Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Foxxu
Cernunnos
Level 88
God Stats
9W - 11L
1,438 SR
Queue Stats
372W - 355L
1,484 Elo+
Solo
Merlin
Merlin
XSVChance
Merlin
Level 115
God Stats
6W - 12L
1,400 SR
Queue Stats
73W - 80L
1,319 Elo+
Solo
Maui
Maui
captein95BH
Maui
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,108 Elo+
Solo
Cerberus
Cerberus
syobo_0305
Cerberus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 124L
1,305 Elo+
Solo
Team Averages
Level 106
1,468 SR
1,343 Elo+

VS

Team Averages
Level 94
1,517 SR
1,441 Elo+
Surtr
Surtr
Animal007_973
Surtr
Level 73
God Stats
14W - 29L
1,180 SR
Queue Stats
292W - 277L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
Fee18thAveGoon
Nu Wa
Level 75
God Stats
5W - 7L
1,627 SR
Queue Stats
630W - 632L
1,426 Elo+
Party 1
Maui
Maui
JulioCardin
Maui
Level 137
God Stats
6W - 10L
1,719 SR
Queue Stats
614W - 621L
1,427 Elo+
Solo
Susano
Susano
KingGuerrero69
Susano
Level 63
God Stats
4W - 3L
1,558 SR
Queue Stats
23W - 20L
1,527 Elo+
Solo
Xbalanque
Xbalanque
TheCartographer0
Xbalanque
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 36L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 1
5,942
540
3,210
8,270
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Foxxu
Cernunnos
7
1 / 2 / 0
5,157
469
3,660
6,743
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
XSVChance
Merlin
11
0 / 2 / 1
5,936
540
4,580
5,462
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 3 / 0
4,631
421
819
5,870
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
syobo_0305
Cerberus
7
1 / 3 / 1
5,160
469
4,055
13,056
7,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 0
7,225
657
5,307
9,707
4,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 1 / 4
6,738
613
4,287
5,419
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 0 / 4
6,015
547
5,987
9,503
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 0 / 1
6,562
597
6,037
8,955
3,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xbalanque
6
0 / 2 / 1
4,760
433
4,466
4,662
1,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
11
11
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
1
2.5
W
4
2
0
2
W
2
1
4
4
L
Cernunnos
Foxxu
Cernunnos
1
2
0
0.5
W
1
0
4
3
W
4
0
1
4.5
W
Xbalanque
0
2
1
0.25
L
Merlin
XSVChance
Merlin
0
2
1
0.25
L
1
3
0
0.33
L
Cerberus
syobo_0305
Cerberus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,324
Damage
26,084
39,401
Taken
38,246
18,189
Mitigated
17,485
10,139
Healing
7,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,210
701
0
2,828
8,270
3,586
0
312
7,920
0
39,691
W
5,307
2,197
0
1,623
9,707
4,470
1,167
819
8,888
309
45,873
W
4,287
2,035
0
635
5,419
1,886
1,342
3,683
1,736
33,354
2,171
L
Cernunnos
Foxxu
Cernunnos
3,660
1,698
0
1,557
6,743
2,085
0
1,879
4,856
0
24,594
W
5,987
2,195
62
1,253
9,503
6,417
0
2,899
6,604
23,687
8,813
W
6,037
1,593
162
2,414
8,955
3,455
324
1,217
7,738
0
44,792
W
Xbalanque
4,466
2,161
0
1,290
4,662
1,257
0
836
3,826
0
17,183
L
Merlin
XSVChance
Merlin
4,580
359
0
250
5,462
1,432
0
2,802
2,460
46,061
0
L
819
324
0
1,380
5,870
3,484
0
332
5,516
11,961
0
L
Cerberus
syobo_0305
Cerberus
4,055
423
218
3,906
13,056
7,602
0
4,157
8,811
13,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,826
Gold Earned
31,300
230
Minions Killed
287
0
Camps Cleared
0
958,208
Distance Traveled
960,556
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,942
540
65
6
0
232,913
0
W
Surtr
7,225
657
77
7
0
195,410
0
W
Nu Wa
6,738
613
71
6
0
167,675
0
L
Cernunnos
5,157
469
36
3
0
158,711
0
W
Maui
6,015
547
48
4
0
222,376
0
W
Susano
6,562
597
62
6
0
263,969
0
W
Xbalanque
4,760
433
29
3
0
111,126
1
L
Merlin
5,936
540
95
9
0
222,526
4
L
Maui
4,631
421
14
1
0
110,023
0
L
Cerberus
5,160
469
20
2
0
234,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role