Player Matchup

Thor
Thor
Benjamin93Breeg
Thor
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,369 Elo+
Party 1
Danzaburou
Danzaburou
God Lec
Danzaburou
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,555 Elo+
Party 4
Yu Huang
Yu Huang
JaKeTheSniZZake4
Yu Huang
Level 135
God Stats
30W - 35L
1,576 SR
Queue Stats
797W - 750L
1,523 Elo+
Solo
Surtr
Surtr
The_Elder_Demon_
Surtr
Level 87
God Stats
5W - 13L
1,387 SR
Queue Stats
16W - 21L
1,379 Elo+
Party 1
Athena
Athena
idaves
Athena
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,541 Elo+
Party 4
Team Averages
Level 112
1,493 SR
1,473 Elo+

VS

Team Averages
Level 149
1,495 SR
1,417 Elo+
Xbalanque
Xbalanque
ImmortalGodRa
Xbalanque
Level 148
God Stats
134W - 135L
1,427 SR
Queue Stats
190W - 180L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
Reckl3ssGring0
Baron Samedi
Level 152
God Stats
2W - 2L
1,500 SR
Queue Stats
185W - 172L
1,359 Elo+
Party 3
Arachne
Arachne
SpiffNinja66
Arachne
Level 147
God Stats
8W - 6L
1,476 SR
Queue Stats
301W - 279L
1,482 Elo+
Party 2
Surtr
Surtr
Supagudg
Surtr
Level 142
God Stats
5W - 7L
1,546 SR
Queue Stats
136W - 151L
1,312 Elo+
Party 3
Sylvanus
Sylvanus
omega panzer
Sylvanus
Level 157
God Stats
8W - 9L
1,523 SR
Queue Stats
382W - 363L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
7,511
395
4,637
18,614
7,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
God Lec
Danzaburou
17
2 / 2 / 0
10,452
550
14,188
16,586
8,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 3 / 1
8,347
439
13,278
11,497
5,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 0 / 0
9,773
514
17,900
17,485
23,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
idaves
Athena
12
1 / 2 / 1
8,421
443
5,892
19,963
22,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ImmortalGodRa
Xbalanque
16
2 / 2 / 1
9,231
486
10,730
18,906
8,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Reckl3ssGring0
Baron Samedi
14
2 / 0 / 7
9,387
494
9,816
12,057
11,882
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
SpiffNinja66
Arachne
15
6 / 2 / 4
9,302
490
17,599
16,798
8,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
Supagudg
Surtr
15
0 / 1 / 1
8,907
469
10,228
23,650
20,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
omega panzer
Sylvanus
15
5 / 1 / 4
9,239
486
12,432
15,789
10,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
6
Kills
15
15
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
Danzaburou
God Lec
Danzaburou
2
2
0
1
W
Xbalanque
ImmortalGodRa
Xbalanque
2
2
1
1.25
L
2
3
1
0.83
W
Baron Samedi
Reckl3ssGring0
Baron Samedi
2
0
7
5.5
W
Arachne
SpiffNinja66
Arachne
6
2
4
4
W
Surtr
Supagudg
Surtr
0
1
1
0.5
L
1
0
0
1
L
Athena
idaves
Athena
1
2
1
0.75
W
Sylvanus
omega panzer
Sylvanus
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,895
Damage
60,805
84,145
Taken
87,200
67,568
Mitigated
59,497
26,918
Healing
45,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,637
566
197
4,862
18,614
7,981
0
6,809
11,805
0
48,428
L
Danzaburou
God Lec
Danzaburou
14,188
5,925
0
9,913
16,586
8,170
3,090
976
15,610
0
97,867
W
Xbalanque
ImmortalGodRa
Xbalanque
10,730
3,700
0
9,241
18,906
8,172
999
468
18,438
0
81,590
L
13,278
862
0
2,000
11,497
5,197
77
6,271
5,226
64,899
1,112
W
Baron Samedi
Reckl3ssGring0
Baron Samedi
9,816
972
1,943
7,054
12,057
11,882
0
4,682
7,375
41,563
0
W
Arachne
SpiffNinja66
Arachne
17,599
12,643
0
6,987
16,798
8,656
38
5,653
11,145
0
76,459
W
Surtr
Supagudg
Surtr
10,228
3,790
0
11,463
23,650
20,668
0
3,558
20,092
1,111
80,737
L
17,900
5,800
0
5,556
17,485
23,588
15
418
17,067
22,111
73,672
L
Athena
idaves
Athena
5,892
1,522
0
4,390
19,963
22,632
0
7,144
12,819
24,826
0
W
Sylvanus
omega panzer
Sylvanus
12,432
4,426
1,790
7,392
15,789
10,119
0
8,533
7,256
54,679
9,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,504
Gold Earned
46,066
559
Minions Killed
518
0
Camps Cleared
0
1,746,973
Distance Traveled
1,765,214
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,511
395
75
4
0
361,912
1
L
Danzaburou
10,452
550
157
8
0
333,413
6
W
Xbalanque
9,231
486
131
7
0
342,617
2
L
Yu Huang
8,347
439
121
6
0
326,769
1
W
Baron Samedi
9,387
494
44
2
0
335,669
6
W
Arachne
9,302
490
91
5
0
426,653
0
W
Surtr
8,907
469
159
8
0
342,871
6
L
Surtr
9,773
514
181
10
0
371,049
0
L
Athena
8,421
443
25
1
0
353,830
0
W
Sylvanus
9,239
486
93
5
0
317,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role