Player Matchup

Tyr
Tyr
Silver I
Arthur6051
Tyr
Silver I
Level 86
God Stats
2W - 2L
1,342 SR
Queue Stats
13W - 12L
1,623 MMR
Party 2
Hera
Hera
Silver I
CarryThaWeight
Hera
Silver I
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,638 MMR
Party 2
Loki
Loki
Gold III
Colliholic
Loki
Gold III
Level 168
God Stats
4W - 0L
1,689 SR
Queue Stats
63W - 37L
1,636 MMR
Solo
Jing Wei
Jing Wei
Gold V
Flyndak
Jing Wei
Gold V
Level 109
God Stats
10W - 8L
1,556 SR
Queue Stats
128W - 123L
1,572 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
WhiteeeWhaleee
Kumbhakarna
Gold III
Level 144
God Stats
10W - 5L
1,704 SR
Queue Stats
339W - 347L
1,572 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,558 SR
1,608 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,498 SR
1,596 MMR
Neith
Neith
Silver II
 
Neith
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Silver II
ItchySloth
Thanatos
Silver II
Level 89
God Stats
5W - 2L
1,720 SR
Queue Stats
44W - 48L
1,558 MMR
Party 1
Artio
Artio
Gold V
SLVERBACKK
Artio
Gold V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,764 MMR
Party 3
Bacchus
Bacchus
Silver I
momomomomomomomo
Bacchus
Silver I
Level 165
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 99L
1,574 MMR
Solo
He Bo
He Bo
Gold I
xKingCheese
He Bo
Gold I
Level 159
God Stats
2W - 2L
1,270 SR
Queue Stats
235W - 227L
1,583 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 3
10,152
635
12,393
12,963
9,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

14
2 / 3 / 6
8,800
550
12,459
7,217
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
10 / 3 / 4
10,523
658
15,012
12,881
5,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Flyndak
Jing Wei
15
0 / 2 / 1
8,939
559
6,062
14,931
6,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
WhiteeeWhaleee
Kumbhakarna
13
0 / 2 / 10
8,231
514
4,024
13,752
14,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
KhepriThorFenrir

VS

Bans
AthenaAo KuangFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 1 / 2
9,394
587
10,142
8,777
4,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
ItchySloth
Thanatos
12
3 / 8 / 4
7,791
487
5,823
17,222
6,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
13
0 / 3 / 1
7,811
488
6,871
15,772
19,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 1 / 6
7,595
475
6,589
13,462
16,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 6 / 5
7,841
490
8,544
12,703
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
18
Kills
10
10
Deaths
19
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
1
2
6
W
6
0
3
7.5
W
2
3
6
1.67
W
10
3
4
4
W
Jing Wei
Flyndak
Jing Wei
0
2
1
0.25
L
Thanatos
ItchySloth
Thanatos
3
8
4
0.63
L
Artio
0
3
1
0.17
W
Kumbhakarna
WhiteeeWhaleee
Kumbhakarna
0
2
10
2.5
L
1
1
6
4
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,950
Damage
37,969
61,744
Taken
67,936
38,940
Mitigated
50,534
19,341
Healing
22,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,142
3,358
0
2,058
8,777
4,209
0
367
8,410
0
77,398
W
12,393
1,302
0
7,236
12,963
9,900
502
5,539
6,449
0
77,004
W
12,459
2,460
0
1,393
7,217
2,873
44
3,767
3,401
76,506
0
W
15,012
4,437
0
1,216
12,881
5,568
0
3,556
9,280
0
88,322
W
Jing Wei
Flyndak
Jing Wei
6,062
5,036
0
7,157
14,931
6,380
0
1,942
12,940
0
90,128
L
Thanatos
ItchySloth
Thanatos
5,823
2,509
0
8,617
17,222
6,520
0
3,410
13,812
0
55,514
L
Artio
6,871
557
86
6,929
15,772
19,719
0
3,630
12,142
55,417
0
W
Kumbhakarna
WhiteeeWhaleee
Kumbhakarna
4,024
329
0
2,339
13,752
14,219
99
6,422
7,242
16,378
0
L
6,589
743
625
3,810
13,462
16,190
0
6,055
7,407
24,836
322
L
8,544
164
0
823
12,703
3,896
0
3,021
9,682
62,399
994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,645
Gold Earned
40,432
515
Minions Killed
473
0
Camps Cleared
0
1,714,109
Distance Traveled
1,565,297
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,394
587
135
8
0
289,365
4
W
Tyr
10,152
635
133
8
0
335,100
4
W
Hera
8,800
550
117
7
0
322,772
4
W
Loki
10,523
658
114
7
0
376,977
4
W
Jing Wei
8,939
559
137
9
0
330,752
2
L
Thanatos
7,791
487
79
5
0
354,890
3
L
Artio
7,811
488
107
7
0
283,967
4
W
Kumbhakarna
8,231
514
14
1
0
348,508
7
L
Bacchus
7,595
475
24
2
0
338,258
5
L
He Bo
7,841
490
128
8
0
298,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role