Player Matchup

Osiris
Osiris
 
Osiris
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Allwight19
Kukulkan
Level 116
God Stats
24W - 21L
1,561 SR
Queue Stats
1,073W - 1,051L
1,540 Elo+
Party 1
Neith
Neith
Dat General
Neith
Level 124
God Stats
4W - 7L
1,683 SR
Queue Stats
234W - 233L
1,399 Elo+
Solo
Cthulhu
Cthulhu
Droznock52
Cthulhu
Level 152
God Stats
1W - 4L
1,256 SR
Queue Stats
128W - 126L
1,362 Elo+
Solo
Loki
Loki
kmp93
Loki
Level 27
God Stats
9W - 6L
1,500 SR
Queue Stats
503W - 449L
1,480 Elo+
Party 1
Team Averages
Level 116
1,500 SR
1,456 Elo+

VS

Team Averages
Level 74
1,568 SR
1,462 Elo+
Nu Wa
Nu Wa
Lady Bazz
Nu Wa
Level 44
God Stats
1W - 0L
1,241 SR
Queue Stats
5W - 13L
1,200 Elo+
Solo
Horus
Horus
PappaMerph
Horus
Level 106
God Stats
23W - 12L
1,985 SR
Queue Stats
171W - 181L
1,546 Elo+
Party 2
Charybdis
Charybdis
Z-Man146
Charybdis
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 64L
1,617 Elo+
Party 2
Fenrir
Fenrir
jdvoss98
Fenrir
Level 25
God Stats
5W - 8L
1,500 SR
Queue Stats
331W - 296L
1,445 Elo+
Party 2
Surtr
Surtr
st8farmheadass
Surtr
Level 88
God Stats
15W - 4L
1,612 SR
Queue Stats
20W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
1 / 6 / 0
7,751
431
8,951
20,537
23,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Allwight19
Kukulkan
16
6 / 0 / 1
9,877
549
12,862
5,494
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 0 / 1
8,596
478
13,373
8,176
4,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Droznock52
Cthulhu
13
0 / 4 / 3
8,151
453
11,421
17,434
18,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
kmp93
Loki
14
2 / 4 / 4
8,555
475
6,863
15,631
6,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lady Bazz
Nu Wa
13
0 / 5 / 8
7,411
412
5,664
9,424
6,063
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
13
0 / 2 / 6
7,210
401
7,152
20,882
22,381
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
Z-Man146
Charybdis
14
1 / 1 / 4
8,525
474
10,268
15,141
5,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
jdvoss98
Fenrir
16
6 / 2 / 1
9,321
518
8,857
13,814
7,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 1 / 3
10,165
565
15,451
17,813
18,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
11
Kills
14
14
Deaths
11
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
6
0
0.17
L
Kukulkan
Allwight19
Kukulkan
6
0
1
6.5
L
2
0
1
2.5
L
Cthulhu
Droznock52
Cthulhu
0
4
3
0.38
W
Nu Wa
Lady Bazz
Nu Wa
0
5
8
0.8
W
Horus
0
2
6
1.5
W
Charybdis
Z-Man146
Charybdis
1
1
4
3
W
Fenrir
jdvoss98
Fenrir
6
2
1
3.25
L
Loki
kmp93
Loki
2
4
4
1
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,470
Damage
47,392
67,272
Taken
77,074
55,093
Mitigated
60,325
22,565
Healing
29,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,951
3,103
0
4,704
20,537
23,269
0
1,215
19,322
0
56,607
L
Kukulkan
Allwight19
Kukulkan
12,862
931
0
1,682
5,494
2,413
0
2,590
2,904
80,196
416
L
13,373
6,024
0
5,543
8,176
4,325
0
665
7,511
0
74,939
L
Cthulhu
Droznock52
Cthulhu
11,421
696
539
2,999
17,434
18,938
0
1,989
15,445
48,770
0
W
Nu Wa
Lady Bazz
Nu Wa
5,664
2,095
0
0
9,424
6,063
0
6,487
2,882
36,847
0
W
Horus
7,152
2,914
2,522
10,033
20,882
22,381
0
7,449
13,285
2,469
32,413
W
Charybdis
Z-Man146
Charybdis
10,268
5,534
540
9,160
15,141
5,882
0
5,399
9,707
0
80,071
W
Fenrir
jdvoss98
Fenrir
8,857
2,871
0
2,187
13,814
7,208
0
2,497
11,289
0
74,249
L
Loki
kmp93
Loki
6,863
2,103
379
6,719
15,631
6,148
0
1,225
14,406
0
66,187
W
15,451
5,820
0
5,376
17,813
18,791
0
2,054
15,726
1,191
81,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,930
Gold Earned
42,632
511
Minions Killed
449
0
Camps Cleared
0
1,627,457
Distance Traveled
1,659,459
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,751
431
81
5
0
299,176
0
L
Kukulkan
9,877
549
145
8
0
298,969
8
L
Neith
8,596
478
125
7
0
294,279
0
L
Cthulhu
8,151
453
62
3
0
338,921
2
W
Nu Wa
7,411
412
40
2
0
324,910
0
W
Horus
7,210
401
52
3
0
326,004
3
W
Charybdis
8,525
474
131
7
0
326,513
1
W
Fenrir
9,321
518
117
7
0
373,728
1
L
Loki
8,555
475
98
5
0
396,112
3
W
Surtr
10,165
565
109
6
0
308,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role