Player Matchup

Surtr
Surtr
Dylan31499
Surtr
Level 85
God Stats
13W - 6L
1,680 SR
Queue Stats
123W - 104L
1,552 Elo+
Solo
Ne Zha
Ne Zha
FlippedOtter
Ne Zha
Level 135
God Stats
24W - 11L
1,543 SR
Queue Stats
162W - 168L
1,332 Elo+
Party 1
Sol
Sol
Kylof
Sol
Level 140
God Stats
12W - 11L
1,140 SR
Queue Stats
68W - 58L
1,354 Elo+
Solo
Anubis
Anubis
LordVorhees278
Anubis
Level 63
God Stats
2W - 5L
1,416 SR
Queue Stats
26W - 27L
1,415 Elo+
Solo
Artio
Artio
TypicalRIP
Artio
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 154L
1,464 Elo+
Party 1
Team Averages
Level 106
1,456 SR
1,423 Elo+

VS

Team Averages
Level 100
1,422 SR
1,405 Elo+
Hun Batz
Hun Batz
Scoürge
Hun Batz
Level 67
God Stats
7W - 6L
1,508 SR
Queue Stats
142W - 150L
1,413 Elo+
Solo
Ymir
Ymir
SpicyWeinerXxX
Ymir
Level 141
God Stats
8W - 14L
1,394 SR
Queue Stats
382W - 388L
1,421 Elo+
Solo
Ra
Ra
StrangeVisitor
Ra
Level 163
God Stats
0W - 1L
1,436 SR
Queue Stats
8W - 15L
1,484 Elo+
Solo
Nike
Nike
XxMANOLO2029xX
Nike
Level 51
God Stats
9W - 11L
1,273 SR
Queue Stats
89W - 115L
1,370 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
maximuzz95
Ah Muzen Cab
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 32L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
6
0 / 1 / 1
3,726
745
2,212
4,631
2,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
6
3 / 0 / 0
4,265
853
1,111
4,417
1,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Sol
Kylof
Sol
7
1 / 0 / 0
3,923
785
2,322
2,675
568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 0 / 1
4,234
847
2,703
3,188
1,173
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
5
0 / 0 / 0
3,407
681
520
4,967
2,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Scoürge
Hun Batz
6
0 / 1 / 0
3,532
706
1,236
3,974
1,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
2,562
512
0
1,260
557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 2 / 0
3,568
714
920
2,669
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
1 / 1 / 0
3,545
709
2,043
4,453
1,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
maximuzz95
Ah Muzen Cab
6
0 / 1 / 0
3,340
668
414
2,464
774
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
5
Kills
1
1
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Surtr
0
1
1
0.5
W
Ne Zha
3
0
0
3
W
Sol
Kylof
Sol
1
0
0
1
W
1
0
1
1.5
L
Hun Batz
Scoürge
Hun Batz
0
1
0
0
L
0
0
0
0
L
0
2
0
0
W
Artio
0
0
0
0
L
1
1
0
1
L
Ah Muzen Cab
maximuzz95
Ah Muzen Cab
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,868
Damage
4,613
19,878
Taken
14,820
7,980
Mitigated
4,472
11,241
Healing
4,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
2,212
868
0
1,880
4,631
2,611
0
0
4,631
116
19,225
W
Ne Zha
1,111
289
0
2,482
4,417
1,314
0
0
4,417
0
14,049
W
Sol
Kylof
Sol
2,322
969
0
1,874
2,675
568
372
0
2,675
27,377
0
W
2,703
476
0
2,351
3,188
1,173
0
740
2,448
29,573
0
L
Hun Batz
Scoürge
Hun Batz
1,236
434
0
1,429
3,974
1,265
0
1,864
2,110
0
13,800
L
0
0
0
416
1,260
557
0
0
1,260
2,446
0
L
920
70
52
749
2,669
586
0
2,072
597
16,337
0
W
Artio
520
126
579
2,075
4,967
2,314
0
180
4,787
6,768
0
L
2,043
339
0
675
4,453
1,290
0
24
4,106
0
17,336
L
Ah Muzen Cab
maximuzz95
Ah Muzen Cab
414
353
0
1,129
2,464
774
0
1,609
855
0
14,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,555
Gold Earned
16,547
188
Minions Killed
101
0
Camps Cleared
0
583,012
Distance Traveled
487,505
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
3,726
745
31
6
0
120,671
0
W
Ne Zha
4,265
853
36
7
0
135,705
2
W
Sol
3,923
785
50
10
0
107,382
0
W
Anubis
4,234
847
60
12
0
105,122
0
L
Hun Batz
3,532
706
31
6
0
123,725
0
L
Ymir
2,562
512
0
0
0
23,572
0
L
Ra
3,568
714
27
5
0
108,644
0
W
Artio
3,407
681
11
2
0
114,132
0
L
Nike
3,545
709
26
5
0
117,431
0
L
Ah Muzen Cab
3,340
668
17
3
0
114,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role