Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
IzanagiSKS
Chernobog
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 21L
1,597 Elo+
Party 1
Ne Zha
Ne Zha
Jorh
Ne Zha
Level 156
God Stats
2W - 1L
1,454 SR
Queue Stats
20W - 18L
1,576 Elo+
Party 1
Fafnir
Fafnir
RikrUlfhednar
Fafnir
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,490 Elo+
Party 1
Surtr
Surtr
trey2icyy
Surtr
Level 63
God Stats
3W - 0L
1,711 SR
Queue Stats
4W - 1L
1,635 Elo+
Party 2
Team Averages
Level 128
1,533 SR
1,560 Elo+

VS

Team Averages
Level 92
1,511 SR
1,549 Elo+
Hercules
Hercules
BrentBrizzle
Hercules
Level 54
God Stats
1W - 1L
1,521 SR
Queue Stats
56W - 47L
1,585 Elo+
Party 3
Yu Huang
Yu Huang
LemonEmperor618_
Yu Huang
Level 105
God Stats
6W - 7L
1,528 SR
Queue Stats
42W - 36L
1,563 Elo+
Party 3
Jing Wei
Jing Wei
NEONSAVAGE
Jing Wei
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,405 Elo+
Solo
Yemoja
Yemoja
Simbobway
Yemoja
Level 148
God Stats
1W - 5L
1,568 SR
Queue Stats
376W - 328L
1,606 Elo+
Party 3
Fenrir
Fenrir
hainesworth
Fenrir
Level 104
God Stats
4W - 4L
1,439 SR
Queue Stats
386W - 365L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
2 / 2 / 1
8,285
592
7,227
8,841
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
IzanagiSKS
Chernobog
13
2 / 4 / 2
7,864
562
6,545
9,664
3,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Jorh
Ne Zha
14
7 / 4 / 3
8,953
640
12,975
12,872
5,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 2 / 6
7,764
555
5,314
9,747
11,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
trey2icyy
Surtr
14
3 / 3 / 3
8,572
612
7,828
13,648
10,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BrentBrizzle
Hercules
13
2 / 3 / 1
7,148
511
5,121
10,841
11,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
4 / 2 / 4
7,536
538
8,732
8,480
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
NEONSAVAGE
Jing Wei
8
0 / 3 / 1
5,260
376
2,494
9,326
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Simbobway
Yemoja
11
2 / 2 / 2
6,709
479
2,990
10,920
9,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
15
5 / 6 / 4
8,738
624
10,013
16,858
7,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
15
Kills
13
15
Deaths
16
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
2
1
1.25
L
Hercules
BrentBrizzle
Hercules
2
3
1
0.83
W
Chernobog
IzanagiSKS
Chernobog
2
4
2
0.75
W
Ne Zha
Jorh
Ne Zha
7
4
3
2.13
L
4
2
4
3
L
Jing Wei
NEONSAVAGE
Jing Wei
0
3
1
0.17
W
1
2
6
2
L
Yemoja
Simbobway
Yemoja
2
2
2
1.5
L
Fenrir
5
6
4
1.17
W
Surtr
trey2icyy
Surtr
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,889
Damage
29,350
54,772
Taken
56,425
35,317
Mitigated
34,783
10,807
Healing
12,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,227
970
0
1,426
8,841
3,467
0
4,819
4,022
68,237
0
L
Hercules
BrentBrizzle
Hercules
5,121
2,349
0
2,830
10,841
11,599
0
319
10,522
653
50,560
W
Chernobog
IzanagiSKS
Chernobog
6,545
3,312
0
1,000
9,664
3,818
3,190
1,304
8,360
0
58,853
W
Ne Zha
Jorh
Ne Zha
12,975
3,446
0
2,191
12,872
5,628
0
1,533
11,339
0
71,583
L
8,732
948
0
1,308
8,480
3,266
0
3,847
4,633
57,177
451
L
Jing Wei
NEONSAVAGE
Jing Wei
2,494
2,100
0
2,341
9,326
2,704
0
1,429
7,897
0
25,423
W
5,314
1,523
0
2,311
9,747
11,484
0
2,937
6,810
18,912
0
L
Yemoja
Simbobway
Yemoja
2,990
853
1,357
2,744
10,920
9,672
0
3,309
7,611
19,383
0
L
Fenrir
10,013
3,942
0
2,404
16,858
7,542
0
4,186
12,672
0
72,167
W
Surtr
trey2icyy
Surtr
7,828
3,169
0
3,879
13,648
10,920
200
1,119
12,529
862
60,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,438
Gold Earned
35,391
442
Minions Killed
363
0
Camps Cleared
0
1,385,329
Distance Traveled
1,290,639
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,285
592
125
9
0
255,420
2
L
Hercules
7,148
511
90
6
0
252,009
4
W
Chernobog
7,864
562
116
8
0
274,092
0
W
Ne Zha
8,953
640
94
7
0
314,528
0
L
Yu Huang
7,536
538
94
7
0
292,876
2
L
Jing Wei
5,260
376
40
3
0
209,983
2
W
Fafnir
7,764
555
12
1
0
280,485
0
L
Yemoja
6,709
479
33
2
0
247,867
1
L
Fenrir
8,738
624
106
8
0
287,904
0
W
Surtr
8,572
612
95
7
0
260,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role