Player Matchup

Charybdis
Charybdis
GAMERVETERAN3
Charybdis
Level 113
God Stats
4W - 0L
1,731 SR
Queue Stats
136W - 141L
1,475 Elo+
Party 1
Atlas
Atlas
Lunchbox128
Atlas
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
15W - 24L
1,369 Elo+
Party 1
Thanatos
Thanatos
Slayterax
Thanatos
Level 150
God Stats
8W - 6L
1,570 SR
Queue Stats
196W - 220L
1,548 Elo+
Party 1
Mulan
Mulan
Smallz1113
Mulan
Level 119
God Stats
8W - 4L
1,680 SR
Queue Stats
110W - 112L
1,459 Elo+
Party 1
Poseidon
Poseidon
lDrAzEl
Poseidon
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
45W - 57L
1,691 Elo+
Party 1
Team Averages
Level 118
1,596 SR
1,508 Elo+

VS

Team Averages
Level 119
1,455 SR
1,488 Elo+
Sun Wukong
Sun Wukong
Mushypea15
Sun Wukong
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,531 Elo+
Party 2
Ishtar
Ishtar
SlippyShayne
Ishtar
Level 154
God Stats
2W - 5L
1,212 SR
Queue Stats
12W - 14L
1,465 Elo+
Party 2
Guan Yu
Guan Yu
UrShadyNeighbor
Guan Yu
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 32L
1,255 Elo+
Solo
Ravana
Ravana
maffuw
Ravana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,497 Elo+
Party 2
Agni
Agni
smoothdiched
Agni
Level 133
God Stats
4W - 5L
1,561 SR
Queue Stats
203W - 180L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GAMERVETERAN3
Charybdis
16
5 / 0 / 3
9,413
554
11,095
8,359
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 2 / 6
8,044
473
5,942
15,375
14,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Slayterax
Thanatos
14
4 / 2 / 6
8,711
512
9,014
14,902
5,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
15
0 / 2 / 1
8,526
502
10,616
16,233
13,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
lDrAzEl
Poseidon
13
4 / 2 / 0
8,170
481
8,783
7,635
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mushypea15
Sun Wukong
16
4 / 1 / 0
10,368
610
11,762
19,237
20,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
12
0 / 2 / 1
7,493
441
4,744
8,915
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 3
7,256
427
5,549
17,407
16,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
maffuw
Ravana
14
3 / 1 / 3
8,355
491
6,867
10,269
4,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 5 / 4
8,069
475
8,111
11,969
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
14
Kills
7
8
Deaths
14
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
GAMERVETERAN3
Charybdis
5
0
3
6.5
W
1
2
6
2
L
Sun Wukong
Mushypea15
Sun Wukong
4
1
0
4
W
Thanatos
Slayterax
Thanatos
4
2
6
3.5
L
Ishtar
0
2
1
0.25
W
Mulan
0
2
1
0.25
L
0
5
3
0.3
W
Poseidon
lDrAzEl
Poseidon
4
2
0
2
L
Ravana
maffuw
Ravana
3
1
3
4.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,450
Damage
37,033
62,504
Taken
67,797
40,571
Mitigated
48,766
34,385
Healing
21,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
GAMERVETERAN3
Charybdis
11,095
5,472
0
6,612
8,359
3,182
367
0
8,359
0
88,711
W
5,942
2,403
201
4,041
15,375
14,790
0
3,565
11,810
30,589
0
L
Sun Wukong
Mushypea15
Sun Wukong
11,762
1,629
0
8,425
19,237
20,375
294
1,085
18,152
2,994
89,637
W
Thanatos
Slayterax
Thanatos
9,014
2,812
0
16,125
14,902
5,998
0
817
14,085
0
58,068
L
Ishtar
4,744
2,123
0
3,285
8,915
3,420
0
766
8,149
0
58,723
W
Mulan
10,616
916
0
5,381
16,233
13,838
0
1,122
15,111
0
74,211
L
5,549
591
2,340
3,665
17,407
16,399
0
7,212
10,195
0
26,808
W
Poseidon
lDrAzEl
Poseidon
8,783
1,904
0
2,025
7,635
2,763
0
3,956
3,679
65,237
0
L
Ravana
maffuw
Ravana
6,867
1,943
0
1,571
10,269
4,368
0
1,435
8,834
0
53,916
L
8,111
339
0
1,794
11,969
4,204
0
4,227
7,742
66,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,864
Gold Earned
41,541
495
Minions Killed
479
0
Camps Cleared
0
1,637,206
Distance Traveled
1,655,286
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,413
554
139
8
0
301,775
0
W
Atlas
8,044
473
38
2
0
323,311
6
L
Sun Wukong
10,368
610
157
9
0
294,065
2
W
Thanatos
8,711
512
79
5
0
388,841
0
L
Ishtar
7,493
441
99
6
0
319,332
3
W
Mulan
8,526
502
130
8
0
302,003
0
L
Guan Yu
7,256
427
31
2
0
359,571
4
W
Poseidon
8,170
481
109
6
0
321,276
0
L
Ravana
8,355
491
84
5
0
400,402
9
L
Agni
8,069
475
108
6
0
281,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role