Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Pontifexmax
Awilix
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
243W - 236L
1,327 Elo+
Solo
Sol
Sol
Rowanender
Sol
Level 25
God Stats
3W - 4L
1,715 SR
Queue Stats
268W - 260L
1,489 Elo+
Solo
Olorun
Olorun
tpp03tpp
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,240 Elo+
Party 1
Jing Wei
Jing Wei
wstylor
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 155L
1,447 Elo+
Solo
Team Averages
Level 22
1,543 SR
1,401 Elo+

VS

Team Averages
Level 25
1,445 SR
1,484 Elo+
Olorun
Olorun
Ayaksis
Olorun
Level 28
God Stats
2W - 1L
1,264 SR
Queue Stats
56W - 77L
1,366 Elo+
Solo
Kukulkan
Kukulkan
PrintesaPulache
Kukulkan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 34L
1,686 Elo+
Party 2
Atlas
Atlas
Professor12
Atlas
Level 26
God Stats
3W - 0L
1,459 SR
Queue Stats
71W - 47L
1,670 Elo+
Party 2
Geb
Geb
Wladek25
Geb
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 80L
1,433 Elo+
Solo
Chaac
Chaac
razyRVP
Chaac
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
158W - 189L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
2 / 7 / 6
7,640
764
8,603
8,600
3,962
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
14
4 / 9 / 4
8,269
827
6,522
13,993
6,484
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 5 / 7
8,180
818
13,961
11,344
5,005
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Olorun
tpp03tpp
Olorun
13
1 / 4 / 3
6,808
681
4,899
12,281
5,569
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
wstylor
Jing Wei
15
6 / 6 / 5
8,530
853
13,187
10,591
4,869
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ayaksis
Olorun
16
7 / 2 / 13
9,432
943
8,878
10,012
5,629
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
17
15 / 3 / 11
10,343
1,034
18,008
7,291
3,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 2 / 21
9,058
906
16,031
13,867
16,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
2 / 5 / 10
8,185
819
2,664
14,461
16,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
razyRVP
Chaac
14
2 / 3 / 15
8,017
802
7,569
12,536
12,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
101
15
Kills
31
31
Deaths
15
25
Assists
70
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
7
6
0.71
W
Olorun
Ayaksis
Olorun
7
2
13
6.75
L
Awilix
4
9
4
0.67
W
Kukulkan
15
3
11
6.83
W
5
2
21
7.75
L
2
5
7
1.1
W
2
5
10
1.4
W
Chaac
razyRVP
Chaac
2
3
15
3.17
L
Olorun
tpp03tpp
Olorun
1
4
3
0.63
L
Jing Wei
wstylor
Jing Wei
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,172
Damage
53,150
56,809
Taken
58,167
25,889
Mitigated
54,943
11,206
Healing
18,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
8,603
530
0
240
8,600
3,962
0
6,717
1,698
15,741
2,598
W
Olorun
Ayaksis
Olorun
8,878
2,555
2,742
4,390
10,012
5,629
880
5,136
4,822
21,495
0
L
Awilix
6,522
2,160
432
673
13,993
6,484
0
10,536
3,255
0
8,567
W
Kukulkan
18,008
1,180
1,446
1,098
7,291
3,720
363
3,427
3,864
29,998
448
W
16,031
3,265
921
3,152
13,867
16,637
0
5,417
8,450
22,242
1,727
L
13,961
4,764
260
3,459
11,344
5,005
0
8,362
2,442
27,789
1,232
W
2,664
457
45
1,022
14,461
16,669
0
7,168
7,253
10,320
0
W
Chaac
razyRVP
Chaac
7,569
120
1,343
2,511
12,536
12,288
216
3,926
8,570
0
19,814
L
Olorun
tpp03tpp
Olorun
4,899
1,418
822
4,727
12,281
5,569
0
8,841
3,262
10,650
0
L
Jing Wei
wstylor
Jing Wei
13,187
6,217
0
593
10,591
4,869
0
7,803
2,648
0
18,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,427
Gold Earned
45,035
84
Minions Killed
112
0
Camps Cleared
0
865,894
Distance Traveled
985,367
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,640
764
24
2
0
139,645
0
W
Olorun
9,432
943
40
4
0
212,837
0
L
Awilix
8,269
827
5
1
0
180,337
0
W
Kukulkan
10,343
1,034
32
3
0
183,941
0
W
Atlas
9,058
906
13
1
0
204,121
0
L
Sol
8,180
818
30
3
0
190,392
0
W
Geb
8,185
819
14
1
0
181,795
0
W
Chaac
8,017
802
13
1
0
202,673
0
L
Olorun
6,808
681
10
1
0
187,400
0
L
Jing Wei
8,530
853
15
2
0
168,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role