Player Matchup

Anhur
Anhur
GK875
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,337 Elo+
Party 2
Xing Tian
Xing Tian
Mezzidrill
Xing Tian
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 16L
1,247 Elo+
Party 2
Freya
Freya
Ruzbacki
Freya
Level 126
God Stats
18W - 29L
1,505 SR
Queue Stats
87W - 148L
1,323 Elo+
Party 2
Bakasura
Bakasura
Waikikisneaky98
Bakasura
Level 88
God Stats
11W - 14L
1,451 SR
Queue Stats
107W - 135L
1,247 Elo+
Party 2
Surtr
Surtr
xchaoticsxx
Surtr
Level 152
God Stats
5W - 11L
1,361 SR
Queue Stats
144W - 173L
1,424 Elo+
Party 2
Team Averages
Level 80
1,463 SR
1,315 Elo+

VS

Team Averages
Level 80
1,471 SR
1,451 Elo+
Pele
Pele
 
Pele
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Amtrocious
Neith
Level 122
God Stats
8W - 12L
1,160 SR
Queue Stats
128W - 139L
1,376 Elo+
Solo
Kuzenbo
Kuzenbo
LegitPopsclStik
Kuzenbo
Level 57
God Stats
2W - 0L
1,694 SR
Queue Stats
28W - 22L
1,502 Elo+
Party 3
Olorun
Olorun
PapaPowers
Olorun
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,525 Elo+
Party 3
Bellona
Bellona
Sargeduble07
Bellona
Level 84
God Stats
8W - 4L
1,500 SR
Queue Stats
163W - 172L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GK875
Anhur
11
2 / 7 / 0
6,660
476
4,921
13,330
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Mezzidrill
Xing Tian
8
0 / 7 / 1
5,196
371
940
12,800
7,932
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
Ruzbacki
Freya
11
0 / 5 / 1
6,073
434
6,479
12,604
4,700
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
10
1 / 5 / 2
6,660
476
4,581
14,637
5,881
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 0
7,427
531
9,958
13,848
14,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
8 / 1 / 1
8,851
632
11,564
11,240
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
13
10 / 2 / 7
8,528
609
14,755
9,968
3,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 10
7,904
565
3,465
13,425
15,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Olorun
PapaPowers
Olorun
13
2 / 0 / 6
8,242
589
14,297
10,460
5,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Sargeduble07
Bellona
12
0 / 2 / 0
7,109
508
3,239
10,537
9,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
22
24
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
1
1
8.5
W
Neith
10
2
7
6.75
L
Anhur
GK875
Anhur
2
7
0
0.29
W
2
2
10
3.5
L
Xing Tian
Mezzidrill
Xing Tian
0
7
1
0.07
W
Olorun
PapaPowers
Olorun
2
0
6
5
L
Freya
Ruzbacki
Freya
0
5
1
0.1
W
Bellona
Sargeduble07
Bellona
0
2
0
0
L
Bakasura
1
5
2
0.4
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,879
Damage
47,320
67,219
Taken
55,630
37,308
Mitigated
38,285
11,489
Healing
17,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
11,564
2,931
0
686
11,240
4,934
0
1,633
9,607
0
75,029
W
Neith
14,755
4,029
0
4,011
9,968
3,664
3,659
825
8,978
0
55,937
L
Anhur
GK875
Anhur
4,921
2,928
0
1,828
13,330
4,505
0
2,787
10,543
0
35,552
W
3,465
1,534
266
2,548
13,425
15,079
411
1,434
11,803
22,071
0
L
Xing Tian
Mezzidrill
Xing Tian
940
297
0
502
12,800
7,932
0
2,173
10,627
12,000
0
W
Olorun
PapaPowers
Olorun
14,297
6,760
369
6,202
10,460
5,043
1,625
3,705
6,617
63,281
5,438
L
Freya
Ruzbacki
Freya
6,479
1,602
142
3,060
12,604
4,700
16
5,349
7,255
39,573
0
W
Bellona
Sargeduble07
Bellona
3,239
958
0
3,712
10,537
9,565
532
270
10,267
0
39,563
L
Bakasura
4,581
3,642
0
2,597
14,637
5,881
0
3,522
11,115
0
27,644
L
9,958
4,155
0
3,360
13,848
14,290
0
3,343
10,505
580
49,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,016
Gold Earned
40,634
246
Minions Killed
416
0
Camps Cleared
0
1,327,128
Distance Traveled
1,369,281
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,851
632
127
9
0
334,643
0
W
Neith
8,528
609
70
5
0
237,834
2
L
Anhur
6,660
476
54
4
0
228,278
0
W
Kuzenbo
7,904
565
35
3
0
269,377
2
L
Xing Tian
5,196
371
13
1
0
232,119
0
W
Olorun
8,242
589
101
7
0
254,806
0
L
Freya
6,073
434
44
3
0
273,235
1
W
Bellona
7,109
508
83
6
0
272,621
0
L
Bakasura
6,660
476
55
4
0
296,805
0
L
Surtr
7,427
531
80
6
0
296,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role