Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
MoodyNumber1
Zeus
Level 147
God Stats
22W - 14L
1,691 SR
Queue Stats
650W - 645L
1,477 Elo+
Solo
Atlas
Atlas
TRIXTOR2
Atlas
Level 149
God Stats
2W - 1L
1,516 SR
Queue Stats
189W - 186L
1,567 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
stevepan
Ah Muzen Cab
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
513W - 528L
1,482 Elo+
Solo
Team Averages
Level 145
1,541 SR
1,505 Elo+

VS

Team Averages
Level 136
1,502 SR
1,463 Elo+
Ra
Ra
HaecUltimaMultis
Ra
Level 151
God Stats
4W - 6L
1,511 SR
Queue Stats
255W - 251L
1,551 Elo+
Solo
Hades
Hades
HorantheWizard
Hades
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,466 Elo+
Solo
Ne Zha
Ne Zha
Jokovan
Ne Zha
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,292 Elo+
Solo
Cthulhu
Cthulhu
SPF777
Cthulhu
Level 184
God Stats
3W - 9L
1,500 SR
Queue Stats
398W - 408L
1,495 Elo+
Solo
Xbalanque
Xbalanque
TheDelusionalWay
Xbalanque
Level 202
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 171L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
2 / 3 / 7
9,559
797
11,273
14,253
7,398
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
 
Sylvanus
15
2 / 1 / 7
8,807
734
4,634
14,396
16,455
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
5 / 0 / 6
9,862
822
15,529
6,815
3,437
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
TRIXTOR2
Atlas
13
0 / 3 / 6
7,904
659
13,766
12,666
12,958
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
stevepan
Ah Muzen Cab
15
3 / 2 / 6
8,954
746
17,323
13,066
6,991
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 7
9,453
788
9,221
13,316
5,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
3,092
258
0
0
0
Ne Zha
Jokovan
Ne Zha
17
3 / 1 / 6
9,007
751
14,728
10,028
6,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SPF777
Cthulhu
15
3 / 3 / 5
8,564
714
13,907
31,721
27,718
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
15
2 / 5 / 5
8,216
685
17,439
16,491
7,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
32
12
Kills
9
9
Deaths
12
32
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
3
7
1.83
W
Sylvanus
 
Sylvanus
2
1
7
5.5
L
1
3
7
1.5
L
0
0
0
0
L
Ne Zha
Jokovan
Ne Zha
3
1
6
6
W
5
0
6
8
L
Cthulhu
SPF777
Cthulhu
3
3
5
1.83
W
Atlas
TRIXTOR2
Atlas
0
3
6
1
L
Xbalanque
2
5
5
0.9
W
Ah Muzen Cab
stevepan
Ah Muzen Cab
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,525
Damage
55,295
61,196
Taken
71,556
47,239
Mitigated
47,373
27,503
Healing
38,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
11,273
7,362
1,327
3,025
14,253
7,398
585
4,811
9,253
0
27,892
W
Sylvanus
 
Sylvanus
4,634
477
8,986
6,671
14,396
16,455
181
5,499
8,666
7,906
0
L
9,221
270
9,863
6,700
13,316
5,845
0
6,515
6,377
31,783
1,707
L
0
0
0
0
0
0
0
0
0
0
0
L
Ne Zha
Jokovan
Ne Zha
14,728
1,952
714
2,329
10,028
6,216
0
5,257
4,485
0
23,370
W
15,529
2,010
611
920
6,815
3,437
360
2,581
4,234
38,134
0
L
Cthulhu
SPF777
Cthulhu
13,907
558
2,087
12,964
31,721
27,718
0
12,199
18,933
25,536
0
W
Atlas
TRIXTOR2
Atlas
13,766
3,509
265
1,730
12,666
12,958
0
4,294
8,075
16,687
0
L
Xbalanque
17,439
4,640
436
3,361
16,491
7,594
217
8,371
7,832
0
28,892
W
Ah Muzen Cab
stevepan
Ah Muzen Cab
17,323
6,441
736
3,232
13,066
6,991
615
5,075
7,711
0
33,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,086
Gold Earned
38,332
148
Minions Killed
181
0
Camps Cleared
0
1,104,701
Distance Traveled
916,686
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,559
797
45
4
0
206,362
0
W
Sylvanus
8,807
734
10
1
0
229,715
0
L
Ra
9,453
788
99
8
0
251,813
0
L
Hades
3,092
258
0
0
0
0
0
L
Ne Zha
9,007
751
27
2
0
262,476
0
W
Zeus
9,862
822
54
5
0
227,563
0
L
Cthulhu
8,564
714
24
2
0
192,482
0
W
Atlas
7,904
659
9
1
0
211,299
1
L
Xbalanque
8,216
685
31
3
0
209,915
0
W
Ah Muzen Cab
8,954
746
30
3
0
229,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role