - 37L
1,693 Elo+
Solo
Hun Batz
Hun Batz
Vanaveryemerald9
Hun Batz
Level 85
God Stats
2W - 4L
1,500 SR
Queue Stats
267W - 272L
1,409 Elo+
Party 1
Odin
Odin
wargod12095
Odin
Level 100
God Stats
8W - 3L
1,500 SR
Queue Stats
287W - 303L
1,354 Elo+
Party 1
Team Averages
Level 62
1,543 SR
1,494 Elo+

VS

Team Averages
Level 79
1,496 SR
1,415 Elo+
Yemoja
Yemoja
 
Yemoja
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Aspect Lighting
Kali
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
353W - 383L
1,297 Elo+
Solo
Chiron
Chiron
Normanpatata
Chiron
Level 26
God Stats
6W - 6L
1,481 SR
Queue Stats
207W - 235L
1,465 Elo+
Solo
Eset
Eset
Tubby Tito
Eset
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
308W - 287L
1,376 Elo+
Solo
Medusa
Medusa
Vennundria
Medusa
Level 67
God Stats
3W - 6L
1,500 SR
Queue Stats
302W - 326L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 9
8,373
837
4,512
9,680
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 2 / 10
9,294
929
11,714
11,658
5,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
11 / 2 / 2
10,015
1,002
14,930
11,481
6,812
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 8
8,154
815
6,151
10,879
5,413
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 3 / 14
8,567
857
4,091
11,780
10,464
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 1 / 7
6,607
661
2,449
4,347
4,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 4 / 2
6,393
639
3,024
7,812
5,887
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chiron
14
3 / 5 / 3
7,892
789
14,942
11,056
4,547
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 6 / 4
7,559
756
10,424
9,718
3,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Vennundria
Medusa
14
2 / 6 / 6
7,345
735
6,604
10,533
4,529
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
22
Kills
10
11
Deaths
22
43
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
7
3.5
L
2
4
2
0.75
W
2
2
9
3.25
W
5
2
10
5
L
Chiron
3
5
3
0.9
W
11
2
2
6
L
3
6
4
0.83
W
2
2
8
3
L
Medusa
Vennundria
Medusa
2
6
6
0.83
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,398
Damage
37,443
55,478
Taken
43,466
32,490
Mitigated
22,999
26,283
Healing
5,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,449
396
800
416
4,347
4,061
0
3,063
1,284
5,744
0
L
3,024
1,028
54
966
7,812
5,887
0
4,204
3,608
0
3,650
W
4,512
1,011
376
2,791
9,680
4,184
3,220
2,229
7,451
13,493
0
W
11,714
1,071
1,116
3,101
11,658
5,617
2,497
2,077
9,581
27,122
0
L
Chiron
14,942
2,386
445
1,675
11,056
4,547
0
8,695
2,361
0
26,598
W
14,930
388
7,889
5,941
11,481
6,812
0
3,051
8,430
25,076
0
L
10,424
300
210
591
9,718
3,975
0
7,092
2,626
18,628
0
W
6,151
1,593
877
2,193
10,879
5,413
969
1,756
9,123
0
14,741
L
Medusa
Vennundria
Medusa
6,604
3,394
0
568
10,533
4,529
0
8,102
2,431
0
12,093
W
4,091
1,204
1,168
831
11,780
10,464
474
3,760
8,020
0
8,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,403
Gold Earned
35,796
104
Minions Killed
102
0
Camps Cleared
0
903,848
Distance Traveled
769,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,607
661
1
0
0
189,535
0
L
Kali
6,393
639
1
0
0
127,708
0
W
Zeus
8,373
837
17
2
0
150,142
0
W
Ah Puch
9,294
929
35
4
0
192,548
0
L
Chiron
7,892
789
42
4
0
175,984
0
W
Hel
10,015
1,002
18
2
0
167,358
0
L
Eset
7,559
756
23
2
0
138,038
0
W
Hun Batz
8,154
815
27
3
0
204,320
0
L
Medusa
7,345
735
35
4
0
137,916
0
W
Odin
8,567
857
7
1
0
189,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role