Player Matchup

Mercury
Mercury
Fame Bullets
Mercury
Level 48
God Stats
20W - 16L
1,483 SR
Queue Stats
69W - 79L
1,372 Elo+
Solo
Medusa
Medusa
XC Midnights
Medusa
Level 48
God Stats
2W - 2L
1,279 SR
Queue Stats
154W - 144L
1,489 Elo+
Party 1
Shiva
Shiva
XC Scribble
Shiva
Level 57
God Stats
18W - 15L
1,230 SR
Queue Stats
195W - 180L
1,537 Elo+
Party 1
Jormungandr
Jormungandr
XC ToeTaker
Jormungandr
Level 87
God Stats
5W - 3L
1,527 SR
Queue Stats
45W - 36L
1,579 Elo+
Party 1
Xing Tian
Xing Tian
XcSleepyHead
Xing Tian
Level 29
God Stats
4W - 2L
1,544 SR
Queue Stats
72W - 66L
1,600 Elo+
Party 1
Team Averages
Level 54
1,412 SR
1,515 Elo+

VS

Team Averages
Level 50
1,513 SR
1,405 Elo+
Yu Huang
Yu Huang
AimReaper2819
Yu Huang
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,243 Elo+
Party 3
Neith
Neith
DazedSquid_13
Neith
Level 27
God Stats
27W - 31L
1,540 SR
Queue Stats
349W - 369L
1,492 Elo+
Party 2
Ravana
Ravana
Doctor-Divine69
Ravana
Level 117
God Stats
5W - 5L
1,709 SR
Queue Stats
157W - 190L
1,548 Elo+
Party 2
Surtr
Surtr
FaTaL AgEnT3042
Surtr
Level 20
God Stats
0W - 2L
1,315 SR
Queue Stats
1W - 3L
1,243 Elo+
Party 3
Cthulhu
Cthulhu
Lord McCreamy
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fame Bullets
Mercury
10
2 / 1 / 2
6,012
547
3,153
7,302
2,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
9
3 / 1 / 1
6,007
546
1,982
6,939
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 5
5,821
529
5,814
8,384
3,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
XC ToeTaker
Jormungandr
12
3 / 1 / 0
7,178
653
5,763
4,880
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
XcSleepyHead
Xing Tian
8
0 / 2 / 4
5,372
488
1,598
7,238
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AimReaper2819
Yu Huang
9
0 / 4 / 2
5,439
494
4,212
6,365
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 2 / 3
5,292
481
2,736
4,898
1,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 2
6,335
576
5,009
5,704
2,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 1
5,217
474
2,297
6,633
3,037
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
7
0 / 2 / 0
4,556
414
1,224
5,563
3,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
9
Kills
6
7
Deaths
10
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
AimReaper2819
Yu Huang
0
4
2
0.25
L
0
2
3
0.75
L
4
2
2
2.5
L
2
0
1
2.5
W
Mercury
Fame Bullets
Mercury
2
1
2
3
L
Cthulhu
0
2
0
0
W
Medusa
3
1
1
3.5
W
1
2
5
1.75
W
Jormungandr
XC ToeTaker
Jormungandr
3
1
0
3
W
Xing Tian
XcSleepyHead
Xing Tian
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,310
Damage
15,478
34,743
Taken
29,163
16,637
Mitigated
11,996
7,041
Healing
4,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
AimReaper2819
Yu Huang
4,212
725
0
750
6,365
2,171
442
789
5,576
32,846
0
L
2,736
792
0
648
4,898
1,420
70
349
4,549
0
32,125
L
5,009
873
0
650
5,704
2,224
0
1,137
4,567
0
40,170
L
2,297
649
0
2,244
6,633
3,037
0
3,862
2,771
169
22,594
W
Mercury
Fame Bullets
Mercury
3,153
1,188
0
619
7,302
2,348
0
885
6,417
0
36,644
L
Cthulhu
1,224
350
0
579
5,563
3,144
0
1,128
4,435
11,695
0
W
Medusa
1,982
699
0
2,918
6,939
2,272
0
876
6,063
0
31,243
W
5,814
1,179
0
1,115
8,384
3,354
0
2,982
5,402
0
34,259
W
Jormungandr
XC ToeTaker
Jormungandr
5,763
2,305
0
783
4,880
2,900
160
41
4,839
50,503
96
W
Xing Tian
XcSleepyHead
Xing Tian
1,598
291
191
1,415
7,238
5,763
0
677
6,561
13,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
26,839
267
Minions Killed
229
0
Camps Cleared
0
1,150,895
Distance Traveled
1,057,166
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
5,439
494
48
4
0
170,786
0
L
Neith
5,292
481
48
4
0
205,811
1
L
Ravana
6,335
576
72
7
0
242,873
3
L
Surtr
5,217
474
43
4
0
237,625
0
W
Mercury
6,012
547
54
5
0
269,553
0
L
Cthulhu
4,556
414
18
2
0
200,071
0
W
Medusa
6,007
546
52
5
0
218,281
0
W
Shiva
5,821
529
45
4
0
210,483
2
W
Jormungandr
7,178
653
103
9
0
236,814
1
W
Xing Tian
5,372
488
13
1
0
215,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role