Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
Azoriel
Chiron
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 103L
1,738 Elo+
Party 3
Terra
Terra
Im1BadSuperhero
Terra
Level 124
God Stats
1W - 5L
1,396 SR
Queue Stats
332W - 305L
1,622 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
STEPHEN A SMIT
Ah Muzen Cab
Level 28
God Stats
4W - 1L
1,971 SR
Queue Stats
21W - 12L
1,696 Elo+
Party 1
Anubis
Anubis
TheStingray867
Anubis
Level 145
God Stats
26W - 22L
1,621 SR
Queue Stats
138W - 133L
1,617 Elo+
Solo
Team Averages
Level 121
1,598 SR
1,634 Elo+

VS

Team Averages
Level 137
1,527 SR
1,510 Elo+
Izanami
Izanami
 
Izanami
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
AnitaHardCawk
Loki
Level 32
God Stats
12W - 2L
1,996 SR
Queue Stats
13W - 7L
1,618 Elo+
Party 2
Merlin
Merlin
ItsMechaJesus
Merlin
Level 177
God Stats
8W - 2L
1,239 SR
Queue Stats
291W - 252L
1,578 Elo+
Party 2
Surtr
Surtr
Sol Yago
Surtr
Level 156
God Stats
11W - 16L
1,378 SR
Queue Stats
524W - 417L
1,384 Elo+
Party 4
Fenrir
Fenrir
Soy Sad Boy
Fenrir
Level 156
God Stats
3W - 2L
1,520 SR
Queue Stats
85W - 72L
1,472 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 2 / 1
6,061
466
3,355
11,351
8,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chiron
Azoriel
Chiron
12
0 / 2 / 1
6,420
494
4,633
8,689
2,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 1
5,821
448
3,297
13,774
14,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Ah Muzen Cab
STEPHEN A SMIT
Ah Muzen Cab
11
1 / 7 / 3
6,477
498
5,410
14,825
4,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 3 / 0
7,154
550
6,472
9,077
4,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 1 / 2
8,910
685
7,343
9,694
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
7 / 1 / 3
8,993
692
7,807
8,932
3,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 2 / 6
8,519
655
10,132
6,975
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
Sol Yago
Surtr
15
2 / 0 / 1
8,753
673
11,368
13,461
8,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
11
3 / 2 / 6
7,085
545
7,067
11,235
9,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
18
18
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
1
0.25
W
Izanami
 
Izanami
2
1
2
3
W
7
1
3
8.5
L
Chiron
Azoriel
Chiron
0
2
1
0.25
L
0
4
1
0.13
W
4
2
6
3.5
L
Ah Muzen Cab
STEPHEN A SMIT
Ah Muzen Cab
1
7
3
0.36
W
Surtr
Sol Yago
Surtr
2
0
1
2.5
W
Fenrir
3
2
6
3
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,167
Damage
43,717
57,716
Taken
50,297
34,261
Mitigated
28,043
17,185
Healing
17,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,355
1,228
3,238
3,294
11,351
8,020
0
3,383
7,565
17,286
0
W
Izanami
 
Izanami
7,343
4,535
0
4,542
9,694
4,194
2,792
1,883
7,811
0
78,354
W
7,807
2,720
0
590
8,932
3,517
0
644
8,252
0
75,542
L
Chiron
Azoriel
Chiron
4,633
884
444
2,224
8,689
2,831
0
0
8,588
0
48,370
L
3,297
950
64
2,163
13,774
14,222
0
340
13,321
33,786
0
W
10,132
427
0
1,290
6,975
2,528
615
1,541
5,434
52,629
796
L
Ah Muzen Cab
STEPHEN A SMIT
Ah Muzen Cab
5,410
935
0
1,879
14,825
4,964
69
5,736
8,333
0
44,159
W
Surtr
Sol Yago
Surtr
11,368
4,070
0
8,419
13,461
8,185
30
5,964
6,789
786
78,131
W
Fenrir
7,067
1,240
259
2,603
11,235
9,619
493
2,310
8,887
570
21,283
L
6,472
523
0
3,879
9,077
4,224
0
289
8,682
61,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,933
Gold Earned
42,260
338
Minions Killed
524
0
Camps Cleared
0
1,282,605
Distance Traveled
1,401,388
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,061
466
18
1
0
251,417
5
W
Izanami
8,910
685
151
12
0
236,205
0
W
Loki
8,993
692
104
8
0
340,993
0
L
Chiron
6,420
494
96
7
0
270,148
3
L
Terra
5,821
448
62
5
0
254,878
0
W
Merlin
8,519
655
110
8
0
264,185
1
L
Ah Muzen Cab
6,477
498
63
5
0
234,499
0
W
Surtr
8,753
673
127
10
0
282,508
3
W
Fenrir
7,085
545
32
2
0
277,497
1
L
Anubis
7,154
550
99
8
0
271,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role