Player Matchup

Fenrir
Fenrir
DarkBlade88
Fenrir
Level 118
God Stats
1W - 2L
1,778 SR
Queue Stats
35W - 29L
1,680 Elo+
Party 2
Xbalanque
Xbalanque
Dewprism
Xbalanque
Level 188
God Stats
37W - 21L
1,570 SR
Queue Stats
146W - 149L
1,656 Elo+
Solo
Cthulhu
Cthulhu
Nexul
Cthulhu
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,680 Elo+
Party 2
Team Averages
Level 133
1,616 SR
1,672 Elo+

VS

Team Averages
Level 84
1,561 SR
1,497 Elo+
Ah Muzen Cab
Ah Muzen Cab
NoEqualTOme
Ah Muzen Cab
Level 126
God Stats
10W - 6L
1,683 SR
Queue Stats
85W - 81L
1,593 Elo+
Party 1
Odin
Odin
coinatom3018
Odin
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 73L
1,613 Elo+
Party 1
Vulcan
Vulcan
shergill
Vulcan
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 6 / 0
7,033
703
6,036
11,954
8,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Dewprism
Xbalanque
11
0 / 3 / 2
6,932
693
8,486
13,221
5,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cthulhu
Nexul
Cthulhu
10
0 / 5 / 2
7,156
716
4,542
13,644
9,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
NoEqualTOme
Ah Muzen Cab
12
1 / 1 / 13
7,871
787
11,188
9,219
3,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 13
7,604
760
5,974
5,893
6,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
shergill
Vulcan
14
12 / 1 / 1
9,697
970
13,658
5,888
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
2
Kills
14
14
Deaths
2
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
6
0
0.33
L
Xbalanque
Dewprism
Xbalanque
0
3
2
0.33
L
Cthulhu
Nexul
Cthulhu
0
5
2
0.2
W
Ah Muzen Cab
NoEqualTOme
Ah Muzen Cab
1
1
13
7.5
W
1
0
13
7.5
W
Vulcan
shergill
Vulcan
12
1
1
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,064
Damage
30,820
38,819
Taken
21,000
23,361
Mitigated
13,058
7,222
Healing
3,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,036
1,780
0
1,538
11,954
8,502
0
4,210
7,305
0
14,626
L
Xbalanque
Dewprism
Xbalanque
8,486
1,051
0
3,570
13,221
5,256
0
4,265
8,368
0
39,083
L
Cthulhu
Nexul
Cthulhu
4,542
334
154
1,960
13,644
9,603
0
5,288
8,019
18,839
0
W
Ah Muzen Cab
NoEqualTOme
Ah Muzen Cab
11,188
2,989
0
2,540
9,219
3,950
2,444
1,924
7,018
0
26,077
W
5,974
1,391
0
732
5,893
6,316
258
1,064
4,573
0
7,309
W
Vulcan
shergill
Vulcan
13,658
4,029
0
370
5,888
2,792
270
1,589
4,299
44,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,121
Gold Earned
25,172
145
Minions Killed
98
0
Camps Cleared
0
573,030
Distance Traveled
658,886
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,033
703
25
3
0
195,740
0
L
Xbalanque
6,932
693
89
9
0
186,640
0
L
Cthulhu
7,156
716
31
3
0
190,650
0
W
Ah Muzen Cab
7,871
787
22
2
0
226,563
0
W
Odin
7,604
760
4
0
0
225,998
2
W
Vulcan
9,697
970
72
7
0
206,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role