Player Matchup

Chiron
Chiron
DaGreatCornholio
Chiron
Level 176
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,674 Elo+
Party 1
Raijin
Raijin
DarthTacoSlayer
Raijin
Level 107
God Stats
2W - 4L
1,267 SR
Queue Stats
363W - 367L
1,439 Elo+
Solo
Chaac
Chaac
Meenanoona
Chaac
Level 108
God Stats
16W - 14L
1,424 SR
Queue Stats
806W - 794L
1,423 Elo+
Solo
Terra
Terra
ShtinkyPinky
Terra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,679 Elo+
Party 1
Medusa
Medusa
iGambitX23
Medusa
Level 81
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 59L
1,500 Elo+
Solo
Team Averages
Level 100
1,438 SR
1,543 Elo+

VS

Team Averages
Level 86
1,500 SR
1,432 Elo+
Khepri
Khepri
GODzNuTcRuSt
Khepri
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 32L
1,203 Elo+
Solo
Loki
Loki
Lord-_-Tinnz
Loki
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,617 Elo+
Party 2
Zeus
Zeus
MotivatedStoner_
Zeus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,677 Elo+
Party 2
Sylvanus
Sylvanus
SaunFicy21
Sylvanus
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 278L
1,394 Elo+
Solo
Ganesha
Ganesha
Thranduil86
Ganesha
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
567W - 575L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 1 / 9
10,537
1,054
24,974
12,257
5,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 2 / 11
9,451
945
11,620
7,776
4,129
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
5
0 / 0 / 0
6,176
618
0
0
0
16
3 / 2 / 16
9,646
965
11,522
15,009
11,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
iGambitX23
Medusa
17
4 / 1 / 13
9,340
934
8,046
8,564
4,001
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
1 / 5 / 1
7,220
722
3,994
13,342
10,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
1 / 5 / 2
6,788
679
4,860
9,186
4,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 7 / 0
8,730
873
8,381
11,808
4,660
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
SaunFicy21
Sylvanus
14
0 / 3 / 0
7,191
719
3,455
11,911
14,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
Thranduil86
Ganesha
13
0 / 3 / 3
6,848
685
2,630
12,946
13,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
11
23
Kills
5
6
Deaths
23
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
12
1
9
16.5
W
4
2
11
4.75
L
Khepri
1
5
1
0.3
L
1
5
2
0.4
W
Chaac
0
0
0
0
L
3
7
0
0.43
L
Sylvanus
SaunFicy21
Sylvanus
0
3
0
0
W
3
2
16
5.5
L
Ganesha
Thranduil86
Ganesha
0
3
3
0.5
W
Medusa
iGambitX23
Medusa
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,162
Damage
23,320
43,606
Taken
59,193
25,188
Mitigated
47,664
24,185
Healing
15,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,974
11,112
2,202
4,471
12,257
5,910
669
7,127
5,130
0
35,841
W
11,620
1,712
994
966
7,776
4,129
1,197
3,255
4,521
29,314
0
L
Khepri
3,994
309
1,903
1,460
13,342
10,728
0
3,542
9,800
7,762
0
L
4,860
807
729
561
9,186
4,385
0
4,192
4,994
0
13,670
W
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
8,381
1,254
801
1,593
11,808
4,660
0
3,695
8,113
19,964
0
L
Sylvanus
SaunFicy21
Sylvanus
3,455
1,682
1,418
1,898
11,911
14,454
0
5,716
6,195
13,344
0
W
11,522
844
6,425
6,645
15,009
11,148
656
2,852
12,157
19,143
0
L
Ganesha
Thranduil86
Ganesha
2,630
138
1,749
3,704
12,946
13,437
0
5,997
6,949
5,411
0
W
Medusa
iGambitX23
Medusa
8,046
3,980
301
2,181
8,564
4,001
1,615
5,226
3,338
0
19,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,150
Gold Earned
36,777
123
Minions Killed
80
0
Camps Cleared
0
799,882
Distance Traveled
820,023
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,537
1,054
28
3
0
203,675
0
W
Raijin
9,451
945
54
5
0
161,342
0
L
Khepri
7,220
722
10
1
0
155,986
0
L
Loki
6,788
679
7
1
0
206,581
0
W
Chaac
6,176
618
0
0
0
0
0
L
Zeus
8,730
873
31
3
0
150,872
0
L
Sylvanus
7,191
719
31
3
0
143,970
0
W
Terra
9,646
965
14
1
0
233,901
0
L
Ganesha
6,848
685
1
0
0
162,614
0
W
Medusa
9,340
934
27
3
0
200,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role