Player Matchup

Atlas
Atlas
BrytonG420
Atlas
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,395 Elo+
Solo
Sol
Sol
Lilnugnug
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
He Bo
He Bo
Nosarashi
He Bo
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 45L
1,073 Elo+
Party 2
Cernunnos
Cernunnos
SmashOnSight1988
Cernunnos
Level 38
God Stats
3W - 3L
1,500 SR
Queue Stats
176W - 178L
1,464 Elo+
Solo
Horus
Horus
m3gat0n
Horus
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,063 Elo+
Party 2
Team Averages
Level 43
1,500 SR
1,299 Elo+

VS

Team Averages
Level 52
1,454 SR
1,395 Elo+
Ah Puch
Ah Puch
Bmx1swere1ts4t
Ah Puch
Level 63
God Stats
13W - 6L
1,715 SR
Queue Stats
554W - 524L
1,507 Elo+
Solo
Anhur
Anhur
Bobswarly
Anhur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 50L
1,500 Elo+
Party 1
Chronos
Chronos
GOOSEjuiser
Chronos
Level 65
God Stats
4W - 3L
1,500 SR
Queue Stats
285W - 286L
1,130 Elo+
Party 1
Guan Yu
Guan Yu
SimplyDad
Guan Yu
Level 87
God Stats
4W - 2L
1,285 SR
Queue Stats
283W - 306L
1,392 Elo+
Party 1
Bastet
Bastet
nutbugget5
Bastet
Level 29
God Stats
4W - 5L
1,270 SR
Queue Stats
263W - 284L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
2 / 4 / 12
9,598
800
8,819
18,140
23,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 3 / 9
10,556
880
26,686
16,610
8,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Nosarashi
He Bo
16
4 / 5 / 10
9,377
781
10,243
12,770
5,706
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
15
1 / 2 / 12
8,455
705
13,811
11,470
5,683
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
m3gat0n
Horus
14
3 / 4 / 8
8,469
706
3,591
17,562
10,550
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 14
10,327
861
23,368
14,228
6,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Bobswarly
Anhur
18
7 / 3 / 7
10,660
888
18,117
13,354
5,380
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
GOOSEjuiser
Chronos
15
3 / 6 / 7
9,368
781
10,228
14,128
6,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
SimplyDad
Guan Yu
17
3 / 3 / 13
9,619
802
9,094
19,108
22,049
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bastet
nutbugget5
Bastet
15
3 / 3 / 5
8,907
742
5,803
13,021
5,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
64
19
Kills
18
18
Deaths
19
51
Assists
46
Player
Kills
Deaths
Assists
KDA
W
2
4
14
2.25
W
Anhur
Bobswarly
Anhur
7
3
7
3.5
L
Atlas
2
4
12
2
W
Chronos
GOOSEjuiser
Chronos
3
6
7
1.08
L
9
3
9
4.5
L
He Bo
Nosarashi
He Bo
4
5
10
1.8
W
Guan Yu
SimplyDad
Guan Yu
3
3
13
3.17
L
Cernunnos
1
2
12
3.5
L
Horus
m3gat0n
Horus
3
4
8
1.75
W
Bastet
nutbugget5
Bastet
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,150
Damage
66,610
76,552
Taken
73,839
53,642
Mitigated
45,061
33,403
Healing
29,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,368
1,640
2,028
2,858
14,228
6,173
1,559
8,134
6,094
52,498
0
W
Anhur
Bobswarly
Anhur
18,117
10,538
0
2,204
13,354
5,380
2,926
8,372
4,982
0
34,001
L
Atlas
8,819
849
1,315
2,343
18,140
23,603
0
7,635
10,505
14,871
0
W
Chronos
GOOSEjuiser
Chronos
10,228
2,831
1,435
1,148
14,128
6,024
2,051
8,702
5,426
19,245
0
L
26,686
4,769
1,613
6,177
16,610
8,100
430
7,995
8,615
45,747
4,368
L
He Bo
Nosarashi
He Bo
10,243
1,001
165
1,694
12,770
5,706
0
6,044
6,726
15,439
3,265
W
Guan Yu
SimplyDad
Guan Yu
9,094
686
7,179
7,216
19,108
22,049
483
9,142
9,966
0
15,692
L
Cernunnos
13,811
5,261
1,178
2,104
11,470
5,683
84
5,017
6,453
0
26,098
L
Horus
m3gat0n
Horus
3,591
2,051
10,122
6,692
17,562
10,550
31
6,905
10,657
0
5,061
W
Bastet
nutbugget5
Bastet
5,803
1,175
1,949
3,661
13,021
5,435
1,783
7,462
5,559
0
10,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,455
Gold Earned
48,881
152
Minions Killed
127
0
Camps Cleared
0
1,047,375
Distance Traveled
1,184,336
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,327
861
58
5
0
230,173
0
W
Anhur
10,660
888
28
2
0
221,852
0
L
Atlas
9,598
800
10
1
0
232,612
0
W
Chronos
9,368
781
25
2
0
217,632
0
L
Sol
10,556
880
65
5
0
229,570
0
L
He Bo
9,377
781
21
2
0
168,697
0
W
Guan Yu
9,619
802
12
1
0
265,162
0
L
Cernunnos
8,455
705
55
5
0
226,230
0
L
Horus
8,469
706
1
0
0
190,266
0
W
Bastet
8,907
742
4
0
0
249,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role