Player Matchup

Bacchus
Bacchus
Excvfar
Bacchus
Level 63
God Stats
1W - 0L
1,683 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
KentonThomas
Apollo
Level 86
God Stats
2W - 3L
1,508 SR
Queue Stats
2W - 4L
1,440 Elo+
Party 1
Surtr
Surtr
KillaTStorm
Surtr
Level 158
God Stats
1W - 0L
1,404 SR
Queue Stats
2W - 2L
1,440 Elo+
Party 1
Bakasura
Bakasura
Travismaximus
Bakasura
Level 15
God Stats
2W - 1L
1,359 SR
Queue Stats
2W - 1L
1,440 Elo+
Party 1
Discordia
Discordia
Zeaxon
Discordia
Level 68
God Stats
1W - 0L
1,219 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 78
1,434 SR
1,464 Elo+

VS

Team Averages
Level 72
1,648 SR
1,576 Elo+
Hel
Hel
BSG_Bogsworth
Hel
Level 121
God Stats
1W - 1L
1,795 SR
Queue Stats
69W - 71L
1,520 Elo+
Party 3
Danzaburou
Danzaburou
FastFX2
Danzaburou
Level 27
God Stats
0W - 1L
1,690 SR
Queue Stats
4W - 1L
1,635 Elo+
Party 3
Surtr
Surtr
ShukakuXshirO
Surtr
Level 91
God Stats
10W - 11L
1,754 SR
Queue Stats
114W - 80L
1,628 Elo+
Party 2
Cthulhu
Cthulhu
deadpancake826
Cthulhu
Level 16
God Stats
6W - 6L
1,499 SR
Queue Stats
14W - 11L
1,608 Elo+
Party 2
Thanatos
Thanatos
xCrashen
Thanatos
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Excvfar
Bacchus
10
2 / 1 / 8
7,436
496
3,631
6,030
5,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
11
3 / 3 / 2
7,478
499
5,465
10,721
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 2
7,269
485
6,810
13,295
11,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
Travismaximus
Bakasura
16
7 / 0 / 4
9,334
622
15,264
14,204
6,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
Zeaxon
Discordia
14
3 / 1 / 2
8,007
534
6,565
5,929
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,322
555
7,729
10,658
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
FastFX2
Danzaburou
10
0 / 5 / 0
6,006
400
2,790
8,287
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 2 / 0
7,558
504
9,336
14,771
13,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 3 / 0
6,238
416
2,743
10,470
6,399
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
xCrashen
Thanatos
11
2 / 5 / 0
7,238
483
4,848
15,296
5,882
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
17
Kills
5
5
Deaths
17
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Bacchus
Excvfar
Bacchus
2
1
8
6
L
Danzaburou
FastFX2
Danzaburou
0
5
0
0
W
Apollo
3
3
2
1.33
W
2
0
2
3
L
0
2
0
0
W
Bakasura
Travismaximus
Bakasura
7
0
4
9
W
Discordia
Zeaxon
Discordia
3
1
2
4
L
2
3
0
0.67
L
Thanatos
xCrashen
Thanatos
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,735
Damage
27,446
50,179
Taken
59,482
28,745
Mitigated
32,648
12,087
Healing
25,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,729
795
469
4,900
10,658
4,463
0
5,340
4,968
75,417
0
W
Bacchus
Excvfar
Bacchus
3,631
536
0
1,686
6,030
5,946
261
1,806
4,224
12,553
0
L
Danzaburou
FastFX2
Danzaburou
2,790
664
0
1,338
8,287
2,693
236
1,642
5,979
0
39,565
W
Apollo
5,465
3,716
0
3,540
10,721
3,470
1,387
3,597
7,124
0
46,445
W
6,810
2,605
0
3,625
13,295
11,118
76
638
12,657
464
41,509
L
9,336
4,948
0
7,356
14,771
13,211
16
525
13,513
613
63,233
W
Bakasura
Travismaximus
Bakasura
15,264
11,059
0
2,959
14,204
6,228
0
1,893
12,311
0
74,706
W
Discordia
Zeaxon
Discordia
6,565
738
0
277
5,929
1,983
0
3,125
2,804
52,597
688
L
2,743
657
248
3,012
10,470
6,399
0
1,099
8,792
23,689
0
L
Thanatos
xCrashen
Thanatos
4,848
1,180
114
8,027
15,296
5,882
0
1,803
12,996
0
46,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,524
Gold Earned
35,362
425
Minions Killed
424
0
Camps Cleared
0
1,530,311
Distance Traveled
1,434,381
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,322
555
139
9
0
293,156
2
W
Bacchus
7,436
496
21
1
0
310,188
2
L
Danzaburou
6,006
400
70
5
0
259,980
0
W
Apollo
7,478
499
79
5
0
283,962
0
W
Surtr
7,269
485
80
5
0
292,258
3
L
Surtr
7,558
504
114
8
0
287,884
1
W
Bakasura
9,334
622
140
9
0
358,500
0
W
Discordia
8,007
534
105
7
0
285,403
0
L
Cthulhu
6,238
416
31
2
0
282,123
0
L
Thanatos
7,238
483
70
5
0
311,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role