Player Matchup

Nox
Nox
 
Nox
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DeusExMachina V
Nike
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 87L
1,454 Elo+
Party 2
Baron Samedi
Baron Samedi
DirtyBranden
Baron Samedi
Level 99
God Stats
5W - 5L
1,500 SR
Queue Stats
197W - 206L
1,323 Elo+
Party 2
Cabrakan
Cabrakan
QUEMAX
Cabrakan
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 27L
1,777 Elo+
Party 1
Rama
Rama
xXolimpus13Xx
Rama
Level 128
God Stats
2W - 1L
1,301 SR
Queue Stats
38W - 27L
1,409 Elo+
Party 1
Team Averages
Level 102
1,460 SR
1,493 Elo+

VS

Team Averages
Level 70
1,463 SR
1,705 Elo+
Hachiman
Hachiman
 
Hachiman
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MilesPerAllen93
Morgan Le Fay
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,519 Elo+
Party 3
Lancelot
Lancelot
Shoshzxz
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,880 Elo+
Party 3
Shiva
Shiva
babyisaac23
Shiva
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,747 Elo+
Party 3
Hera
Hera
jake the dog144
Hera
Level 60
God Stats
0W - 1L
1,313 SR
Queue Stats
4W - 4L
1,879 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
19
1 / 1 / 12
11,676
649
12,092
7,071
3,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
2 / 3 / 15
11,522
640
6,713
21,414
24,623
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
DirtyBranden
Baron Samedi
20
3 / 3 / 11
12,391
688
19,632
18,507
10,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
QUEMAX
Cabrakan
20
9 / 4 / 7
13,337
741
19,356
24,291
20,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
11 / 0 / 7
13,315
740
11,758
16,216
8,602
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 2 / 1
7,925
440
935
3,396
1,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
MilesPerAllen93
Morgan Le Fay
20
6 / 3 / 3
11,526
640
29,543
16,667
8,712
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Shoshzxz
Lancelot
17
2 / 8 / 5
10,211
567
5,451
19,069
9,553
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
0 / 6 / 9
10,416
579
8,171
23,041
26,257
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
3 / 7 / 3
11,311
628
21,603
14,090
7,065
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
32
26
Kills
11
11
Deaths
26
52
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
1
12
7
L
Hachiman
 
Hachiman
0
2
1
0.25
W
2
3
15
3.17
W
Baron Samedi
DirtyBranden
Baron Samedi
3
3
11
2.83
L
Morgan Le Fay
MilesPerAllen93
Morgan Le Fay
6
3
3
2.5
W
Cabrakan
QUEMAX
Cabrakan
9
4
7
3.13
L
Lancelot
Shoshzxz
Lancelot
2
8
5
0.56
L
0
6
9
0.75
L
3
7
3
0.64
W
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,551
Damage
65,703
87,499
Taken
76,263
67,791
Mitigated
52,721
35,573
Healing
16,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
12,092
1,165
2,483
2,137
7,071
3,622
815
4,364
2,707
32,592
1,701
L
Hachiman
 
Hachiman
935
708
251
101
3,396
1,134
32
1,196
2,026
0
3,980
W
6,713
918
0
966
21,414
24,623
703
11,177
10,237
0
16,334
W
Baron Samedi
DirtyBranden
Baron Samedi
19,632
1,814
7,084
5,211
18,507
10,431
1,036
10,286
8,221
47,262
1,351
L
Morgan Le Fay
MilesPerAllen93
Morgan Le Fay
29,543
1,032
1,946
4,745
16,667
8,712
185
11,783
4,210
49,874
1,533
W
Cabrakan
QUEMAX
Cabrakan
19,356
2,628
1,839
4,703
24,291
20,513
1,489
14,055
10,236
32,547
0
L
Lancelot
Shoshzxz
Lancelot
5,451
2,254
1,118
2,089
19,069
9,553
0
12,205
6,354
0
10,890
L
8,171
647
2,763
1,116
23,041
26,257
0
13,047
9,316
1,021
20,461
L
21,603
4,439
1,617
1,013
14,090
7,065
0
8,198
5,476
43,241
3,465
W
11,758
9,050
3,234
7,916
16,216
8,602
3,100
8,937
7,279
0
33,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,241
Gold Earned
51,389
209
Minions Killed
152
0
Camps Cleared
0
1,639,440
Distance Traveled
1,302,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,676
649
42
2
0
343,434
0
L
Hachiman
7,925
440
10
1
0
72,161
0
W
Nike
11,522
640
14
1
0
302,280
0
W
Baron Samedi
12,391
688
70
4
0
282,283
0
L
Morgan Le Fay
11,526
640
34
2
0
337,541
0
W
Cabrakan
13,337
741
32
2
0
337,835
0
L
Lancelot
10,211
567
13
1
0
299,385
0
L
Shiva
10,416
579
26
1
0
300,220
0
L
Hera
11,311
628
69
4
0
293,563
0
W
Rama
13,315
740
51
3
0
373,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role