Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Allah-C5
Fenrir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 55L
1,569 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ChanelLoveMe
Cu Chulainn
Level 112
God Stats
2W - 5L
1,396 SR
Queue Stats
109W - 124L
1,318 Elo+
Party 3
Jing Wei
Jing Wei
RealMilky
Jing Wei
Level 122
God Stats
3W - 6L
1,522 SR
Queue Stats
120W - 111L
1,511 Elo+
Party 3
Zeus
Zeus
TripleDrainer
Zeus
Level 56
God Stats
9W - 6L
1,447 SR
Queue Stats
48W - 40L
1,588 Elo+
Party 2
Team Averages
Level 111
1,473 SR
1,497 Elo+

VS

Team Averages
Level 116
1,463 SR
1,502 Elo+
Nemesis
Nemesis
 
Nemesis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
How Basic
He Bo
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,570 Elo+
Party 1
Aphrodite
Aphrodite
ItsJustJordanTM
Aphrodite
Level 140
God Stats
53W - 52L
1,407 SR
Queue Stats
74W - 64L
1,382 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
TheChiefOfChiefs
Ah Muzen Cab
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 141L
1,612 Elo+
Solo
Surtr
Surtr
UiGodCell
Surtr
Level 157
God Stats
43W - 39L
1,407 SR
Queue Stats
294W - 289L
1,448 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 1 / 0
6,027
502
5,529
10,633
7,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Allah-C5
Fenrir
13
3 / 3 / 0
7,306
609
3,352
12,427
5,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
ChanelLoveMe
Cu Chulainn
12
0 / 2 / 0
7,093
591
8,778
13,473
10,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
RealMilky
Jing Wei
11
0 / 2 / 0
6,179
515
5,250
9,218
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
0 / 3 / 3
6,286
524
5,946
7,764
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 2 / 3
6,777
565
3,334
9,835
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

He Bo
How Basic
He Bo
13
4 / 2 / 1
7,434
620
10,735
7,595
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
ItsJustJordanTM
Aphrodite
11
2 / 0 / 1
6,849
571
3,228
8,821
3,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
TheChiefOfChiefs
Ah Muzen Cab
12
1 / 0 / 1
6,685
557
7,789
8,289
3,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
UiGodCell
Surtr
12
3 / 1 / 0
7,255
605
10,052
11,638
13,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
11
11
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
0
0
W
Nemesis
 
Nemesis
1
2
3
1.25
L
Fenrir
Allah-C5
Fenrir
3
3
0
1
L
Cu Chulainn
ChanelLoveMe
Cu Chulainn
0
2
0
0
W
He Bo
How Basic
He Bo
4
2
1
2.25
W
Aphrodite
ItsJustJordanTM
Aphrodite
2
0
1
2.5
L
Jing Wei
RealMilky
Jing Wei
0
2
0
0
W
Ah Muzen Cab
TheChiefOfChiefs
Ah Muzen Cab
1
0
1
1.5
L
0
3
3
0.5
W
Surtr
UiGodCell
Surtr
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,855
Damage
35,138
53,515
Taken
46,178
29,865
Mitigated
26,592
15,687
Healing
23,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,529
1,520
820
4,446
10,633
7,402
0
4,648
5,985
23,165
0
W
Nemesis
 
Nemesis
3,334
1,651
0
1,328
9,835
3,592
0
882
8,953
0
46,286
L
Fenrir
Allah-C5
Fenrir
3,352
1,919
0
3,063
12,427
5,381
0
3,284
9,096
0
60,973
L
Cu Chulainn
ChanelLoveMe
Cu Chulainn
8,778
1,649
0
2,833
13,473
10,577
0
1,370
11,169
2,661
70,765
W
He Bo
How Basic
He Bo
10,735
573
0
2,037
7,595
2,644
0
3,860
3,735
53,653
0
W
Aphrodite
ItsJustJordanTM
Aphrodite
3,228
356
4,398
5,513
8,821
3,745
0
4,384
4,437
34,217
0
L
Jing Wei
RealMilky
Jing Wei
5,250
3,423
0
3,665
9,218
3,377
0
527
8,691
0
50,961
W
Ah Muzen Cab
TheChiefOfChiefs
Ah Muzen Cab
7,789
5,398
0
3,770
8,289
3,369
0
2,367
5,922
0
58,606
L
5,946
502
0
860
7,764
3,128
0
5,639
2,125
44,784
0
W
Surtr
UiGodCell
Surtr
10,052
3,341
0
6,009
11,638
13,242
0
565
11,073
3,380
48,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,891
Gold Earned
35,000
454
Minions Killed
412
0
Camps Cleared
0
1,214,132
Distance Traveled
1,251,881
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,027
502
32
3
0
225,653
0
W
Nemesis
6,777
565
80
7
0
269,726
0
L
Fenrir
7,306
609
96
8
0
287,445
0
L
Cu Chulainn
7,093
591
145
12
0
238,334
0
W
He Bo
7,434
620
87
7
0
252,969
3
W
Aphrodite
6,849
571
60
5
0
258,601
1
L
Jing Wei
6,179
515
94
8
0
227,523
0
W
Ah Muzen Cab
6,685
557
105
9
0
240,461
0
L
Zeus
6,286
524
87
7
0
235,177
0
W
Surtr
7,255
605
80
7
0
230,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role