Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AshBoney
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,702 Elo+
Party 1
Skadi
Skadi
PandaAf
Skadi
Level 8
God Stats
3W - 4L
1,476 SR
Queue Stats
5W - 9L
1,316 Elo+
Party 1
Thanatos
Thanatos
TheLootGoblin021
Thanatos
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
294W - 291L
1,466 Elo+
Party 1
Anubis
Anubis
TheStankanatoR
Anubis
Level 83
God Stats
2W - 2L
1,475 SR
Queue Stats
44W - 52L
1,470 Elo+
Party 1
Team Averages
Level 57
1,490 SR
1,491 Elo+

VS

Team Averages
Level 63
1,343 SR
1,426 Elo+
Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
FlutzisCold
Sobek
Level 69
God Stats
1W - 1L
1,471 SR
Queue Stats
36W - 32L
1,561 Elo+
Party 3
Janus
Janus
KuzenbosGun
Janus
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
78W - 69L
1,555 Elo+
Party 3
Thanatos
Thanatos
gingerfrickface
Thanatos
Level 7
God Stats
0W - 3L
1,006 SR
Queue Stats
0W - 4L
1,256 Elo+
Party 2
Aphrodite
Aphrodite
shayjoy
Aphrodite
Level 106
God Stats
0W - 3L
1,235 SR
Queue Stats
0W - 7L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 1 / 2
6,554
546
4,906
9,817
7,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
8
0 / 0 / 2
5,543
462
363
9,067
7,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
PandaAf
Skadi
8
0 / 4 / 3
5,214
435
3,529
7,787
2,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
8 / 0 / 2
7,845
654
7,127
10,335
4,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 1 / 4
7,119
593
5,214
6,164
2,705
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 1 / 0
6,632
553
8,467
5,189
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 0
6,177
515
6,660
10,778
7,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 1
6,722
560
5,112
7,454
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
7
0 / 2 / 1
4,841
403
753
6,230
1,813
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Aphrodite
shayjoy
Aphrodite
8
0 / 4 / 1
4,813
401
1,862
7,151
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
5
6
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
1
2
2
L
Neith
 
Neith
4
1
0
4
W
Ymir
0
0
2
1
L
1
3
0
0.33
L
0
3
1
0.17
W
Skadi
PandaAf
Skadi
0
4
3
0.38
W
8
0
2
9
W
4
1
4
6
L
Thanatos
0
2
1
0.25
L
Aphrodite
shayjoy
Aphrodite
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,139
Damage
22,854
43,170
Taken
36,802
24,444
Mitigated
15,132
18,471
Healing
13,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,906
1,547
0
2,882
9,817
7,376
0
5,801
3,321
0
37,529
L
Neith
 
Neith
8,467
3,314
0
1,115
5,189
1,684
179
589
4,600
0
51,608
W
Ymir
363
162
0
1,094
9,067
7,181
54
1,702
7,329
14,373
0
L
6,660
714
0
4,178
10,778
7,689
0
86
9,940
33,331
0
L
5,112
383
0
1,757
7,454
2,024
0
1,763
5,644
57,623
0
W
Skadi
PandaAf
Skadi
3,529
703
0
280
7,787
2,344
63
1,205
6,478
0
29,361
W
7,127
1,932
0
11,001
10,335
4,838
0
1,865
8,412
0
59,433
W
5,214
426
0
3,214
6,164
2,705
0
2,002
3,996
43,722
0
L
Thanatos
753
41
0
2,698
6,230
1,813
0
1,839
4,356
0
15,199
L
Aphrodite
shayjoy
Aphrodite
1,862
409
907
2,746
7,151
1,922
184
1,300
5,851
18,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,275
Gold Earned
29,185
282
Minions Killed
327
0
Camps Cleared
0
1,237,114
Distance Traveled
1,175,951
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,554
546
48
4
0
249,485
0
L
Neith
6,632
553
88
7
0
224,194
3
W
Ymir
5,543
462
16
1
0
252,052
0
L
Sobek
6,177
515
66
6
0
238,318
1
L
Janus
6,722
560
120
10
0
233,714
2
W
Skadi
5,214
435
58
5
0
230,644
0
W
Thanatos
7,845
654
87
7
0
271,442
0
W
Anubis
7,119
593
73
6
0
233,491
0
L
Thanatos
4,841
403
29
2
0
280,913
0
L
Aphrodite
4,813
401
24
2
0
198,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role