Player Matchup

Skadi
Skadi
Averic
Skadi
Level 159
God Stats
3W - 6L
1,500 SR
Queue Stats
783W - 750L
1,597 Elo+
Solo
Izanami
Izanami
Got_Schmeat
Izanami
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,736 Elo+
Solo
Ares
Ares
ImmaculateQueso
Ares
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 40L
1,725 Elo+
Party 2
Artio
Artio
JNava8
Artio
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 114L
1,761 Elo+
Party 2
Shiva
Shiva
clutchgonzalez
Shiva
Level 162
God Stats
1W - 2L
1,812 SR
Queue Stats
51W - 84L
1,725 Elo+
Party 2
Team Averages
Level 148
1,562 SR
1,709 Elo+

VS

Team Averages
Level 125
1,543 SR
1,481 Elo+
Bacchus
Bacchus
BlitzNitro
Bacchus
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
229W - 199L
1,651 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Brozziest
Cu Chulainn
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 39L
1,382 Elo+
Party 1
Olorun
Olorun
MuggyMoo
Olorun
Level 87
God Stats
4W - 1L
1,715 SR
Queue Stats
230W - 190L
1,610 Elo+
Party 3
Cabrakan
Cabrakan
iLocus
Cabrakan
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 30L
1,382 Elo+
Party 1
The Morrigan
The Morrigan
napalmmissle
The Morrigan
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 63L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Averic
Skadi
20
11 / 5 / 8
11,988
856
18,703
18,175
13,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Got_Schmeat
Izanami
2
0 / 3 / 1
3,866
276
0
2,137
808
17
4 / 5 / 11
10,438
746
12,011
24,898
40,692
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artio
JNava8
Artio
19
4 / 7 / 12
10,161
726
11,835
25,511
39,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
5 / 5 / 16
10,727
766
21,845
20,376
22,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlitzNitro
Bacchus
19
6 / 2 / 14
11,902
850
13,853
19,413
39,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cu Chulainn
Brozziest
Cu Chulainn
15
3 / 6 / 9
10,116
723
20,497
18,975
24,582
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
MuggyMoo
Olorun
16
1 / 4 / 18
10,613
758
18,108
15,889
12,339
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cabrakan
iLocus
Cabrakan
16
1 / 7 / 18
10,504
750
8,801
24,569
41,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

The Morrigan
napalmmissle
The Morrigan
19
13 / 5 / 9
12,374
884
18,648
13,085
9,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
92
24
Kills
24
25
Deaths
24
48
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Skadi
Averic
Skadi
11
5
8
3
W
Bacchus
BlitzNitro
Bacchus
6
2
14
6.5
W
Cu Chulainn
Brozziest
Cu Chulainn
3
6
9
1.25
L
Izanami
Got_Schmeat
Izanami
0
3
1
0.17
L
4
5
11
1.9
L
Artio
JNava8
Artio
4
7
12
1.43
W
Olorun
MuggyMoo
Olorun
1
4
18
2.5
L
5
5
16
2.6
W
Cabrakan
iLocus
Cabrakan
1
7
18
1.43
W
The Morrigan
napalmmissle
The Morrigan
13
5
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,394
Damage
79,907
91,097
Taken
91,931
117,148
Mitigated
127,191
31,839
Healing
27,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Averic
Skadi
18,703
12,058
241
4,104
18,175
13,177
1,771
12,667
5,492
0
41,017
W
Bacchus
BlitzNitro
Bacchus
13,853
1,215
1,995
6,038
19,413
39,283
845
6,141
12,216
23,282
2,442
W
Cu Chulainn
Brozziest
Cu Chulainn
20,497
2,147
1,430
2,001
18,975
24,582
1,087
5,527
12,839
11,878
25,328
L
Izanami
Got_Schmeat
Izanami
0
0
0
0
2,137
808
0
2,016
121
0
0
L
12,011
319
1,980
4,470
24,898
40,692
0
18,651
6,247
21,226
0
L
Artio
JNava8
Artio
11,835
536
6,021
7,525
25,511
39,786
0
16,094
9,317
27,096
0
W
Olorun
MuggyMoo
Olorun
18,108
7,815
4,790
5,612
15,889
12,339
3,298
6,746
8,878
38,255
0
L
21,845
716
2,801
4,697
20,376
22,685
163
14,662
5,714
15,387
30,423
W
Cabrakan
iLocus
Cabrakan
8,801
1,358
484
1,859
24,569
41,165
281
8,120
15,913
12,664
0
W
The Morrigan
napalmmissle
The Morrigan
18,648
2,950
1,732
1,237
13,085
9,822
3,171
4,277
8,613
49,078
588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,180
Gold Earned
55,509
124
Minions Killed
148
0
Camps Cleared
0
885,074
Distance Traveled
1,246,547
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,988
856
49
4
0
196,793
0
W
Bacchus
11,902
850
24
2
0
287,903
0
W
Cu Chulainn
10,116
723
27
2
0
245,027
0
L
Izanami
3,866
276
0
0
0
0
0
L
Ares
10,438
746
11
1
0
230,984
0
L
Artio
10,161
726
21
2
0
231,724
0
W
Olorun
10,613
758
47
3
0
248,710
0
L
Shiva
10,727
766
43
3
0
225,573
0
W
Cabrakan
10,504
750
6
0
0
235,290
0
W
The Morrigan
12,374
884
44
3
0
229,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role