Player Matchup

Cliodhna
Cliodhna
BornProdigy1206
Cliodhna
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 20L
1,317 Elo+
Party 2
Set
Set
Deathslayer4525
Set
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,399 Elo+
Party 2
Yemoja
Yemoja
JFKSniper63
Yemoja
Level 23
God Stats
1W - 1L
1,184 SR
Queue Stats
11W - 18L
1,314 Elo+
Party 2
Neith
Neith
Parrot34561234
Neith
Level 44
God Stats
5W - 1L
1,500 SR
Queue Stats
182W - 176L
1,394 Elo+
Solo
Sobek
Sobek
xBanditsSecret
Sobek
Level 82
God Stats
1W - 1L
1,721 SR
Queue Stats
8W - 13L
1,444 Elo+
Party 2
Team Averages
Level 48
1,481 SR
1,374 Elo+

VS

Team Averages
Level 72
1,457 SR
1,530 Elo+
Zhong Kui
Zhong Kui
Dayaax
Zhong Kui
Level 60
God Stats
2W - 7L
1,500 SR
Queue Stats
337W - 347L
1,438 Elo+
Solo
Zeus
Zeus
FallingBear67
Zeus
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
398W - 384L
1,491 Elo+
Party 1
Ishtar
Ishtar
Lo_Gotti_
Ishtar
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,683 Elo+
Party 1
Nike
Nike
TheDirtyBubble2
Nike
Level 65
God Stats
3W - 8L
1,500 SR
Queue Stats
405W - 400L
1,500 Elo+
Party 1
Hel
Hel
wantedhitman32
Hel
Level 53
God Stats
1W - 2L
1,285 SR
Queue Stats
46W - 31L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
17
5 / 4 / 16
10,798
900
17,000
18,094
9,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
14 / 6 / 14
11,068
922
21,458
21,976
21,400
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
17
5 / 1 / 9
10,612
884
7,768
12,675
12,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 0 / 15
9,209
767
15,052
7,711
4,076
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 3 / 18
10,362
864
9,446
19,337
23,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dayaax
Zhong Kui
16
5 / 6 / 5
9,375
781
12,701
16,006
12,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 7 / 8
9,078
757
21,783
11,582
4,660
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
Lo_Gotti_
Ishtar
16
3 / 4 / 7
9,164
764
8,522
12,253
5,543
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 5 / 6
8,646
721
16,855
22,407
16,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 6 / 4
7,603
634
4,994
12,305
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
42
28
Kills
12
14
Deaths
28
72
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
5
4
16
3.25
L
Zhong Kui
Dayaax
Zhong Kui
5
6
5
1.25
W
14
6
14
3.5
L
3
7
8
1
W
Yemoja
5
1
9
9.5
L
Ishtar
Lo_Gotti_
Ishtar
3
4
7
1.63
W
1
0
15
8.5
L
1
5
6
0.8
L
0
6
4
0.33
W
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,724
Damage
64,855
79,793
Taken
74,553
71,487
Mitigated
43,835
38,449
Healing
23,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
17,000
1,845
2,932
6,197
18,094
9,832
1,663
10,239
7,547
0
34,802
L
Zhong Kui
Dayaax
Zhong Kui
12,701
795
237
3,152
16,006
12,887
0
3,413
12,593
22,065
0
W
21,458
10,741
350
4,153
21,976
21,400
160
11,661
10,054
0
34,676
L
21,783
1,740
0
475
11,582
4,660
0
3,539
8,043
31,450
0
W
Yemoja
7,768
1,092
4,168
2,812
12,675
12,500
670
6,250
6,207
20,290
0
L
Ishtar
Lo_Gotti_
Ishtar
8,522
6,123
0
2,403
12,253
5,543
0
2,549
9,704
0
20,008
W
15,052
3,205
4,110
3,378
7,711
4,076
1,810
2,347
4,995
0
24,286
L
16,855
1,015
1,727
6,960
22,407
16,197
0
5,584
16,823
0
26,923
L
4,994
146
4,508
3,843
12,305
4,548
0
2,129
10,176
13,902
0
W
9,446
593
3,089
7,260
19,337
23,679
39
8,981
10,020
14,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,049
Gold Earned
43,866
127
Minions Killed
118
0
Camps Cleared
0
1,189,249
Distance Traveled
1,101,752
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
10,798
900
38
3
0
248,309
0
L
Zhong Kui
9,375
781
26
2
0
190,261
0
W
Set
11,068
922
29
2
0
203,482
0
L
Zeus
9,078
757
25
2
0
212,932
0
W
Yemoja
10,612
884
18
2
0
230,322
0
L
Ishtar
9,164
764
30
3
0
216,063
0
W
Neith
9,209
767
25
2
0
248,666
0
L
Nike
8,646
721
17
1
0
244,744
0
L
Hel
7,603
634
20
2
0
237,752
0
W
Sobek
10,362
864
17
1
0
258,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role