Player Matchup

Nike
Nike
BLANKll162
Nike
Level 94
God Stats
6W - 5L
1,564 SR
Queue Stats
55W - 59L
1,484 Elo+
Party 3
Khepri
Khepri
Cabatoman
Khepri
Level 159
God Stats
1W - 2L
1,509 SR
Queue Stats
79W - 70L
1,575 Elo+
Party 2
Lancelot
Lancelot
FortniteGodOwO
Lancelot
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,524 Elo+
Party 3
He Bo
He Bo
SilentButDead069
He Bo
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 95L
1,509 Elo+
Party 2
Neith
Neith
bry2020
Neith
Level 139
God Stats
0W - 1L
1,272 SR
Queue Stats
21W - 22L
1,552 Elo+
Party 2
Team Averages
Level 105
1,469 SR
1,529 Elo+

VS

Team Averages
Level 140
1,565 SR
1,426 Elo+
Ne Zha
Ne Zha
GuardianDave
Ne Zha
Level 157
God Stats
7W - 5L
1,500 SR
Queue Stats
484W - 463L
1,544 Elo+
Party 1
Sun Wukong
Sun Wukong
King Kaeman
Sun Wukong
Level 127
God Stats
40W - 40L
1,600 SR
Queue Stats
622W - 581L
1,476 Elo+
Solo
Janus
Janus
Liquidocelot187
Janus
Level 148
God Stats
11W - 10L
1,451 SR
Queue Stats
341W - 327L
1,506 Elo+
Party 1
Skadi
Skadi
That one N8ive
Skadi
Level 145
God Stats
40W - 16L
1,775 SR
Queue Stats
236W - 228L
1,488 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Wrecksaholic
Kumbhakarna
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,117 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,248
485
8,758
17,663
11,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Khepri
Cabatoman
Khepri
11
1 / 1 / 2
7,302
430
4,041
12,631
10,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
14
2 / 2 / 1
8,163
480
8,296
13,247
5,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 1
8,143
479
8,997
13,119
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
bry2020
Neith
12
1 / 4 / 2
7,291
429
9,508
14,203
5,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
8 / 0 / 4
9,743
573
13,957
14,620
6,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
King Kaeman
Sun Wukong
15
2 / 1 / 4
9,712
571
18,005
21,641
16,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
5 / 3 / 1
9,526
560
8,560
11,057
4,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 2 / 2
7,846
462
12,102
9,743
3,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
Wrecksaholic
Kumbhakarna
13
0 / 0 / 5
8,178
481
3,964
11,802
10,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
15
15
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Khepri
Cabatoman
Khepri
1
1
2
2
L
Lancelot
2
2
1
1.25
W
Ne Zha
8
0
4
10
W
Sun Wukong
King Kaeman
Sun Wukong
2
1
4
4
W
5
3
1
1.83
L
2
5
1
0.5
W
0
2
2
0.5
W
Kumbhakarna
Wrecksaholic
Kumbhakarna
0
0
5
2.5
L
Neith
bry2020
Neith
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,600
Damage
56,588
70,863
Taken
68,863
37,739
Mitigated
42,112
17,956
Healing
18,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,758
1,050
0
6,092
17,663
11,219
0
364
17,299
195
73,846
L
Khepri
Cabatoman
Khepri
4,041
362
2,072
3,586
12,631
10,375
0
4,208
8,293
22,130
0
L
Lancelot
8,296
2,588
0
1,614
13,247
5,911
0
748
12,429
0
59,766
W
Ne Zha
13,957
3,430
0
3,763
14,620
6,820
0
1,735
12,885
0
78,319
W
Sun Wukong
King Kaeman
Sun Wukong
18,005
3,603
0
10,357
21,641
16,739
38
3,307
18,334
1,292
89,470
W
8,560
181
0
2,230
11,057
4,403
210
3,014
8,043
60,752
0
L
8,997
460
0
1,226
13,119
4,556
0
5,314
7,427
56,384
378
W
12,102
5,945
0
910
9,743
3,993
794
2,072
7,671
0
77,832
W
Kumbhakarna
Wrecksaholic
Kumbhakarna
3,964
669
0
1,470
11,802
10,157
35
3,168
8,634
16,151
0
L
Neith
bry2020
Neith
9,508
3,985
0
3,366
14,203
5,678
0
1,919
12,284
0
57,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,147
Gold Earned
45,005
452
Minions Killed
483
0
Camps Cleared
0
1,632,736
Distance Traveled
1,755,061
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,248
485
121
7
0
324,871
0
L
Khepri
7,302
430
26
2
0
336,319
3
L
Lancelot
8,163
480
98
6
0
396,775
0
W
Ne Zha
9,743
573
90
5
0
414,469
1
W
Sun Wukong
9,712
571
145
9
0
329,504
3
W
Janus
9,526
560
114
7
0
352,385
6
L
He Bo
8,143
479
108
6
0
309,695
0
W
Skadi
7,846
462
118
7
0
324,950
3
W
Kumbhakarna
8,178
481
16
1
0
333,753
5
L
Neith
7,291
429
99
6
0
265,076
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role