Player Matchup

Izanami
Izanami
 
Izanami
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Doddotron102
Thor
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 36L
1,560 Elo+
Party 2
Zeus
Zeus
FIRE FIST310
Zeus
Level 120
God Stats
2W - 2L
1,480 SR
Queue Stats
21W - 25L
1,535 Elo+
Party 2
King Arthur
King Arthur
UTQdrag534
King Arthur
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
192W - 208L
1,356 Elo+
Solo
Xing Tian
Xing Tian
YumaYunYun
Xing Tian
Level 143
God Stats
1W - 2L
1,343 SR
Queue Stats
27W - 26L
1,563 Elo+
Party 2
Team Averages
Level 139
1,465 SR
1,503 Elo+

VS

Team Averages
Level 141
1,663 SR
1,605 Elo+
Raijin
Raijin
Ayalix_vicioso
Raijin
Level 128
God Stats
3W - 2L
1,748 SR
Queue Stats
18W - 9L
1,705 Elo+
Solo
Danzaburou
Danzaburou
Frootynug
Danzaburou
Level 163
God Stats
2W - 2L
1,500 SR
Queue Stats
98W - 76L
1,637 Elo+
Party 1
Sobek
Sobek
Turkleton22
Sobek
Level 196
God Stats
1W - 4L
1,500 SR
Queue Stats
294W - 264L
1,665 Elo+
Party 1
Bellona
Bellona
claymore_03
Bellona
Level 116
God Stats
65W - 38L
1,764 SR
Queue Stats
229W - 227L
1,582 Elo+
Solo
Mercury
Mercury
delsin646
Mercury
Level 101
God Stats
3W - 2L
1,802 SR
Queue Stats
20W - 19L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
2 / 0 / 1
4,882
697
2,976
3,584
1,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
3 / 1 / 2
5,059
723
2,263
5,737
1,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

9
1 / 0 / 1
5,470
781
1,235
1,418
441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
UTQdrag534
King Arthur
8
1 / 2 / 0
4,471
639
4,515
8,002
5,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
YumaYunYun
Xing Tian
7
0 / 0 / 2
4,596
657
2,667
5,008
2,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,674
525
981
3,442
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Frootynug
Danzaburou
5
0 / 2 / 0
3,459
494
2,723
5,202
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 1 / 0
3,669
524
1,672
5,649
2,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
claymore_03
Bellona
9
2 / 0 / 1
5,001
714
4,645
7,313
4,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
delsin646
Mercury
7
1 / 1 / 0
4,151
593
741
4,608
1,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
3
3
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
1
2.5
L
0
3
0
0
W
3
1
2
4
W
1
0
1
1.5
L
Danzaburou
Frootynug
Danzaburou
0
2
0
0
L
0
1
0
0
W
King Arthur
UTQdrag534
King Arthur
1
2
0
0.5
W
Xing Tian
YumaYunYun
Xing Tian
0
0
2
1
L
Bellona
claymore_03
Bellona
2
0
1
2.5
L
Mercury
delsin646
Mercury
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,656
Damage
10,762
23,749
Taken
26,214
11,062
Mitigated
10,901
6,780
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,976
1,936
0
2,243
3,584
1,080
1,976
901
2,683
0
39,921
L
981
43
0
590
3,442
946
0
1,173
2,269
17,836
0
W
2,263
317
0
578
5,737
1,777
0
354
5,383
0
24,308
W
1,235
314
0
490
1,418
441
0
627
791
37,060
0
L
Danzaburou
Frootynug
Danzaburou
2,723
1,316
0
2,773
5,202
1,441
0
1,163
4,039
0
18,778
L
1,672
182
0
2,734
5,649
2,831
0
1,229
4,420
7,380
0
W
King Arthur
UTQdrag534
King Arthur
4,515
769
0
1,930
8,002
5,169
0
0
8,002
0
23,644
W
Xing Tian
YumaYunYun
Xing Tian
2,667
455
195
1,344
5,008
2,595
288
771
4,237
8,882
0
L
Bellona
claymore_03
Bellona
4,645
1,539
0
4,726
7,313
4,375
0
0
7,313
0
30,232
L
Mercury
delsin646
Mercury
741
338
0
250
4,608
1,308
0
337
4,271
0
16,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,478
Gold Earned
19,954
247
Minions Killed
154
0
Camps Cleared
0
710,533
Distance Traveled
576,460
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,882
697
81
12
0
111,328
0
L
Raijin
3,674
525
34
5
0
80,820
0
W
Thor
5,059
723
45
6
0
171,163
0
W
Zeus
5,470
781
82
12
0
130,490
0
L
Danzaburou
3,459
494
30
4
0
99,467
0
L
Sobek
3,669
524
2
0
0
115,760
0
W
King Arthur
4,471
639
31
4
0
136,045
0
W
Xing Tian
4,596
657
8
1
0
161,507
0
L
Bellona
5,001
714
52
7
0
137,878
0
L
Mercury
4,151
593
36
5
0
142,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role