Player Matchup

Odin
Odin
ButterSlug
Odin
Level 123
God Stats
15W - 13L
1,431 SR
Queue Stats
112W - 124L
1,182 Elo+
Party 2
Mercury
Mercury
Chris_Burke98
Mercury
Level 112
God Stats
19W - 16L
1,209 SR
Queue Stats
158W - 168L
1,390 Elo+
Party 2
Nu Wa
Nu Wa
Dark_Strangerr
Nu Wa
Level 124
God Stats
51W - 30L
1,658 SR
Queue Stats
340W - 341L
1,386 Elo+
Solo
Surtr
Surtr
ILikeCheese1940
Surtr
Level 68
God Stats
3W - 2L
1,190 SR
Queue Stats
85W - 80L
1,459 Elo+
Solo
Kukulkan
Kukulkan
Kharundar
Kukulkan
Level 86
God Stats
11W - 9L
1,358 SR
Queue Stats
312W - 315L
1,200 Elo+
Party 2
Team Averages
Level 103
1,369 SR
1,323 Elo+

VS

Team Averages
Level 123
1,594 SR
1,500 Elo+
Ganesha
Ganesha
 
Ganesha
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Rasta_Jonny
Hel
Level 159
God Stats
8W - 10L
1,703 SR
Queue Stats
405W - 382L
1,535 Elo+
Solo
King Arthur
King Arthur
SynDam
King Arthur
Level 148
God Stats
3W - 4L
1,500 SR
Queue Stats
515W - 502L
1,483 Elo+
Solo
Ishtar
Ishtar
delsin646
Ishtar
Level 101
God Stats
1W - 1L
1,765 SR
Queue Stats
20W - 19L
1,482 Elo+
Party 1
Arachne
Arachne
pivnoyvrn
Arachne
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 57L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 6
5,172
517
7,486
5,455
1,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
10
5 / 1 / 1
5,902
590
5,354
7,286
2,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 1 / 1
5,531
553
4,358
4,591
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
1 / 1 / 0
6,153
615
4,293
8,800
4,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Kharundar
Kukulkan
8
2 / 1 / 2
5,029
503
3,130
3,714
1,123
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 4 / 0
4,687
469
2,336
10,426
6,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 1 / 1
6,093
609
4,418
5,690
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SynDam
King Arthur
10
1 / 1 / 0
5,271
527
4,503
7,404
5,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
delsin646
Ishtar
7
0 / 3 / 0
4,244
424
3,793
7,163
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
pivnoyvrn
Arachne
8
0 / 1 / 1
4,691
469
2,253
6,073
1,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
10
Kills
2
4
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
0
0
W
1
0
6
4
W
Mercury
5
1
1
5.5
W
1
1
1
1.5
W
1
1
0
1
W
Kukulkan
Kharundar
Kukulkan
2
1
2
3
L
1
1
1
1.5
L
King Arthur
SynDam
King Arthur
1
1
0
1
L
Ishtar
delsin646
Ishtar
0
3
0
0
L
Arachne
pivnoyvrn
Arachne
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,621
Damage
17,303
29,846
Taken
36,756
11,682
Mitigated
18,349
5,924
Healing
9,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,336
258
259
2,712
10,426
6,258
0
2,487
7,939
14,950
0
W
7,486
1,280
0
1,965
5,455
1,919
0
708
4,747
0
25,020
W
Mercury
5,354
3,108
0
600
7,286
2,439
0
943
6,343
0
31,222
W
4,358
820
37
1,347
4,591
1,503
0
3,922
669
38,947
0
W
4,293
1,628
0
1,955
8,800
4,698
0
541
8,259
461
42,989
W
Kukulkan
Kharundar
Kukulkan
3,130
464
0
20
3,714
1,123
132
1,181
2,533
30,157
0
L
4,418
287
301
2,672
5,690
1,899
0
2,628
3,062
56,825
0
L
King Arthur
SynDam
King Arthur
4,503
220
0
575
7,404
5,918
0
455
6,949
1,710
38,691
L
Ishtar
delsin646
Ishtar
3,793
2,048
0
1,988
7,163
2,344
0
1,065
6,098
0
24,417
L
Arachne
pivnoyvrn
Arachne
2,253
1,736
0
998
6,073
1,930
0
1,033
5,040
0
22,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,787
Gold Earned
24,986
270
Minions Killed
264
0
Camps Cleared
0
998,112
Distance Traveled
975,763
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,687
469
4
0
0
186,452
0
W
Odin
5,172
517
39
4
0
208,003
0
W
Mercury
5,902
590
52
5
0
253,239
0
W
Nu Wa
5,531
553
63
6
0
184,467
0
W
Surtr
6,153
615
73
7
0
167,471
1
W
Kukulkan
5,029
503
43
4
0
184,932
0
L
Hel
6,093
609
108
11
0
201,056
3
L
King Arthur
5,271
527
60
6
0
197,833
0
L
Ishtar
4,244
424
56
6
0
170,682
0
L
Arachne
4,691
469
36
4
0
219,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role